Search found 17 matches

by poison
Mon Apr 07, 2008 11:54 pm
Forum: PSP Development
Topic: sceNetInetConnect not returning
Replies: 1
Views: 1091

sceNetInetConnect not returning

I wrote a user mode prx to activate wifi device, and connect to a socket server, sceNetInetSocket and sceNetInetSetsockopt just work fine, but when I launch sceNetInetConnect, it never return but not crashing. Here is a piece of my code: PSP_MODULE_INFO( "wifiuser", 0, 1, 0 &#4...
by poison
Sat Aug 18, 2007 4:20 pm
Forum: PSP Development
Topic: Problem in Debugging prx with psplink + psp-gdb
Replies: 0
Views: 1215

Problem in Debugging prx with psplink + psp-gdb

I got static elf worked well in the usbhostfs + psplink + psp-gdb debug environment, I could add breakpoint/memory monitor or change variable etc. but on luck in prx module debugging.. here is my step: launch psplink 3.0 OE in PSP start usbhostfs_pc and use pspsh to get the shell type debug ./XXX.pr...
by poison
Fri Jun 01, 2007 12:48 pm
Forum: PSP Development
Topic: Problem in digging sys API..
Replies: 28
Views: 9143

Thanks, hlide and J.F. , it helps me a lot...I tried to read through the funtion File_AllocLoad in scePaf again, but there is no special instruction you just mention, so I still cant get its argument info.. Actually I just want to know the way system loading resource files such as .rco, .pmf, It see...
by poison
Fri Jun 01, 2007 1:40 am
Forum: PSP Development
Topic: Problem in digging sys API..
Replies: 28
Views: 9143

Problem in digging sys API..

Now, we can dig all methods provided by modules through listing the module exports, but I cant use most of them, because of I dont know the number and the type of the arguments passing to those methods... then, here is my questions: 1. How to find out how many arguments passing to a methods and the ...
by poison
Fri May 04, 2007 3:39 am
Forum: PSP Development
Topic: Any docs about sceFont_Library or sceFont_Library_HV?
Replies: 2
Views: 1961

Any docs about sceFont_Library or sceFont_Library_HV?

I dont want to include the large Freetype libary into my module, so turn to the native methods provided by system.. but I dont know how to pass arguments to those methods...Any idea?
by poison
Sun Apr 22, 2007 11:59 pm
Forum: PSP Development
Topic: How to hook a kernel API?
Replies: 0
Views: 1024

How to hook a kernel API?

The apihook in psplink works well in my module while hooking a user API,
but when I tried to hook a kernel API such as sceIoOpen in IoFileMgrForKernel, it took no effect.
how can I do that ?

Thanks.
by poison
Thu Apr 12, 2007 2:52 am
Forum: PSP Development
Topic: Creat a button event.
Replies: 2
Views: 1596

Thanks, TyRaNiD.
I am writting a prx and I want it to create a button event which effect the game I playing or VSH but not the prx itself.
I just have a look at your remotejoy attached in PSPLINK, and I know how to do that, thanks again?
by poison
Wed Apr 11, 2007 5:15 pm
Forum: PSP Development
Topic: Creat a button event.
Replies: 2
Views: 1596

Creat a button event.

It took me 2 hours searching the forums but I got no infomation about that. I want to make my prog able to creat a press event, so that I can swap buttons. although I found these in pspctrl_kernel.h /** * Set the controller button masks * * @param mask - The bits to setup * @param type - The type of...
by poison
Thu Mar 08, 2007 1:02 am
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 13296

I don't know what causes the freezes. I've had some problems myself. It'll read the listing for games and savedata, but when it tries to read the metadata it'll freeze. For almost everything else, it never gets the listings. The only XMB plugin that actually works for me over USBHostFS is the RSS c...
by poison
Wed Mar 07, 2007 5:13 pm
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 13296

Sorry, that should read 0x88052854 for 3.03 OE-C, and 0x88053A74 for 3.10 OE-A. I believe it should be the same for 3.10 OE-A and 3.10 OE-A', though I honestly haven't tested that. Hey... it works... but every time I enter the memory stick, it freez my PSP after it got the entry list... It always f...
by poison
Wed Mar 07, 2007 4:15 am
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 13296

The 'ban list' is stored in the same memory location every time it's loaded, although it varies from firmware to firmware. You can just write directly to kmem if you want. On 3.03 OE-C, it's loaded into 0x88052854, and on 3.10 OE-A it's at 0x88052854. Thanks a lot... I will have a test of it... it'...
by poison
Tue Mar 06, 2007 5:46 pm
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 13296

Well sony added a blacklist of devices for aliasing purposes to later firmwares. If you are running psplink (and on 3.10OE) you can remove it using the psplink command 'fillb @sceIOFileManager@+0x5074 76 0' Thanks... actually, I have the same idea to assign host0 as ms0: it work well in 1.50 kernel...
by poison
Mon Feb 12, 2007 1:59 am
Forum: PSP Development
Topic: Get OSK works on vsh mode?
Replies: 4
Views: 2120

Insert_witty_name wrote:If it's like my inital testing with it, it'll run for a few seconds and then power off the PSP, I don't consider this 'working'.
I pack it
http://www.2alien.info/stuff/no_name.zip

I get it work on 3.10OEA'.
by poison
Mon Feb 12, 2007 1:28 am
Forum: PSP Development
Topic: Get OSK works on vsh mode?
Replies: 4
Views: 2120

I don't think anyone has managed to get GU working in VSH at all yet, not how you want to at least. I get it work in VSH if the osk part is not added.. you can just copy the code and have a try.... and actually ... the osk keyboard is draw successfully... but maybe in the layer under the XMB or som...
by poison
Sun Feb 11, 2007 8:42 pm
Forum: PSP Development
Topic: Get OSK works on vsh mode?
Replies: 4
Views: 2120

Get OSK works on vsh mode?

I get the osk works on game mode now ... but when i compile it into a prx..and load it in vsh mode by a module loader.... the background animate shows normally. and sceUtilityOskInitStart() successfully load.. but i cant see the osk keyboard... if I turn off the psp now... I could see the osk keyboa...
by poison
Wed Jan 24, 2007 2:26 pm
Forum: PSP Development
Topic: how to reload a module ?
Replies: 2
Views: 1545

But i cant load my registry.prx if the original registry service is running...
by poison
Sun Jan 21, 2007 4:06 pm
Forum: PSP Development
Topic: how to reload a module ?
Replies: 2
Views: 1545

how to reload a module ?

I want to write a OE plugin .it stop and unload the original registry.prx then load a new registry.prx... i tried to coding like this.. strcpy(file, "ms0:/seplugins/in/registry.prx"); while ((mod = sceKernelFindModuleByName("sceRegistry_Service"))) { sceKernelStopModule(mod->modi...