Search found 28 matches

by beatwho
Mon Jul 25, 2005 12:36 pm
Forum: PSP Development
Topic: How long until ./toolchain.sh completes?!
Replies: 33
Views: 9322

try running that command as root
by beatwho
Thu Jul 21, 2005 12:38 pm
Forum: PSP Development
Topic: More Progress
Replies: 4
Views: 4780

That is awesome, sounds like you've already figured out everything you need, keep up the hard work!
by beatwho
Thu Jul 21, 2005 9:55 am
Forum: PSP Lua Player Development
Topic: My first demo.
Replies: 4
Views: 5810

i just ran it and it came up with the steel logo, i hit a key and the logo disappeared just leaving the background, is something supposed to happen after that?
by beatwho
Sat Jul 09, 2005 11:14 am
Forum: PSP Development
Topic: compiling the PSPSDK have an error
Replies: 2
Views: 2807

you need to install automake and autoconf :)

they're both in the "devel" package section, just get the latest version of them.

http://www.cygwin.com/setup.exe
by beatwho
Fri Jul 08, 2005 9:34 am
Forum: PSP Development
Topic: pause function
Replies: 4
Views: 1837

if you sleep the thread, then the whole thread should sleep (crazy huh), not just the "psp functions".

it should work just like you said:

while(condition)
{
dosomethingstrange();
sleep(100 milliseconds); // the loop stops here for 100 milliseconds!
}
by beatwho
Wed Jul 06, 2005 10:16 pm
Forum: PSP Development
Topic: sceIoDopen
Replies: 5
Views: 3652

I recently used these functions with success. Try using a recent version of pspsdk for exception handling. This might stop the shutdowns. ... and/or perhaps you forgot to allocate memory and you're lucky in round one. Whoa, I didn't even notice exception handling! thanks for pointing it out! I'll t...
by beatwho
Wed Jul 06, 2005 9:40 pm
Forum: PSP Development
Topic: sceIoDopen
Replies: 5
Views: 3652

sceIoDopen

int dfd = sceIoDopen("flash0:/"); then calls to sceIoDread work fine int dfd = sceIoDopen("ms0:/"); shuts down the psp after a short pause int dfd = sceIoDopen("ms0:/PSP/GAME/gen/data/base/"); returns a valid handle (3) but a call to sceIoDread leaves the memory stick a...
by beatwho
Tue Jul 05, 2005 12:44 pm
Forum: PSP Development
Topic: C++ linking problems with new & delete operator, and oth
Replies: 15
Views: 5343

i have ported quite a bit of my c++ stuff over and it all works, but not with newlib, if i link with -lc etc it gives me the same errors. You will just have to live with libpspstdc++ or whatever its called and the sdk libc stuff. I have used new and delete and a bunch of other stuff fine with it.
by beatwho
Mon Jul 04, 2005 4:23 pm
Forum: PSP Development
Topic: C++ linking problems with new & delete operator, and oth
Replies: 15
Views: 5343

I also get those errors when I use the USE_NEWLIB_LIBC = 1 option. although I too am using new and delete and never had a problem with them.

as a guess, check youre including the right headers (and linking with the right libs). Im at work so cant check at the moment if i did anything special.
by beatwho
Wed May 11, 2005 3:56 pm
Forum: PSP Development
Topic: Firmware 1.51 ?
Replies: 51
Views: 30948

Histo wrote:Its available now from http://www.playstation.jp/psp/update/ud_01.html
fixed.
by beatwho
Sat Apr 16, 2005 9:45 am
Forum: PSP Development
Topic: PSP AES CAN BE CRACKED
Replies: 9
Views: 6501

Re: PSP AES CAN BE CRACKED

sadfman wrote: You can find papers about AES Hardware Encryption cracking online, use google, its your friend.
or you can you the search function, which is also your friend

http://forums.ps2dev.org/viewtopic.php? ... sc&start=0
by beatwho
Sun Apr 10, 2005 10:55 am
Forum: PSP Development
Topic: Cracking PSP Encryption
Replies: 44
Views: 23847

apparently (Thanks Ycros), at ruxcon two years ago some guy gave a talk on doing just that to smart cards. his talk was very detailed and techical on the inner workings of des/aes and how you can crack it with power analysis. his talk was on des, but he did say it applies to aes as well. overview ht...
by beatwho
Sat Apr 09, 2005 1:47 am
Forum: PSP Development
Topic: Japan Wipeout Downloads Released, New User Agent ... (more)
Replies: 52
Views: 35149

handy tip:

if you have wget you can download it using something like this:

wget --user-agent="SCEJ PSP BROWSER 0105 UCJS10007" http://wipeoutpurepsp.scej-online.jp/do ... ata.pspdat
by beatwho
Thu Apr 07, 2005 10:44 am
Forum: PSP Development
Topic: Sony friendly topics
Replies: 13
Views: 6730

my thoughts, I would have thought that anything you "released" that was based off you reverse-engineering/crack/hacking/exploiting the hardware, would be illegal? Isnt that what happened to the magic gate guy? Although having said that, why are mod chips legal? As far as I know, you can do...
by beatwho
Tue Apr 05, 2005 5:26 pm
Forum: PSP Development
Topic: Possible new file types and Folders read by PSP(.xml)
Replies: 5
Views: 4886

Herman wrote:Edit: Ooh, with this you get too see album art instead of the song's number on the PSP.
you mean like with the mp3 id tags?
by beatwho
Sun Apr 03, 2005 12:28 pm
Forum: PSP Development
Topic: Jpg ordering problem?
Replies: 7
Views: 4437

download TOUCH.EXE (the equivilent of the unix touch) and just run TOUCH G:\PSP\PHOTO\*.* or whatever
it will set all the timestamps to that of alphabetical order...
by beatwho
Sat Apr 02, 2005 6:13 pm
Forum: PSP Development
Topic: Ethereal and PBP file format
Replies: 9
Views: 6681

Re: Ethereal and PBP file format

Has anybody tried to see if there is some similarity between the data transfered for a downloaded game (such as what happens when you share a game in the namco museum) and the PBP file formats for what are presumably the executables in a firmware update. i was thinking about this the other day, peo...
by beatwho
Sat Apr 02, 2005 10:36 am
Forum: PSP Development
Topic: Cross Region Compatibility
Replies: 3
Views: 3174

Re: Cross Region Compatibility

yes i'm talking about games... not psps
beatwho wrote:but are there any problems playing japanese games with US games?
by beatwho
Fri Apr 01, 2005 1:30 pm
Forum: PSP Development
Topic: Some very exciting info...
Replies: 6
Views: 5841

isn't april fools over already?
by beatwho
Fri Apr 01, 2005 12:19 pm
Forum: PSP Development
Topic: Cross Region Compatibility
Replies: 3
Views: 3174

Cross Region Compatibility

I have a friend coming over from Australia and hes worried about how well the games play wireless across region, which got me thinking about it. Its general knowledge that you can put a US game into a JP psp but are there any problems playing japanese games with US games? ridge racer for example? Iv...
by beatwho
Thu Mar 24, 2005 2:39 pm
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 53644

ahh this is comforting to hear, ill prolly update when i get home then (assuming nobody here has troubles with it until then)... i wonder if 480x242 works yet.... that would be the best thing ever :)
by beatwho
Thu Mar 24, 2005 2:31 pm
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 53644

what about video files? does it do various resolutions yet? or what im really interested in is if all my video files will still play with the resolution hack, i dont want to have to patch all of them. i wonder what other things theyve fixed besides the image viewer that they havent mentioned
by beatwho
Thu Feb 03, 2005 5:38 pm
Forum: PSP Development
Topic: Encoding PSP video using non-standard resolutions
Replies: 104
Views: 138644

good find, cept that 76800 pixel resolution limit sux :( I sure hope Sony fix this (not to mention the picture viewer)
by beatwho
Mon Jan 17, 2005 11:03 pm
Forum: PSP Development
Topic: Offical Sony Release about update
Replies: 4
Views: 4944

Offical Sony Release about update

so this came out today http://www.playstation.jp/news/2005/050117_psp.html It basically says that the update isn't an official sony release and they ask you not to run it because it stops your psp from working (surprise!) It also says that Sony can fix it but it costs some sort of fee. You can call ...
by beatwho
Wed Jan 12, 2005 7:23 pm
Forum: PSP Development
Topic: Discussion On The PBP File Format
Replies: 25
Views: 24736

I wrote a little program to make it easier for me to replace individual files in a pbp file http://b2.nakedinjapan.net/pbpview.exe so far i've only been playing with replacing tga files and it's worked ok, maybe it'll be of some use to you. to replace a file load the PBP file, click on the file you ...
by beatwho
Sun Jan 09, 2005 4:55 pm
Forum: PSP Development
Topic: Program for parsing data in PARAM.SFO files
Replies: 29
Views: 21879

[root@heis psp]# make psp cc psp.c -o psp [root@heis psp]# ls PARAM.SFO psp psp.c [root@heis psp]# ./psp mmap failed!: Invalid argument [root@heis psp]# uname -a Linux heis.nakedinjapan.net 2.4.27 #1 Wed Nov 17 20:29:58 JST 2004 i686 i686 i386 GNU/Linux well there ya go, looks like it opens the file...
by beatwho
Sun Jan 09, 2005 1:36 pm
Forum: PSP Development
Topic: Program for parsing data in PARAM.SFO files
Replies: 29
Views: 21879

so i tried to get it working, copied the data into a psp.c
make psp
ran it..

Seg fault?

tried it with another game... same thing

what am I doing wrong?

edit: removed links
by beatwho
Wed Dec 15, 2004 5:31 pm
Forum: PSP Development
Topic: So... does anyone have one yet?
Replies: 24
Views: 14820

I got one, and it rocks.

That is all.