Search found 259 matches

by ps2devman
Thu Feb 18, 2010 12:44 am
Forum: PS3 Linux Development
Topic: Are We In?
Replies: 3
Views: 3146

No need to despair... It may not be definitive. Especially theses days... (a dump is floating out there -please don't post the links in these forums, and no idea what fw version it is related to-, in which a few people detected some 'lv1_rsx_enable' inside...) So, there is still some hope (but maybe...
by ps2devman
Thu Feb 18, 2010 12:20 am
Forum: PS3 Development
Topic: The hunt for Nv47 secret 'bridge'
Replies: 2
Views: 4077

You refer to rsx used as ram extension
I'm talking about activating 3D accelerated graphics again
by ps2devman
Mon Feb 15, 2010 11:18 pm
Forum: PS3 Linux Development
Topic: Are We In?
Replies: 3
Views: 3146

only if firmware version<=2.01
by ps2devman
Sun Feb 07, 2010 8:32 pm
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 33932

Xorloser is bringing his help in order to raise the number of people able to use geohot's exploit to dump their ps3 memory content :
http://xorloser.com/
by ps2devman
Sun Feb 07, 2010 7:46 pm
Forum: PS3 Development
Topic: softGL 0.1 - A graphics library for otheros (PS3SDK)
Replies: 1
Views: 2333

Thanks
by ps2devman
Sun Feb 07, 2010 7:36 pm
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 33932

Yes, all researches about nv47 can help But to tell the truth, for low price now, more recent graphic cards and their GPU's, for PC, offer more benefit if you manage to control them. So there are not so many PC dev making researches for this old model. Iron Peter & Glaurung frankly did all the n...
by ps2devman
Thu Jan 28, 2010 7:54 pm
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 33932

George Hotz now points to an 'explanations' article

http://rdist.root.org/2010/01/27/how-th ... as-hacked/

He even commented it with its own photograph (for sure he's young!)
by ps2devman
Thu Jan 28, 2010 1:59 am
Forum: PS3 Development
Topic: The hunt for Nv47 secret 'bridge'
Replies: 2
Views: 4077

The hunt for Nv47 secret 'bridge'

Goal : Be able to write data to Nv47 outer register from within shader Tool : Geohot exploit Currently there are 2 annoying things : 1) Don't know how to play with RSX if fw>2.01 (for that, I have no idea) 2) Unable to declare video ram areas as TILE or ZCOMP (with fw<=2.01) (would gain the remainin...
by ps2devman
Tue Jan 26, 2010 4:53 pm
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 37262

Great! Thanks for sharing!
by ps2devman
Fri Oct 09, 2009 5:34 pm
Forum: PS3 Development
Topic: OtherOS demo 1.1 (with RSX visuals)
Replies: 59
Views: 92098

If I remember well 1.1 is only for ps3's with fw<=2.01
(takes advantage of acceleration by harnessing RSX)
by ps2devman
Sat Sep 05, 2009 7:22 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 57559

Spanish hackers have confirmed that fw 2.80 allows BD-J homebrew if it's read from BD Drive. So... for people satisfied by BD-J performance, another way of research is to emulate the BD Drive so BD-J can be read. (without the need to burn a BD-R of course... at least not more than once) Since the go...
by ps2devman
Thu Sep 03, 2009 8:28 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 57559

PS3 Slim has fw 2.75 onboard (out of the box)
by ps2devman
Sat Aug 29, 2009 4:07 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 57559

For me, all happened when Sony feared to be third in the consoles market contest. Higher ranks got jealous of Nintendo getting better success with lower plastic tech. So a switch occured. True devs, who really had power of command, lost it. Kutaragi got dropped. Above that, some game devs said they ...
by ps2devman
Wed Aug 26, 2009 4:38 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 57559

PS3-Slim's innards :
http://www.ifixit.com/Teardown/PlayStat ... lim/1121/1

Also, don't forget to grab available dev stuff still online, like this one :
http://nocturnal.insomniacgames.com/index.php/Main_Page

Who knows... PS3 Linux related blogs may shutdown one after another from now...
by ps2devman
Sat Aug 22, 2009 5:06 am
Forum: PS2 Development
Topic: 2D Rotation (libgs or gsKit, etc)?
Replies: 9
Views: 5121

dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8); ...to: dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); in system.c (it's a note I took from other users posting fixes as well)
by ps2devman
Sat Aug 22, 2009 2:15 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 57559

http://kotaku.com/5340337/sony-explain-why-the-ps3-slim-has-no-backwards-compatibility It may be a global decision. This article says they won't support PS2 software emulation either on PS3 Slim. Also, if enough cry loud, over time, if Sony gather money, they may feel inclined to spend money to supp...
by ps2devman
Wed Aug 19, 2009 10:21 pm
Forum: PS2 Development
Topic: 2D Rotation (libgs or gsKit, etc)?
Replies: 9
Views: 5121

Thank you all for trying and fixing.

I had to change my ISP (my ISP got actually bought by another one)
replace http://home.tele2.fr/~fr-51785 with the new path and you
will find other files
by ps2devman
Wed Aug 19, 2009 10:01 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 57559

I told you. I'm not estonished.
Hehe... let's hack dirty now...
Very strong advise : purchase a slim but don't upgrade its fw for 3 months
by ps2devman
Wed Aug 12, 2009 3:48 pm
Forum: PS2 Development
Topic: 2D Rotation (libgs or gsKit, etc)?
Replies: 9
Views: 5121

You can start with initial fantasy 3D engine. Since you can provide your 3DS mesh and a texture, you can easily just draw a textured square in space at a constant Z (example supplies a textured fighter or a textured biplane) http://minilgos.perso.sfr.fr/ps2_initial_fantasy.zip (it uses the professio...
by ps2devman
Thu Jul 09, 2009 5:21 pm
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 37262

If you install the windows version of bazaar with minimum installation (no plugin) it definitely works without a fuss (at least on xp) bazaar in 5 minutes : http://doc.bazaar-vcs.org/bzr.dev/en/mini-tutorial/index.html You don't even need bazaar in the path if you specify a path for bzr in a .bat fi...
by ps2devman
Mon Jul 06, 2009 4:04 pm
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 37262

Strong advise : implement right from the beginning a strong 'DPC' mechanism for all interrupts. If you get strange and impossible to understand issues think about interrupt that fires while you are already handling the previous one. The direct interrupt handling routing must allow reentrance and be ...
by ps2devman
Sun Jun 28, 2009 6:15 pm
Forum: The Incredible Hall Of Shame
Topic: No OtherOS on PS3 Slim!
Replies: 4
Views: 6369

Kutagari wanted to make a super computer, and a super console at the same time. Original PS3 was his dream. Later, highest staff really got pissed off because of slow results on market, after PS3 launch, because of its complexity and high production cost & thus high price. Consequence was the re...
by ps2devman
Tue Jun 09, 2009 10:48 pm
Forum: PS3 Linux Development
Topic: SPE software rasterizer
Replies: 15
Views: 8700

Thanks
by ps2devman
Tue May 26, 2009 4:51 pm
Forum: PS3 Development
Topic: boot homebrew another way.
Replies: 28
Views: 13479

Because Ken Kutaragi thought it would lower hacking pressure and it worked. Smart move. But now he's gone and high ranks don't care about Linux much. In fact many of the best hackers in the world repeatedly warned manufacturers that allowing Linux on their platform would prevent bad things to happen...
by ps2devman
Mon May 25, 2009 10:48 pm
Forum: PS3 Development
Topic: boot homebrew another way.
Replies: 28
Views: 13479

When I pay alot, I expect to use everything (gpu+spu's). True gpu have great assets such as caches and ZCOMP. Unfortunately we don't have true tiles declarations and ZCOMP (even on fw<2.10), which compresses thru hw cirtcuits Z values and allows around 30% bandwidth saving. Tiles have also great int...
by ps2devman
Mon May 18, 2009 10:36 pm
Forum: PS3 Development
Topic: boot homebrew another way.
Replies: 28
Views: 13479

Maybe other reasons exist : - Sony may fear Nvidia lawyers if they give access to something they didn't pay Nvidia for (RSX programming available to large public) - A way to access memory from some undocumented opcode executed in shader that would bypass hypervisor, may exist... (not sure about that...
by ps2devman
Thu Apr 16, 2009 9:18 pm
Forum: PS3 Linux Development
Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
Replies: 79
Views: 48644

1) PS3EasyLinux works very well! There is just a trick : after installing the other os bootloader and selecting it as prefered booting os, it's better to switch off the PS3 (after it reboots with 'other os'). While PS3 being turned off, you need to push the PS button of the joypad just before bootin...
by ps2devman
Thu Apr 16, 2009 6:22 pm
Forum: PS3 Linux Development
Topic: PS3RSX Binary driver support
Replies: 117
Views: 150420

First step would be to publish the simpliest and easiest source code producing that dump at the exact moment you want. That way you will get many responses on many configs (I will be glad to dump it on Pal 40gb 2.01 and Ntsc 60gb -fw version much older-).
by ps2devman
Wed Apr 15, 2009 11:19 pm
Forum: PS3 Linux Development
Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
Replies: 79
Views: 48644

Thanks. It works.
(there is really no advantage in using that new compression method 99)
by ps2devman
Wed Apr 15, 2009 5:20 am
Forum: PS3 Linux Development
Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
Replies: 79
Views: 48644

And do you manage to extract files from it with, let's say, winzip 8.1 or winrar 3.30?