Search found 28 matches

by psyberjock
Tue Jan 30, 2007 9:25 am
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

I would be interested in seeing a link to that site you mentioned. As far as the power is concerned, it actually comes from the pogo pins just on either side of the usb adapter. The screwpost is only for attaching it to the psp. From what I understand, the usb port is a standard usb port. You should...
by psyberjock
Mon Jan 22, 2007 8:10 am
Forum: PSP Lua Player Development
Topic: Howto Guide for 3.0x oe With LUAPlayer.
Replies: 4
Views: 6023

Well, the 1.50 kernel isn't the only way to run homebrew. We used the 3.03 kernel in all the software used to figure out the usb gps functions, and the new version of MapThis that Deniska built also uses the 3.03 kernel. However the 1.50 kernel is the only way to run LUA. I would like to resolve thi...
by psyberjock
Sun Jan 21, 2007 11:40 am
Forum: PSP Lua Player Development
Topic: Howto Guide for 3.0x oe With LUAPlayer.
Replies: 4
Views: 6023

Are you referring to me as the person who's complaining? If so, I must point out that you have completely misunderstood my request (since I never actually complained it is more of a request). I know how to run 1.50 homebrew on 3.03EO-B. That is not a problem. Indeed LUAplayer is 1.50 software and th...
by psyberjock
Sat Jan 20, 2007 2:58 pm
Forum: PSP Lua Player Development
Topic: How much development takes place on the LuaPlayer?
Replies: 2
Views: 3007

Then let me officially place my request for it to support loading under the 3.03 kernel of 3.03OE-B.
by psyberjock
Thu Jan 18, 2007 4:15 pm
Forum: PSP Lua Player Development
Topic: LUA in 3.03 OE's 3.03 kernel
Replies: 4
Views: 4051

So is there a way to compile LUA to run under the 3.03 kernel and the people who know just aren't replying, or is it impossible and the people who know still aren't replying?
by psyberjock
Tue Jan 16, 2007 11:36 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Sorry for the OT, but do you know if someone is going to think about a BT GPS connection? (via a mod of the audio BT dongle) I think that has been deemed impossible as of right now. Check the forums over at http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=105 . I'm pretty sure it's covered there.
by psyberjock
Mon Jan 15, 2007 7:08 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Wow, good job. I never would have thought to try a newer prx. I was also using the 2.71 prxes. Looks like we'll all have to switch to the newer prxes. Thanks!
by psyberjock
Mon Jan 15, 2007 6:52 pm
Forum: PSP Lua Player Development
Topic: flash questions..
Replies: 1
Views: 2379

I think it might have been disabled on purpose. LUA is typically for new coders who are learning a real programming language for the first time. No one wants a new coder to accidental brick a PSP by deleting the wrong file. It's the same reason the clock speed options are limited to certain frequenc...
by psyberjock
Sat Jan 13, 2007 8:48 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Deniska, Something is definitely wrong with the test.dat file creation and data capture. I think that when the viewer program gets enough fixes for the lat and long to be recorded, the test.dat file starts recording all 0's. Something is happening between recording satellites in view to the file and...
by psyberjock
Sat Jan 13, 2007 12:52 am
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

You can comment out those test print lines - I was just trying to to print buffers for those numbers and try to figure out why I would get 355.**** instead of -73.**** make sure that test.dat is not empty and is in the same directory as your executable.. Also, there might be a filter there which ch...
by psyberjock
Fri Jan 12, 2007 11:54 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

[disclaimer]Ok, I did take a C++ course for comp sci majors when I was in university, so I can follow most of what I see, I just can't write it from scratch. That being said, I'll ask some questions about what I saw. Please don't get annoyed by my ignorance.[/disclaimer] I can't figure out what this...
by psyberjock
Fri Jan 12, 2007 6:10 pm
Forum: PSP Lua Player Development
Topic: LUA in 3.03 OE's 3.03 kernel
Replies: 4
Views: 4051

Have you tried compiling it as 1.5 and then putting it in the GAME150 folder? I haven't seen anything compiled for 1.5 that fails in 3.03 OE. Well LUA itself does load under 3.03 OE as a 1.50 app. The problem is that my LUA script uses the usb.prx, usbacc.prx, and usbgps.prx-es. The usbgps.prx can'...
by psyberjock
Fri Jan 12, 2007 1:32 am
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

It's just strange that it worked for me but not for you. Even the altitude was correct and bearing seemed to be correct. At first the altitude seemed impossibly off, like I was 4000 above sea level, but then it suddenly looked correct. Perhaps I didn't look at the right numbers the first time or I ...
by psyberjock
Fri Jan 12, 2007 12:18 am
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Actually, the lat/lon seem to be reported in decimal format.. Google out the tools/formulas if you need to convert the decimal part to min,sec,etc ... In MapThis N/S E/W depend on the sign of the lat/lon values so 'E' would be displayed whenever the lon is positive... Ah, I see. Well, then what I w...
by psyberjock
Thu Jan 11, 2007 6:43 pm
Forum: PSP Lua Player Development
Topic: LUA in 3.03 OE's 3.03 kernel
Replies: 4
Views: 4051

LUA in 3.03 OE's 3.03 kernel

I need to load LUA under the 3.03 kernel of Dark_Alex's 3.03 OE so I can use my program which incorporates the usbgps.prx. (obviously renamed to .lrx and loadlib'ed).

I've been looking for a while, but not having any success. Is there any way to load LUA under the 3.03 kernel?
by psyberjock
Thu Jan 11, 2007 5:56 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Well, I just tried out the newest version, and I must say, I think its pretty good. I'm not sure if the lat and long are completely perfect (mins, secs, etc), but I do know that the degrees for long and lat matched up for where I was. I'll email you the file. I noticed that one satellite that popped...
by psyberjock
Thu Jan 11, 2007 11:37 am
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Yeah, I corrected it some time ago.. basicaly the first buffer should be 48 bytes and the second one is 64 or more... I'll try to look closer at bytes 16-47 in the first buffer when I have time.. I suspect that's where they store latitude, longitude, altitude and ,maybe ground speed. Altitude, if e...
by psyberjock
Mon Jan 08, 2007 11:44 am
Forum: PSP Lua Player Development
Topic: System.usbDiskModeActivate() ?
Replies: 9
Views: 6849

You can always scandisk it in windows. That's what I do if I accidentally unplug the USB too fast after a transfer. It fixes the bad files then you can delete them or recopy or whatever.
by psyberjock
Sun Jan 07, 2007 12:51 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Did anyone try to run johnmph's program under 1.5 kernel? I still don't have the Sony's GPS unit, but I did compile the code and tried to run in under 3.02 OE-B FW with 1.50 kernel and GPS prx modules from 3.02. So far I only got the balck screen and shutoff after a few second.. Any suggestions? I ...
by psyberjock
Thu Dec 28, 2006 2:13 am
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Sorry to go off topic again, but the network connections problem of 3.02 OE was resolved after re setting my system to the default config. FYI Back on the USB functions, no cheap copy of Homestar here in Hiroshima, so once I get back to Osaka tomorrow I'll find a used copy and buy it. Then we can se...
by psyberjock
Wed Dec 27, 2006 2:19 am
Forum: PSP Development
Topic: where do you gain all your experience from
Replies: 3
Views: 2614

I'd have to agree with that. I've been seriously using computers for 14 years, and that means more than just clicking icons and typing messages. I think the first step I took was reading the DOS 6.0 manual twice through while trying to repair the damage I did with double space. Then I experimented w...
by psyberjock
Mon Dec 25, 2006 9:58 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Good job so far. Good to see what happened with the Maplus files. To me it looks like it is arriving in NMEA. It looks like the $GP### info is NMEA with some empty values. The N and E would be the North and East coordinates. When NMEA is passing empty values it will usually do so with a , or two and...
by psyberjock
Sat Dec 23, 2006 10:50 am
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Just got back from Guam and I have to say, Wow! You've gotten a lot done! Great work! I'm back in Osaka for most of today, but later I'm going to Hiroshima for about a week (Christmas and New Years with family). I think I'll still be able to do a bit while in Hiroshima. I really appreciate the work ...
by psyberjock
Sun Dec 17, 2006 12:29 pm
Forum: PSP Lua Player Development
Topic: Module support
Replies: 4
Views: 3636

Don't remove anything! I want to access PRXs!
by psyberjock
Sun Dec 17, 2006 1:02 am
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

Sweet! That's more than I ever could have hoped for! Thanks a ton!! I'm going to try your port of MapThis. I'm running 2.71SEC. I'll tell you what happens. I have gotten the GPS to work in MGS:PO under devhook with 3.02, so I know it does at least work. I'm also looking for a copy of MAPLUS (UMD GPS...
by psyberjock
Sat Dec 16, 2006 5:09 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 26492

USB GPS Functions!

I'm thinking of making a game using the Sony USB GPS. Does anyone know the functions for usbgps.prx? Of course it could also use the serial port GPS mod, but those functions are well documented and easy to find. I can't find functions for the usbgps anywhere. Help please!?
by psyberjock
Sat Dec 16, 2006 11:54 am
Forum: PSP Development
Topic: How do I use the psptoolchain script?
Replies: 82
Views: 45772

One recommendation I can offer is when running the cygwin setup, make sure that you select all development tools and not just a few. I used to have errors a very long time ago when I first tried installing the SDK and found that the easiest solution was to install all of the dev tools/environments ...
by psyberjock
Fri Dec 15, 2006 10:34 pm
Forum: PSP Development
Topic: How do I use the psptoolchain script?
Replies: 82
Views: 45772

What the hell does this mean??

I tried to install the toolchain (the only one available on the ps2dev.org website) and a fresh install of cygwin with all of the devel items and all of the other things that I need (wget, patch, and other unix/linux utils and some zip stuff just to be sure) and I get some stupid error. I tried it 3...