Search found 110 matches
- Thu Feb 21, 2008 9:56 am
- Forum: PSP Development
- Topic: RemoteJoy SDL + Widescreen + ATi graficsdriver = Problem
- Replies: 20
- Views: 7904
- Sun Feb 10, 2008 3:17 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 8521
It's a vsh plugin so it only loads when it's used like all other vsh plugin modules (for picture, music, movie, etc.). Ie. when you click the icon. I know, but I need to figure out when it's loaded, so that I can start locating and patching it once that happens, that's why I'm writing all the voodo...
- Sun Feb 10, 2008 2:58 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 8521
- Sun Feb 10, 2008 12:52 am
- Forum: PSP Development
- Topic: compression algorithms in psp
- Replies: 4
- Views: 2685
Sorry, I took out the html :p.Art wrote:That one's dead.
Anyone else know where to find a PSP gzip?
http://silverspring.lan.st/1.5x/kd/utils.xml
- Mon Jan 28, 2008 1:18 am
- Forum: PSP Development
- Topic: ME library - a new project for a more elaborate ME library
- Replies: 48
- Views: 14571
Re: ME library - a new project for a more elaborate ME libra
So who are interested ? Absolutely :) Btw, SC == System Control, are you sure about this one? Is it documented anywhere? Because normally, SCE uses "System Control" to designate the syscon chip, not the main cpu. ME == Media Engine, SCE lists this one plenty of times, but SC I've never re...
- Fri Jan 25, 2008 6:17 am
- Forum: PSP Development
- Topic: Loading PRXs from IPL; Assuming the role of sony IPLs
- Replies: 5
- Views: 2666
No. That's like saying you want to launch Firefox from BIOS on your PC. You need to load the OS before you can start running software under it. such a vapid general answer, How the chocolate do sony ipls manage to do so? Basically, builtin stripped-down sysmem+loadcore+lfatfs_driver (the ipl payloa...
- Fri Jan 04, 2008 5:24 am
- Forum: PSP Development
- Topic: Shut down the PSP
- Replies: 2
- Views: 1555
- Tue Dec 25, 2007 2:02 am
- Forum: PSP Development
- Topic: TRS (phone jack) plugged + Speaker sound output possible?
- Replies: 21
- Views: 8769
0x6d945509 sceCodecSetHeadphoneVolume 0x40d5c897 sceCodecSetSpeakerVolume Also yea Ive tried to remove as many false positives from the site, but there of course will still be a few (usually dont want to remove it until it's confirmed to be false). EDIT: *oops nvm* it seems crazyc already posted the...
- Sat Dec 15, 2007 5:02 am
- Forum: PSP Development
- Topic: Switching on/off the LEDs? How?
- Replies: 11
- Views: 6093
- Wed Nov 21, 2007 8:20 am
- Forum: PSP Development
- Topic: Tutorials for non-noobs
- Replies: 8
- Views: 3834
- Tue Nov 20, 2007 12:53 pm
- Forum: PSP Development
- Topic: module load sequence & prx format ?
- Replies: 13
- Views: 5320
Re: module load sequence & prx format ?
I did not know how to convert them to ELF, so I asked to coolj@QJ, he replied jas0nuk's prxdecrypter can do this job. Yes, I tried, it works, but I still don't know how What do you mean you still dont know how? So you want to know in technical terms how the ~PSP files are decrypted to ELF's? Or you...
- Thu Nov 15, 2007 10:25 am
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 150114
The ME firmware has many of these libs already. It would be better to try make use of them instead of creating your own functions. In <2.50, the ME fw is gzipped inside mebooter.prx. From 2.50+ they are stored as encrypted images in kd/resources. Ive worked out a few of these libs and their location...
- Mon Oct 22, 2007 10:56 pm
- Forum: PSP Development
- Topic: Arrays Help
- Replies: 7
- Views: 2774
It would be easier to keep your array static (so 0 - 'Ace of Spades' to 51 - 'King of Diamonds'). Then choose your favourite prng to generate your random index (0-51) and thats your random card. For your 5 unique cards you can just put a check to gen a new number if that number had already been drawn.
- Wed Oct 17, 2007 1:14 am
- Forum: PSP Development
- Topic: Using the TV out in homebrew, whatever cable, full screen
- Replies: 80
- Views: 71679
- Wed Oct 17, 2007 12:13 am
- Forum: PSP Development
- Topic: sceDisplayGetFramePerSec
- Replies: 8
- Views: 2584
- Tue Oct 16, 2007 11:46 pm
- Forum: PSP Development
- Topic: sceDisplayGetFramePerSec
- Replies: 8
- Views: 2584
- Tue Oct 16, 2007 8:35 am
- Forum: PSP Development
- Topic: sceDisplayGetFramePerSec
- Replies: 8
- Views: 2584
What do you mean correctly? It just returns a float (which it just gets from the vsync freq):
Code: Select all
float sceDisplayGetFramePerSec()
{
return(sceLcdcGetVsyncFreq());
}
- Fri Oct 05, 2007 11:17 am
- Forum: PSP Development
- Topic: sceRtcGetCurrentClockLocalTime on 3.71
- Replies: 2
- Views: 1433
- Wed Oct 03, 2007 8:07 am
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 20624
Sony are probably going to randomize the nids with each fw update so there'll be no easy way to add it to pspsdk (unless an uber intelligent app can be made to automatically compare. Set a threshold of the likelyhood that 2 functions are the same by comparing the number of difference and if above a ...
- Sun Sep 30, 2007 6:09 am
- Forum: PSP Development
- Topic: Please clear out something for me
- Replies: 5
- Views: 1717
- Fri Sep 28, 2007 10:37 am
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 20624
- Thu Sep 27, 2007 7:09 am
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 20624
- Thu Sep 27, 2007 6:41 am
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 20624
- Sun Sep 23, 2007 11:54 pm
- Forum: PSP Development
- Topic: psp slim outputting 1080p
- Replies: 22
- Views: 10246
Tbh it is probably something simple like passing different options to sceDisplaySetMode as that already has a mode parameter which afaik is used on the devkits to select between lcd and vesa output. Try calling sceDisplayGetMode in the VSH and see what you get :) I can confirm that even on 1.50 the...
- Thu Sep 13, 2007 9:58 am
- Forum: PSP Development
- Topic: scePowerSetClockFrequency
- Replies: 18
- Views: 12193
- Sun Sep 09, 2007 7:30 am
- Forum: PSP Development
- Topic: UNDOCUMENTED Module Attributes
- Replies: 10
- Views: 7260
It means an encrypted ~PSP file with 0x16 at offset 0x7C can be decrypted with the function sceMesgLed_driver_7EDF7F6E. The 0x600 is the module attribute of that particular ~PSP file (ie. at offset 0x04). I just listed the module attributes for completeness, it has nothing to do with the encryption....
- Sun Sep 09, 2007 6:31 am
- Forum: PSP Development
- Topic: UNDOCUMENTED Module Attributes
- Replies: 10
- Views: 7260
- Sun Sep 09, 2007 6:00 am
- Forum: PSP Development
- Topic: UNDOCUMENTED Module Attributes
- Replies: 10
- Views: 7260
- Sun Sep 09, 2007 1:56 am
- Forum: PSP Development
- Topic: Custom IPL sample (and bit of IPL info)
- Replies: 29
- Views: 21648
- Sun Sep 09, 2007 1:52 am
- Forum: PSP Development
- Topic: UNDOCUMENTED Module Attributes
- Replies: 10
- Views: 7260
Groepaz docs have a little. But my best guesses: u8 at offset 0x4 of prx (from yapspd): 0 - NONE 1 - SCE_MODULE_ATTR_CANT_STOP 2 - SCE_MODULE_ATTR_LOAD 4 - SCE_MODULE_ATTR_START Flags can be OR'd. u8 at offset 0x5 of prx: 00 - None (defaults to User mode) 01 - ?? 02 - POPS/Demo 04 - Gamesharing 08 -...