Search found 9 matches
- Wed Aug 06, 2008 4:11 am
 - Forum: PSP Development
 - Topic: GU_PSM_T8
 - Replies: 9
 - Views: 3938
 
- Thu Sep 06, 2007 10:35 am
 - Forum: PSP Development
 - Topic: sceGuDisable depth write
 - Replies: 2
 - Views: 2631
 
- Thu Aug 30, 2007 2:37 pm
 - Forum: PSP Development
 - Topic: VFPU math lib
 - Replies: 29
 - Views: 33808
 
- Thu Aug 16, 2007 2:38 am
 - Forum: PSP Development
 - Topic: How can I load a PNG?
 - Replies: 7
 - Views: 4897
 
You need to draw the image, then print the text. What you are doing now is not the proper way to use a background. What you need to do is load your image, then start a game/display loop. In the loop you process whatever needs to be processed, then draw whatever needs to be drawn in the order it need...
					- Wed Aug 15, 2007 6:57 am
 - Forum: PSP Development
 - Topic: How can I load a PNG?
 - Replies: 7
 - Views: 4897
 
Re: How can I load a PNG?
Probably because you have an endless loop that never swaps draw buffers._.-noel-._ wrote:But when I Start my programm, the LCD is black.
- Thu Aug 02, 2007 1:24 pm
 - Forum: PSP Development
 - Topic: now,we can use libaudiocodec to decode mp3 and aac
 - Replies: 36
 - Views: 72874
 
- Sun Jul 22, 2007 5:02 pm
 - Forum: PSP Development
 - Topic: Troubles in WLAN routines
 - Replies: 4
 - Views: 5200
 
- Mon Jul 02, 2007 8:02 am
 - Forum: PSP Development
 - Topic: VFPU math lib
 - Replies: 29
 - Views: 33808
 
- Wed Feb 28, 2007 10:24 am
 - Forum: PSP Development
 - Topic: VFPU math lib
 - Replies: 29
 - Views: 33808