Search found 110 matches
- Fri Oct 17, 2008 1:40 pm
- Forum: PSP Development
- Topic: USB Access PSP
- Replies: 19
- Views: 6806
- Wed Oct 15, 2008 2:29 pm
- Forum: PSP Development
- Topic: Shocking News
- Replies: 23
- Views: 13747
- Sat Oct 11, 2008 11:30 am
- Forum: PSP Development
- Topic: USB Access PSP
- Replies: 19
- Views: 6806
Before more hysteria ensues I should mention that these functions were only added in later fw and actually might have been for an unreleased psp model. They were added in at the same time as the sceSysregAtahdd___ etc functions. So usb host may have been intended for the hdd model psp instead, and n...
- Sat Oct 11, 2008 9:56 am
- Forum: PSP Development
- Topic: USB Access PSP
- Replies: 19
- Views: 6806
Just to add some more fuel to the fire over the heated usb host debates over here at ps2dev: 0x3E961C02 sceSysregUsbhostResetEnable 0xACFA3764 sceSysregUsbhostResetDisable 0xDA4FCA1D sceSysregUsbhostClkEnable 0x228A73E1 sceSysregUsbhostClkDisable 0xE321F41A sceSysregUsbhostBusClockEnable 0x4D2FFC60 ...
- Mon Sep 08, 2008 2:00 pm
- Forum: PSP Development
- Topic: Help with the 0x51 idstorage key
- Replies: 7
- Views: 2368
I don't know if this key is checked in newer fw, it was never used in previous fw's. I think it was primarily used when people sent in their PSP's for service. They could check if the nand was originally theirs or if they had flashed someone elses nand dump. And if they did, they could identify whic...
- Mon Sep 08, 2008 1:52 pm
- Forum: PSP Development
- Topic: 802500B9 while writting in battery eeprom
- Replies: 6
- Views: 2318
Do you only get errors when writing to address 0x14? All other addresses works? There have always been problems with writing to a few addresses of the EEPROM (which is why it is not a good idea to do full writes). Just stick to writing to the serial number address. It is not fully known what the dat...
- Sun Sep 07, 2008 8:11 pm
- Forum: PSP Development
- Topic: Help with the 0x51 idstorage key
- Replies: 7
- Views: 2368
Ok, he didn't mention any of that he just asked how the firmware version was stored. And I explained to him how the version was stored. About the hash following the version number, it is a partial SHA1-HMAC of the version.txt file that the version number came from. It is also unique per-PSP because ...
- Sun Sep 07, 2008 7:40 pm
- Forum: PSP Development
- Topic: Help with the 0x51 idstorage key
- Replies: 7
- Views: 2368
- Fri Sep 05, 2008 10:37 pm
- Forum: PSP Development
- Topic: Help with the 0x51 idstorage key
- Replies: 7
- Views: 2368
- Sun Aug 31, 2008 10:33 pm
- Forum: PSP Development
- Topic: Cracking the PSP OFW without pandora
- Replies: 91
- Views: 35504
Just to clear up some things. The security relies on both encryption and a signature. The code needs to be both encrypted then signed for it to work. The block cipher it uses for the encryption portion is almost certainly AES (though how the block cipher is being used is unknown). The base operation...
- Mon Aug 18, 2008 3:28 pm
- Forum: PSP Development
- Topic: found (maybe) some extra functions on vsh lib
- Replies: 17
- Views: 6807
My code? I've never used these functions before, I don't know their prototypes so I have no idea of their proper usage. I only cracked the NID's. Granted, I've never had to do character code conversion before and I doubt many other devs need to either. What I do know is that for the Chinese/Japanese...
- Mon Aug 18, 2008 11:51 am
- Forum: PSP Development
- Topic: found (maybe) some extra functions on vsh lib
- Replies: 17
- Views: 6807
Unfortunately, those NID's have been known for a long time already: http://silverspring.lan.st/1.5x/vsh/module/paf.xml And like Raphael mentioned, the paf NID's were changed in later fw. Plus you wont find many more in paf by bruteforcing the hashes. Paf is a collection of many many different libs a...
- Sun Aug 10, 2008 3:26 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 16734
- Sun Aug 10, 2008 1:50 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 16734
- Fri Aug 01, 2008 9:47 pm
- Forum: PSP Development
- Topic: [PATCH] psp-build-exports.c
- Replies: 1
- Views: 1596
[PATCH] psp-build-exports.c
Suppress warnings when compiling apps with exports with -Wextra flag. warning: 'extern' is not at beginning of declaration Index: psptoolchain/build/pspsdk/tools/psp-build-exports.c =================================================================== --- psptoolchain/build/pspsdk/tool...
- Sat Jul 19, 2008 11:52 am
- Forum: PSP Development
- Topic: Battery function prototypes
- Replies: 1
- Views: 1198
- Sat Jul 05, 2008 11:31 pm
- Forum: PSP Development
- Topic: Accurate flash0 free space with DEVCTL?
- Replies: 10
- Views: 2357
- Sat Jul 05, 2008 11:15 pm
- Forum: PSP Development
- Topic: sceKernelDevkitVersion: all possible returns...
- Replies: 15
- Views: 5642
- Mon Jun 30, 2008 12:27 pm
- Forum: PSP Development
- Topic: question about PSP Controller
- Replies: 12
- Views: 3595
From the thread hlide posted: http://forums.ps2dev.org/viewtopic.php? ... t=callback
0x5E77BC8A sceCtrlGetButtonIntercept
0x7CA723DC sceCtrlSetButtonIntercept
You can rename with the real name now in sdk.
0x5E77BC8A sceCtrlGetButtonIntercept
0x7CA723DC sceCtrlSetButtonIntercept
You can rename with the real name now in sdk.
- Thu Jun 26, 2008 12:52 pm
- Forum: PSP Development
- Topic: kernel mode eboot vs kernel mode prx
- Replies: 25
- Views: 4907
http://forums.ps2dev.org/viewtopic.php?t=8917
So 1006 means a kernel module that is loaded and started (and can be stopped).
So 1006 means a kernel module that is loaded and started (and can be stopped).
- Thu Jun 05, 2008 8:03 pm
- Forum: PSP Development
- Topic: Loading only on console BOOT... is it possible?
- Replies: 4
- Views: 1775
There was an example posted to tell if the PSP was last coldbooted, or woken from suspend, but I can't find it. Not that I know if it would help, becasue after you exited from a game, the flags would probably still be the same. I think you are talking about this thread: http://forums.ps2dev.org/vie...
- Thu Jun 05, 2008 11:29 am
- Forum: PSP Development
- Topic: sceKernelDevkitVersion: all possible returns...
- Replies: 15
- Views: 5642
- Sun Jun 01, 2008 3:48 pm
- Forum: PSP Development
- Topic: user/kernel API how do identify them on the SDK API?
- Replies: 4
- Views: 1568
Yep look at the lib name. Some say ___ForUser and some say ___ForKernel Eg. IoFileMgrForUser IoFileMgrForKernel LoadExecForUser LoadExecForKernel If the libname start with sce then the ones with _driver at the end are kernel libs. Eg. sceCtrl sceCtrl_driver scePower scePower_driver If it doesnt have...
- Sun Jun 01, 2008 3:03 pm
- Forum: PSP Development
- Topic: psp c++ dev.
- Replies: 30
- Views: 8084
All the extra OO crap they have added over the years have just made it worse. ...but made my happiness when i wanted to port a project of mine originally written in java so it can be executed on a psp (or where the hell i like)....and without that stupid code management!! Seriously dudes: i see you...
- Thu May 29, 2008 8:36 pm
- Forum: PSP Development
- Topic: sceUmd_6AF9B50A
- Replies: 2
- Views: 1200
That function name was already found, its in the user stub, but not renamed in the kernel one:
http://psp.jim.sh/svn/filedetails.php?r ... eUmdUser.S
http://psp.jim.sh/svn/filedetails.php?r ... eUmdUser.S
- Thu Apr 24, 2008 9:44 am
- Forum: PSP Development
- Topic: FuSa Project: Play via composite cable with FuSa!
- Replies: 97
- Views: 58933
Hmm, now I know new NID it's (sceDisplay_driver) BE25CDE5 :) But I can't hook it using apihook.c :( So I'm trying to inject my code in it by this way: http://www.mediafire.com/imgbnc.php/f2f9b2cfef759f2e17168886cc53191a2g.jpg But... it doesn't work :( Maybe somebody knows how to achieve this thing?...
- Thu Apr 24, 2008 8:20 am
- Forum: PSP Development
- Topic: Question about memory stick access and threads
- Replies: 11
- Views: 7970
Oh ok, wow over 8 months ago too.crazyc wrote:http://forums.ps2dev.org/viewtopic.php?t=8742
Well at least we have the proper names now so the post wasnt completely redundant :)
- Mon Apr 21, 2008 7:47 pm
- Forum: PSP Development
- Topic: Question about memory stick access and threads
- Replies: 11
- Views: 7970
- Sun Apr 20, 2008 9:18 pm
- Forum: PSP Development
- Topic: Question about memory stick access and threads
- Replies: 11
- Views: 7970
- Sat Mar 01, 2008 5:45 am
- Forum: PSP Development
- Topic: Standby switch detection.
- Replies: 4
- Views: 1854
0xf775bc34 sceSysconGetWakeUpFactor
Code: Select all
int val;
sceSysconGetWakeUpFactor(&val);
if (val & 0x40)
{
// is from coldboot
}
else if (val & 0x80)
{
// is waking from sleep mode
}