Search found 47 matches

by florinsasu
Thu Jan 31, 2008 8:31 pm
Forum: PS2 Development
Topic: Memor32 & MementoFW_11
Replies: 7
Views: 6657

It can be extracted from the memento distribution. Since it runs from memory card, it uses magic gate encryption. Last time I checked the memento files it was based of scph-30003/4 V3 dvd player code, with memento patching in their code. So you should think twice before posting "firmware dumps&...
by florinsasu
Sat Nov 17, 2007 3:14 am
Forum: PS3 Development
Topic: PS3 Firmware 1.11
Replies: 22
Views: 23699

Unfortunately I don't have a 40G one yet.

But I've noticed that Assasin Creed comes with 1.94 fw, that was not available for download.
by florinsasu
Fri Nov 16, 2007 9:10 pm
Forum: PS3 Development
Topic: PS3 Firmware 1.11
Replies: 22
Views: 23699

Code: Select all

20061229	1.50, 1.51, 1.54
20070122	1.60
20070323	1.70
20070521	1.80
20070608	1.81
20070624	1.82
20070720	1.90
20070827	1.92, 1.93
20071029	2.00
just an update :)
by florinsasu
Sun Apr 01, 2007 12:50 am
Forum: PS3 Development
Topic: PS3 Firmware 1.11
Replies: 22
Views: 23699

there's nothing special about this :P modchips is not the only way to run code on ps2. now that the ps2 is getting older there are rather many ways to do that. 1. modchips 2. exploits 3. pressed discs 4. linux (hum, did i miss another one?) 4. dvdplayer updates and other utility discs are blackliste...
by florinsasu
Thu Mar 29, 2007 7:30 pm
Forum: PS3 Development
Topic: PS3 Firmware 1.11
Replies: 22
Views: 23699

yeah, it's a ps2 homebrew. you run it like you run on ps2. one (several?) of the ways works also on ps3 :)
don't know about ps1 homebrew
by florinsasu
Sun Mar 25, 2007 11:13 pm
Forum: PS3 Development
Topic: PS3 Firmware 1.11
Replies: 22
Views: 23699

i have a bios dumper for ps2 that i ran on ps3 :)
no decryption.
by florinsasu
Mon Feb 26, 2007 1:50 am
Forum: PS3 Development
Topic: European PS3 may have one less CPU
Replies: 15
Views: 10985

I'm quite sure that the IOP was emulated in jap and us consoles. you can see the "beta" emulator in ps2 bioses (scph75k and 77k), under the name of DECKARD probably they went one more step and removed the EE as well. i think the next firmware updates will have different ps2 kernels, for ja...
by florinsasu
Mon Dec 18, 2006 7:51 pm
Forum: PS3 Development
Topic: Error codes for PS2
Replies: 0
Views: 3158

Error codes for PS2

When you run a PS2 disc on PS3, sometimes it exits with an error code. Here there are some: 80028F17 - booterror 80028F18 - unsupported disc; eg. Utility discs, BB discs, IQ Remix game etc. 80028F19 - fsck; the internal PS2 disk got corrupted and I guess that you can use HDD utility disc to fix it 8...
by florinsasu
Thu Dec 14, 2006 9:49 am
Forum: PS3 Development
Topic: PS3 Firmware 1.30-1.82
Replies: 28
Views: 58959

jimparis wrote:I think ps2 games can now use the hard drive, not be installed to it.
see http://www.jp.playstation.com/ps3/updat ... er131.html and http://www.jp.playstation.com/info/supp ... 2.html#hdd
i quote from translated text: "It cannot use PS3 built-in HDD as HDD of PS2"
by florinsasu
Wed Dec 13, 2006 10:38 pm
Forum: PS3 Development
Topic: PS3 Firmware 1.30-1.82
Replies: 28
Views: 58959

On japanese site they say that you can install PS2 games to hdd.
They started that in 1.30 but didn't finish.
by florinsasu
Mon Dec 04, 2006 9:37 am
Forum: PS3 Development
Topic: PS3 Firmware 1.11
Replies: 22
Views: 23699

i seem to remember reading that these were mostly fixes for broken ps1/ps2 games. (along with security) the ps2 bios from ps3 is the same for 1.00 and 1.02 firmwares. it changed only in 1.10. haven't checked yet in 1.11 but i think is the same. and that is for ps2 games. i think the ps1 games (and ...
by florinsasu
Tue Nov 28, 2006 10:01 am
Forum: PS3 Development
Topic: PS3 Firmware 1.02
Replies: 2
Views: 3441

it's about 91 megs (95358584 bytes) realy. the rest is just padding

Edit: MD5=DA5438F39B3B6E5EF904D91162D93086
by florinsasu
Sat Nov 18, 2006 8:18 am
Forum: PS3 Development
Topic: "Open Platform for PLAYSTATION3" WebSite NOW Open
Replies: 3
Views: 4998

unfortunately, the kboot loader doesn't support very well sony ps2 keyboard :(
by florinsasu
Wed Nov 15, 2006 10:55 am
Forum: PS3 Development
Topic: Update List?
Replies: 2
Views: 3585

you mean this one:
http://fjp01.ps3.update.playstation.net ... telist.txt
jp or us, eu, kr, uk, mx, au, sa, tw, ru, cn
by florinsasu
Mon Nov 13, 2006 7:32 pm
Forum: PS3 Development
Topic: PS3 Firmware 1.1
Replies: 20
Views: 18740

carlosn wrote: comment out line 26 in PS3udpate.c

// _fseeki64(fi, sections->loc.offset, SEEK_SET);
commenting out _fseeki64 is not a good idea; you'd rather replace it with a fseek64 variant. even fseek will do
by florinsasu
Sat Nov 11, 2006 10:33 am
Forum: PS3 Development
Topic: PS3 Firmware 1.1
Replies: 20
Views: 18740

by florinsasu
Wed Jul 05, 2006 8:10 am
Forum: PSP Development
Topic: sceAudiocodec anyone ?
Replies: 33
Views: 14699

9D3F790C is sceAudiocodecCheckNeedMem typedef tag_WFEXT_AT3PLUS { u16 wFormatTag; //+00 0xFFFE u16 nChannels; //+02 eg. 2 u32 nSamplesPerSec; //+04 eg. 44100 u32 nAvgBytesPerSec; //+08 eg. 16020 (~125 kbps) u16 nBlockAlign //+0C eg. 0x02E8 u16 wBitsPerSample //+0E eg. 0 u16 ...
by florinsasu
Thu May 18, 2006 11:11 pm
Forum: PS2 Development
Topic: SPU2
Replies: 20
Views: 8267

blueshogun96 wrote: so far, all I was able to find on SPU2 was a set of registers. These were copied and pasted from the PS2E plugin SPU2null 0.4 by the pcsx2 team:
at 0x1F9007C4 it seems to be the revision of the SPU2 chip
by florinsasu
Wed Apr 26, 2006 10:50 pm
Forum: PSP Development
Topic: how to generate "SIG check key" for v2 prx ?
Replies: 20
Views: 14902

We don't know how to REGENERATE (Aka Encrypt) PRX files. The "key" area you see at the start of the PRX is only part of a relatively complicated decryption process (it is merged in with several other "keys" stored in the PSP - and run through the decryption hardware) There are s...
by florinsasu
Wed Oct 26, 2005 8:21 pm
Forum: PSP Development
Topic: PSP GDB
Replies: 19
Views: 13257

mrbrown wrote:You're missing $22.
what is in $22? who sets/uses it
by florinsasu
Wed Oct 26, 2005 8:37 am
Forum: PSP Development
Topic: PSP GDB
Replies: 19
Views: 13257

some info for low-level devs:
http://ps2dev.ps2-scene.org/COP0_CONTROL.txt is the list of the COP0 Control registers and how they are used :)
by florinsasu
Mon Oct 24, 2005 7:01 am
Forum: PSP Development
Topic: WLAN Support in PSPSDK
Replies: 16
Views: 10602

the problem with loading network modules is that they are running in user mode. kernel application cannot link to user-mode modules afaik. if our app is running in user-mode it cannot load the modules from flash or ms. so there are 2 solutions: 1. another kernel mode patch added to pspsdk to allow a...
by florinsasu
Sat Oct 15, 2005 12:48 am
Forum: PS3 Development
Topic: PS3 SPU toolchain released
Replies: 5
Views: 5678

...after extracting the toolchain (let's say in user directory) it can be build with:

Code: Select all

cd toolchain-2.3-src
~/toolchain-2.3-src/toolchain/scripts/build-cell spu
with this command you'll have binutils, gcc, newlib for spu
by florinsasu
Fri Oct 14, 2005 8:37 am
Forum: PS3 Development
Topic: PS3 SPU toolchain released
Replies: 5
Views: 5678

PS3 SPU toolchain released

For those interested, PS3 SPU toolchain was released :)
http://www.bsc.es/projects/deepcomputing/linuxoncell/
And also a linux build (for ppc64) w/ sources.
by florinsasu
Wed Oct 12, 2005 8:51 pm
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 149041

It's also likely that there is an interrupt line connecting the cores, this may get used for notification... sceSysregInterruptToOther probably triggers an interrupt on the ME. Also cop0 $22 appears to be connected between the two. it looks like $22 is 0 on system core processor and !=0 on media en...
by florinsasu
Wed Oct 05, 2005 2:09 am
Forum: PSP Development
Topic: Decrypting IPL
Replies: 22
Views: 23597

mrbrown wrote:
florinsasu wrote:For anyone interested here's the sourcecode for memlmd (1.0 fw):
http://ps2dev.ps2-scene.org/memlmd.c
It doesn't compile.
:) then get this: http://ps2dev.ps2-scene.org/pspdecrypt_wip.rar
it uses some of the above code (uses decrypt function, but links with kernel semaphore).
by florinsasu
Tue Oct 04, 2005 9:29 pm
Forum: PSP Development
Topic: Decrypting IPL
Replies: 22
Views: 23597

Very nice one, Nem!

For anyone interested here's the sourcecode for memlmd (1.0 fw):
http://ps2dev.ps2-scene.org/memlmd.c
by florinsasu
Wed Sep 28, 2005 7:16 am
Forum: PSP Development
Topic: PSP GDB
Replies: 19
Views: 13257

The trouble comes due to a lack of knowledge of the internals of the psp threading system. Ideally gdb-stub would only work in exception mode and it would directly hook into the thread manager to switch thread contexts on the fly, but something like that will probably never happen :P maybe it would...
by florinsasu
Tue Sep 27, 2005 5:44 am
Forum: PSP Development
Topic: trick about kernel mode
Replies: 6
Views: 4777

not realy related to the subject here are some flags for thread creation PSP_THREAD_ATTR_SCRATCH_SRAM = 0x00008000, PSP_THREAD_ATTR_NO_FILLSTACK = 0x00100000, PSP_THREAD_ATTR_CLEAR_STACK = 0x00200000, if someone will care to add them to the lib... With the exception of *_CLEAR_STACK, what do they d...
by florinsasu
Mon Sep 26, 2005 11:44 pm
Forum: PSP Development
Topic: trick about kernel mode
Replies: 6
Views: 4777

It's also worth mentioning that several pspsdk samples demonstrate a clean way to use pspKernelSetKernelPC. that will not save you from troubles when running in kernel mode. every time you create a new kernel thread you have to OR the entry with 0x80000000. and every time you are have a big switch ...