Search found 35 matches

by MrHTFord
Sat Jun 25, 2005 3:21 am
Forum: PS2 Development
Topic: Want to start...
Replies: 5
Views: 3580

I'm sure if you offer enough money someone will offer to create this bespoke piece of software for you.
by MrHTFord
Wed Jun 22, 2005 10:34 am
Forum: PSP Development
Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
Replies: 37
Views: 12812

I've not actually built gcc 4.0 under minGW, but this may provide some clues for those who are trying.

https://sourceforge.net/forum/forum.php ... _id=286529

If enough people want it, I'll try to make it build and provide some binaries.
by MrHTFord
Wed Jun 22, 2005 2:52 am
Forum: PSP Development
Topic: psp-gcc vs PSPE
Replies: 22
Views: 10093

If that's how you think of programming then you'd be better off taking up professional darts instead.
by MrHTFord
Wed Jun 22, 2005 2:05 am
Forum: PS2 Development
Topic: Problem compiling ps2ftpd with latest IOP compiler
Replies: 11
Views: 6209

Hi Dlanor, Welcome to the toolchain hacking club. http://gcc.gnu.org/onlinedocs/gcc-3.3.1/gcc/Optimize-Options.html#Optimize%20Options Should be very applicable to 3.2.2. Enjoy. If you isolate the function that gets miscompiled, you can get GCC to output RTL (register transfer language) at each stag...
by MrHTFord
Sat Jun 18, 2005 10:17 pm
Forum: PS2 Development
Topic: fioRemove
Replies: 5
Views: 2746

Pixel gave you an effective work-around.
by MrHTFord
Sat Jun 18, 2005 5:04 pm
Forum: PS2 Development
Topic: Hooking up ps2
Replies: 3
Views: 2395

You have absolutely no hope of doing this. You have been badly misinformed. We don't discuss hacking commerical games here.
by MrHTFord
Sat Jun 18, 2005 9:12 am
Forum: PSP Development
Topic: what language to start learning to code for psp?
Replies: 18
Views: 7086

Yes,

You need to link newlib's libstdc++.a
by MrHTFord
Sat Jun 18, 2005 4:38 am
Forum: PSP Development
Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
Replies: 37
Views: 12812

For those of you wishing to avoid Cygwin, GCC 4.0.0 *should* compile on an Msys/MinGW system out of the box.

Also, there are patches and a toolchain script on Oopos site to make 3.2.2 compile on Msys/MinGW.

Make sure you install the MSys dev toolkit too.
by MrHTFord
Sat Jun 18, 2005 4:35 am
Forum: PSP Development
Topic: what language to start learning to code for psp?
Replies: 18
Views: 7086

yes thats true, but its not recommended. and as far as i know, its not fully supported. I hereby recommend that anyone who wants to program C++ on psp can and should. As for support, will the moral variety suffice? If so, here it is: "Go for it! code in C++ you super object oriented programmer...
by MrHTFord
Fri Jun 17, 2005 11:40 pm
Forum: PSP Development
Topic: what language to start learning to code for psp?
Replies: 18
Views: 7086

in homebrew everything is in lower level languages, C or ASM. but when using the official dev kit its C, ASM, and C++.
That's not correct. C++ can be used with homebrew.
by MrHTFord
Thu Jun 16, 2005 10:54 am
Forum: PSP Development
Topic: building hello world on osx, startup.s error
Replies: 11
Views: 4475

Try searching for, oh, say "illegal operands" using the forum search facility.
by MrHTFord
Thu Jun 16, 2005 10:51 am
Forum: PSP Development
Topic: comparison of 1.00 and 1.50 flash0
Replies: 20
Views: 10289

The nature of encryption is such that a change of even a single bit in the pre-encrypted data will likely end up with every byte being different in the encrypted data.
by MrHTFord
Thu May 19, 2005 9:32 pm
Forum: PSP Development
Topic: Wipeout Browser.
Replies: 24
Views: 9292

Would you mind telling me how much memory is required to alow (sic) a buffer overflow exploit.

Actually don't bother. In fact, why don't you and Pikoro post your random jibberish on psphacks instead of here?

Thanks.
by MrHTFord
Thu May 12, 2005 8:54 pm
Forum: General Discussion
Topic: Nintendo DS
Replies: 13
Views: 5462

NDSLIB has an OpenGL-like 3d engine:-

http://www.drunkencoders.com/tools/DS/ndslib.zip

Giving up on PSP already?
by MrHTFord
Thu May 12, 2005 11:46 am
Forum: PS2 Development
Topic: ps2dev reference?
Replies: 6
Views: 3206

The docs come with the ps2linux kit when you buy it, don't ask for them here, forum rules etc.

Regardless, all of what is in the docs can be gleamed from reading the source. If you need specific help, irc channel #ps2dev on efnet is a good place to ask.

Good luck!
by MrHTFord
Thu May 12, 2005 10:49 am
Forum: PS2 Development
Topic: ps2dev reference?
Replies: 6
Views: 3206

Ez. The functions live in the libraries; the major library is ps2sdk. There's some stuff that's auto-generated from the ps2sdk source code which should be browseable at docs.ps2dev.org, but it doesn't seem to be very complete, infact, reading the source itself will give more than is listed there. Re...
by MrHTFord
Fri Mar 18, 2005 6:25 am
Forum: PS2 Development
Topic: dvp-objdump disassembly
Replies: 16
Views: 8795

You could also have used my mingw patchset available on oopo's site...

...if I'd mentioned it to anyone, that is.

MrHTFord.
by MrHTFord
Wed Mar 09, 2005 10:42 pm
Forum: PS2 Development
Topic: dvp-objdump disassembly
Replies: 16
Views: 8795

I'll do some QA if you post the patch.
by MrHTFord
Fri Jan 28, 2005 1:03 am
Forum: PS2 Development
Topic: LuaGL binary for PS2
Replies: 7
Views: 7863

Hey, that's really very cool indeed!
by MrHTFord
Thu Jan 20, 2005 2:04 am
Forum: General Discussion
Topic: "Geometry Wars" clone for PS2
Replies: 5
Views: 4309

I like it. The display is very flickery though, gave me a headache. What resolution is it in?

The date in your readme.txt is wrong too, it's been 2005 for nearly three weeks now.

Oh, also, it tries to load geotron.vab as host:\geotron.vab, it'd be better if you left the \ out.

Cheers.
by MrHTFord
Sun Jan 09, 2005 6:12 am
Forum: PS2 Development
Topic: mips64r5900-sf-elf-gdb debugger question.
Replies: 1
Views: 1250

Yeah, it does something... However, it was very slow due to ps2ip and stuff when I last looked, I've not tried it in ages with newer ps2ip. SIO is the way to go anyway. You need to compile the ps2gdb stub into your program and call the init function near the top of main, then you should be able to c...
by MrHTFord
Fri Dec 10, 2004 2:20 am
Forum: PS2 Development
Topic: Can someone explain more about the "break" op-code
Replies: 4
Views: 2900

One frequent use for the break instruction is when a division by zero is about to happen. GCC can emit code to test the divisor and break if it's zero, AFAIR, "break 7" is used in this case.

Another common use is as a hook to a debugger.
by MrHTFord
Fri Dec 03, 2004 12:04 pm
Forum: PS2 Development
Topic: Making an emulator to run on ps2
Replies: 3
Views: 1684

Well, we don't know how skilled you are at coding, that's usually the most important consideration.
by MrHTFord
Fri Dec 03, 2004 5:41 am
Forum: PS2 Development
Topic: Development Environment
Replies: 15
Views: 4885

You wont get conflicts when using linux (or cygwin) because the ps2 compilers use prefixes (ee-gcc, iop-gcc) to avoid this. Regarding your Cygwin problems, just just go to www.cygwin.com and download a later version if you want to persist with the Win32 method. Oopo's got a toolchain script that you...
by MrHTFord
Sat Nov 20, 2004 6:56 pm
Forum: PS2 Development
Topic: VRAM dump
Replies: 10
Views: 3148

Hey,

This sort of thing isn't what ps2dev is about. You'll probably not get much help from us, if you hadn't guessed that already.

Sorry.
by MrHTFord
Thu Nov 18, 2004 4:42 am
Forum: PS2 Development
Topic: newbie wants 3d help
Replies: 7
Views: 2837

Hardly suprising that it doesn't work in an emulator since it tries to load all of it's files from "host". Other than that, I reckon it would have a good chance of working, if it were re-coded to load from "cdrom" instead.
by MrHTFord
Sun Nov 14, 2004 11:16 am
Forum: PS2 Development
Topic: mplayer
Replies: 6
Views: 2841

consider it all you need to get it done.
by MrHTFord
Fri Nov 12, 2004 10:25 pm
Forum: PS2 Development
Topic: i need some help please
Replies: 7
Views: 2588

Perhaps you should just play the game to death and unlock everything that way.

What you wish to do seems to me a bit like X-raying your xmas presents to see what's inside.
by MrHTFord
Fri Nov 12, 2004 1:59 am
Forum: General Discussion
Topic: What happened to linux...
Replies: 6
Views: 4426

As a guess, K & P are probably the initials for Mr Morton's middle names.

Just a guess mind.
by MrHTFord
Mon Nov 08, 2004 9:22 am
Forum: PS2 Development
Topic: Alignment fix/workaround for gcc 3.2.2
Replies: 13
Views: 5469

I don't think that information relating to an x86 processor gcc port should be assumed true for a MIPS port. It's like comparing apples and oranges.

I know that the tree stuff and RTL stuff is the same for all processors, but the rest is completely different.