Search found 15 matches

by NeoTechni
Thu Nov 05, 2009 5:56 pm
Forum: PSP Development
Topic: Would anyone be able to replicate the PSP+/Resistance stuff?
Replies: 3
Views: 2335

I've been trying for like 3 hours today to get remotejoy/remotejoylite working. UMPC 2, running XP, failed: remotejoylite seems to be using a unicode font instead of ASCII, so no text appears in the program UMPC 2, running Windows 7, failed: remotejoylite fails to send any data to the PSP UMPC 1, ru...
by NeoTechni
Sat Oct 24, 2009 10:39 am
Forum: PSP Development
Topic: Would anyone be able to replicate the PSP+/Resistance stuff?
Replies: 3
Views: 2335

Would anyone be able to replicate the PSP+/Resistance stuff?

I'd like to make a game controllable via a dualshock controller like Resistance did, but RemoteJoy is far too unstable and I'd like my game to actually be able to save.

Would anyone be able to packet sniff or something the protocol and make code (or a universal plugin) to use in games?
by NeoTechni
Thu Oct 15, 2009 5:12 pm
Forum: PSP Development
Topic: I want to make a microcontroller act a RemoteJoy server
Replies: 5
Views: 1767

Well the microcontroller I am thinking about has drivers for USB gamepads already.

But I figure programming something like remotejoy is above me, meaning that I don't think I could do it. Even Tyranid cant get it perfect, his crashes whenever you try to save. I'm sure if he cant do it, I cant.
by NeoTechni
Thu Oct 15, 2009 2:35 pm
Forum: PSP Development
Topic: I want to make a microcontroller act a RemoteJoy server
Replies: 5
Views: 1767

Thats the easy part. It's communicating with the PSP that gets tricky
by NeoTechni
Thu Oct 15, 2009 12:24 pm
Forum: PSP Development
Topic: I want to make a microcontroller act a RemoteJoy server
Replies: 5
Views: 1767

I want to make a microcontroller act a RemoteJoy server

I've contacted Tyranid but that did no good as he said he has no documentation on USBHostFS which he said I'd need And I know a few people have implemented it. Anyone have the documentation I'd need on the protocol? What I'd love to be able to do is plug any PC controller into a microcontroller, plu...
by NeoTechni
Fri Sep 11, 2009 6:23 am
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28486

I see hasn't posted anything. Sigh.

I asked Tyranid for info on USBhostFS and he basically has no documentation. I wanted to make it RemoteJoy compatible so no soldering whatsoever would be used, but no luck.
by NeoTechni
Mon Jun 15, 2009 6:38 pm
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28486

Oki, I would actually like to take up this project. Problem is, can this MCB act as a host for 2 devices at one time? IE: Can I plug a USB hub into it, plug a controller and the PSP into the hub and work from there? I would love to actually use this as a multipurpose project. Take 360/PS3/USB HID co...
by NeoTechni
Tue May 26, 2009 11:08 am
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28486

My money is he or someone else would love to make a more elegant solution, most engineers/programmers do
by NeoTechni
Tue May 26, 2009 8:02 am
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28486

This seems very difficult to make. I'd love a way to just plug a DS3/SIXAXIS or any usb controller into a box, plug the box into PSP's USB port and have it work. This would only work with one model PSP, and would block sound/video out.... Could you find a way to make it work over PSP's USb port like...
by NeoTechni
Sat Sep 20, 2008 9:38 am
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28486

Would it be possible for you to post instructions on how to make a cable to plug into this and a psp, while allowing component video out, or any psp serial/headphone/remote/video cable to plug into it?
by NeoTechni
Fri Sep 19, 2008 11:23 am
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28486

I would love to use this with sixaxis/ps2 to ps3 controller adapters Especially if you add support for ps1/ps3 modes ie: in ps1 mode, left on the analog nub/dpad is l2, right is r2, up is l2 and r2 (you can switch between the dpad or analog) in ps3 mode, select+start = select, select+l=l2 select+r=r...
by NeoTechni
Mon Feb 12, 2007 8:05 pm
Forum: PS3 Development
Topic: How open is Playstation 3?
Replies: 18
Views: 15198

We do have bluetooth acces, just not SIXAXIS's protocol
by NeoTechni
Mon Feb 12, 2007 7:41 pm
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 146363

Anyone got the ME playing MP3s?
by NeoTechni
Mon Feb 12, 2007 8:05 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 138366

Is there a standard map format? Or an editor?
If there is no editor I could make one for Windows
by NeoTechni
Sat Dec 02, 2006 1:28 pm
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 146363

Custom soundtracks

Has anyone figured out how to use the media engine for MP3 playback?

I have custom soundtracks implimented in my game, but I'd prefer to have the full main processor for the game itself