if you are using psplink, you can use stdout and stderr to output on pspsh
EDIT: ah ! kernel prx, oh well never mind.
Search found 739 matches
- Thu Mar 26, 2009 9:29 pm
- Forum: PSP Development
- Topic: Debug PRX
- Replies: 8
- Views: 2322
- Thu Mar 26, 2009 9:08 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131773
- Thu Mar 26, 2009 10:25 am
- Forum: PSP Development
- Topic: any plan for prxtool update?
- Replies: 22
- Views: 9789
- Thu Mar 26, 2009 8:19 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131773
- Tue Mar 24, 2009 8:55 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131773
- Mon Mar 23, 2009 11:15 pm
- Forum: PSP Development
- Topic: [problem] usbhostfs_pc/pspsh in Eclipse
- Replies: 2
- Views: 1030
- Mon Mar 23, 2009 11:13 pm
- Forum: PSP Development
- Topic: [problem] usbhostfs_pc/pspsh in Eclipse
- Replies: 2
- Views: 1030
[problem] usbhostfs_pc/pspsh in Eclipse
pspsh doesn't seem able to connect psp as i cannot see any shell prompt. I type "verbose 2" in usbhost_fs.exe console and I got those messages after plugging usb on psp : Connected to device Bulk Write dev 0x347c8, ep 0x2, bytes 0x23ca6c, size 4, timeout 1000 Bulk Write returned 4 Bulk Rea...
- Mon Mar 23, 2009 10:21 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131773
I don't understand... I was able to debug cube.prx as stated in your eclipse.pdf yesterday or yesterday but one. but now, when I run pspsh through Eclipse, I have a void console, no message at all. I can type and be sure that they are executed but i cannot see anything except from what I type. I als...
- Sat Mar 21, 2009 9:22 pm
- Forum: PSP Development
- Topic: PRX doesn't have Kernel Priviliges
- Replies: 13
- Views: 2994
pspSdkSetK1(0) should make it seem like kernel mode, but I dunno whats wrong. why ? sceKernelIsUserModeThread() is probably just inquiring whether if the thread was created as a user thread regardless if we are running a kernel-mode function through syscall. And $k1 register is just a general purpo...
- Sat Mar 21, 2009 3:40 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131773
- Sat Mar 21, 2009 2:33 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131773
Heimdall, I'm trying to use Eclipse but I have a problem. I installed your last toolchain. I have Eclipse with Qt Integration that I launched I follow your instructions in your .PDF file about Eclipse. When I try to build I get this : **** Build of configuration Default for project Spinning Cube ***...
- Fri Mar 20, 2009 10:14 pm
- Forum: PSP Development
- Topic: 2D Acceleration for Nanodesktop ? Can anyone help me ?
- Replies: 4
- Views: 1840
- Fri Mar 20, 2009 9:49 pm
- Forum: PSP Development
- Topic: 2D Acceleration for Nanodesktop ? Can anyone help me ?
- Replies: 4
- Views: 1840
- Fri Mar 20, 2009 8:31 pm
- Forum: PSP Development
- Topic: 2D Acceleration for Nanodesktop ? Can anyone help me ?
- Replies: 4
- Views: 1840
- Tue Mar 10, 2009 9:14 pm
- Forum: PSP Development
- Topic: Exception handling capabilities
- Replies: 21
- Views: 6598
huh this is just an example to show how we could handle C++ exception to throw when an hardware exception occurs (access to null pointer, divide error, etc.) which are not catchable with the actual psp-gcc. I think if we could tweak the source of exception.prx (not sure about the name) which is a ho...
- Mon Mar 09, 2009 8:42 am
- Forum: PSP Development
- Topic: Exception handling capabilities
- Replies: 21
- Views: 6598
Ok let's imagine we have a kernel prx wich installs a exception handler and that we can call a handler individually for each different cause : void exc_install_handler(int cause, void (*handler)(int, exc_t *exc)); Basically, the general exception we installed through a kernel prx will be called when...
- Sun Mar 08, 2009 11:54 pm
- Forum: PSP Development
- Topic: Hooks?
- Replies: 12
- Views: 4223
I edited heavily the previous post so the stub generator can handle the case when one of first two instructions in the original function contains a relative branch instruction. You need a .S file to contain your stub to overwrite (for each original function to patch, you need a stub function of 8 in...
- Sun Mar 08, 2009 10:34 pm
- Forum: PSP Development
- Topic: Hooks?
- Replies: 12
- Views: 4223
branch control instructions are : J, JAL, JR, JALR, Bxx, etc. NOTE: if one of the first two instructions in the original function is a relative branch transfer, you'll have an issue because you need to recompute the target offset so you need a stub like it if insn2 is a relative branch instruction :...
- Sun Mar 01, 2009 10:40 pm
- Forum: PSP Development
- Topic: I need help for gfx management
- Replies: 6
- Views: 2487
- Tue Feb 24, 2009 6:39 am
- Forum: PSP Development
- Topic: Exception handling capabilities
- Replies: 21
- Views: 6598
if you need a mutex, why not using those : sceKernelCreateMutex sceKernelDeleteMutex sceKernelLockMutex sceKernelLockMutexCB sceKernelTryLockMutex sceKernelUnlockMutex humm... those functions are only available in the SDK or DA SDK meaning I don't know the method signature... more work to do... ok,...
- Sun Feb 22, 2009 7:21 pm
- Forum: PSP Development
- Topic: How do i read a crash report from psplink?
- Replies: 8
- Views: 2784
- Sat Feb 21, 2009 7:27 am
- Forum: PSP Development
- Topic: Exception handling capabilities
- Replies: 21
- Views: 6598
- Sat Feb 21, 2009 5:41 am
- Forum: PSP Development
- Topic: Exception handling capabilities
- Replies: 21
- Views: 6598
that was what i thought hlide, and started to add a simple threading implementation to gcc based on an old haiku-os implementation that only tels gcc that this device can handle mutexes, however when i throw an exception the mutex locks everything (i guess i got it all wrong from the gcc barely exi...
- Fri Feb 20, 2009 9:41 am
- Forum: PSP Development
- Topic: Exception handling capabilities
- Replies: 21
- Views: 6598
- Thu Feb 12, 2009 6:24 am
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 21319
- Sat Feb 07, 2009 5:25 am
- Forum: PSP Development
- Topic: [ALLEGREX / CPU +FPU +VFPU] isa
- Replies: 16
- Views: 7208
- Mon Feb 02, 2009 3:34 am
- Forum: PSP Development
- Topic: About RM/RMVB player on psp.NEED HELP!!!
- Replies: 26
- Views: 25480
- Sun Feb 01, 2009 11:56 pm
- Forum: PSP Development
- Topic: About RM/RMVB player on psp.NEED HELP!!!
- Replies: 26
- Views: 25480
- Sun Feb 01, 2009 10:41 pm
- Forum: PSP Development
- Topic: About RM/RMVB player on psp.NEED HELP!!!
- Replies: 26
- Views: 25480
- Sat Jan 31, 2009 10:20 am
- Forum: PSP Development
- Topic: What do we know about VME ?
- Replies: 14
- Views: 64701