Search found 1469 matches

by mrbrown
Fri Jan 14, 2022 11:27 am
Forum: General Discussion
Topic: Some Enchancements to do in the forum
Replies: 5
Views: 10369

Re: Some Enchancements to do in the forum

Hey Oobles! @jbit, @Drakonite, and myself have been working on cleaning and blocking the spam that appears to have started in earnest last October. Today we discussed updating to latest phpBB but it's only behind by a patch. Anyway, I'm up for taking on ops to tackle the items you've listed. This sh...
by mrbrown
Thu Sep 10, 2009 9:11 am
Forum: General Discussion
Topic: Remember...
Replies: 2
Views: 7433

Remember...

...your roots.

Image

Happy 10th birthday, Dreamcast!

http://www.flickr.com/photos/21301447@N ... 323441350/
by mrbrown
Thu Sep 03, 2009 5:05 am
Forum: PSP Development
Topic: Why memalign?
Replies: 13
Views: 5383

The argument passed to memalign() and __attribute__((aligned())) is specified in bytes, not bits.

The default alignment for PSP newlib malloc() is 16 bytes, or 128 bits.
by mrbrown
Thu Sep 03, 2009 4:24 am
Forum: PSP Development
Topic: Why memalign?
Replies: 13
Views: 5383

thanks for you reply. so i must understand that i always have to use memalign(16, whatever) instead of new/malloc? Yes. If I remember correctly, the most you can count on for newlib is the largest natural type the CPU handles - for most CPUs, that's double, but on the PSP, it's just long/single. So...
by mrbrown
Tue Aug 18, 2009 8:23 am
Forum: PSP Development
Topic: Is SDL port active
Replies: 12
Views: 4564

Was there ever a reason why the PSP SDL port wasn't submitted to Lantinga for inclusion into the official tree? Seems like it'd avoid bit rot better...
by mrbrown
Thu Jul 02, 2009 4:31 pm
Forum: PS2 Development
Topic: Loading IRX From Buffer
Replies: 5
Views: 3641

Take a look at the usage of SifExecModuleBuffer() in the main() function of ps2sdk/ee/loader/src/loader.c. You might also want to search for code that uses SifLoadModuleBuffer().
by mrbrown
Thu Jul 02, 2009 3:10 pm
Forum: PS2 Development
Topic: Loading IRX From Buffer
Replies: 5
Views: 3641

Yes.
by mrbrown
Thu Jun 11, 2009 5:20 am
Forum: PS3 Development
Topic: Is there a ps3sdk?
Replies: 14
Views: 9573

Right, I don't want to deal with Linux, I was thinking more along the lines of an SDK that dealt directly with the HV. So (out of curiosity), has anyone gotten anything to build or boot under the "gameos"? The microkernel sounds interesting, but that wouldn't be anything I could assist wit...
by mrbrown
Thu Jun 11, 2009 5:10 am
Forum: General Discussion
Topic: Mirror of http://mc.pp.se/?
Replies: 6
Views: 12777

Huh, now it's working fine. Thanks for posting the mirror, Jim.
by mrbrown
Thu Jun 11, 2009 2:16 am
Forum: General Discussion
Topic: Mirror of http://mc.pp.se/?
Replies: 6
Views: 12777

Mirror of http://mc.pp.se/?

A bit off-topic, but is there a mirror of Marcus Comstedt's site or software? I get timeouts or resets whenever I try to access it. Thanks.
by mrbrown
Thu Jun 11, 2009 2:13 am
Forum: PS3 Development
Topic: Is there a ps3sdk?
Replies: 14
Views: 9573

Is there a ps3sdk?

I've seen mention of ps3sdk in the forums, but I don't see anything in SVN. Does it exist somewhere public? Thanks.
by mrbrown
Sun Jan 08, 2006 12:02 am
Forum: PSP Development
Topic: Way to detect RAM usage?
Replies: 8
Views: 5543

Er, you only start out with a bit less than 24MB. So 1.6MB seems about right :).
by mrbrown
Sat Jan 07, 2006 1:56 pm
Forum: PSP Development
Topic: I need help compiling SDL_mixer!
Replies: 7
Views: 4198

you didn't build SDL
by mrbrown
Sat Jan 07, 2006 1:52 pm
Forum: PSP Development
Topic: PSP USB Facts.
Replies: 18
Views: 12061

For Christ's sake BlackPaladin start contributing something useful to these threads or start finding your posts shortened. All of the speculative crap you've posted in other threads has been beaten to death as others have politely pointed out. Either come with some new or useful information about ho...
by mrbrown
Sat Jan 07, 2006 1:48 pm
Forum: PSP Development
Topic: PSP as USB master (the Killer App)
Replies: 11
Views: 8822

Locking this down due to lack of content, idle speculation, and redundancy.
by mrbrown
Sat Jan 07, 2006 9:13 am
Forum: PSP Development
Topic: I need help compiling SDL_mixer!
Replies: 7
Views: 4198

Generally when people ask for help, they post a detailed error message. It's difficult to guess what your specific problem is if we don't see it.

Paste your errors.
by mrbrown
Thu Jan 05, 2006 1:56 pm
Forum: General Discussion
Topic: Gamepark GP2X
Replies: 10
Views: 6973

It's a 200Mhz ARM machine running Linux with SDL as the primary SDK. It doesn't even have 2D hardware acceleration... you'd be better off making sure your code runs on any x86-based Linux platform, as it doesn't get much more portable than that :). The USB 2.0 port (ports?) and NTSC TV out are prett...
by mrbrown
Wed Jan 04, 2006 12:12 am
Forum: PSP Development
Topic: fread weirdness with larger files
Replies: 10
Views: 5120

I just spent 4 hours working through other file read related hang problems. You may want to try changing your Makefile to compile with -O1 instead of -O2. -O1 will do less optimization. However, -O2 seems to cause my app to hang the PSP if I change a line of code from time to time (I think gcc's op...
by mrbrown
Tue Jan 03, 2006 1:20 am
Forum: PSP Development
Topic: Common errors and Solutions
Replies: 8
Views: 11533

Updated to remove unneeded environment variables and added 'make: psp-config: Command not found'.
by mrbrown
Tue Jan 03, 2006 1:16 am
Forum: PSP Development
Topic: Problem with compiler
Replies: 3
Views: 2657

by mrbrown
Mon Jan 02, 2006 6:48 am
Forum: PSP Development
Topic: Possible 2.01 downgrade?
Replies: 3
Views: 3766

Please refrain from posting random "Wouldn't it be (cool, possible, doable)" theories in the future. We worked hard in 2005 to kill that noise. Happy New Year!

Locked.
by mrbrown
Mon Jan 02, 2006 6:46 am
Forum: PSP Development
Topic: Zelda Classic
Replies: 1
Views: 2356

If the game is only for Dos/Windows, how is someone supposed to port it to the PSP? C'mon guys lets start this New Year's off right. Lets shoot for a lower lock/post ratio this year! We can do it!

Locked, because we don't allow random software requests.
by mrbrown
Mon Jan 02, 2006 5:30 am
Forum: PS2 Development
Topic: mobile battery
Replies: 3
Views: 2897

Locked.
by mrbrown
Sun Jan 01, 2006 12:36 pm
Forum: PSP Development
Topic: C Question
Replies: 2
Views: 2490

Generic C questions are off-topic. Are you even developing for the PSP?
by mrbrown
Sun Jan 01, 2006 7:48 am
Forum: PSP Development
Topic: PSPGL CPP in jsgf version
Replies: 11
Views: 6228

The error is caused by not having the correct library order. Read the post jimparis referred you to or keep fiddling with the order until it works.
by mrbrown
Sun Jan 01, 2006 2:11 am
Forum: PSP Development
Topic: Please Help Me out on this
Replies: 1
Views: 2034

We can't condone someone creating or distributing programs that will potentially brick someone else's PSP. Besides, if you bother to search the forums you will find many examples of writing to flash. But there are also no software requests (that is, asking the board to write software for you). Respe...
by mrbrown
Sun Jan 01, 2006 2:00 am
Forum: PSP Development
Topic: Flash Writer
Replies: 1
Views: 2219

You can't post links to copyrighted files here.

We won't help you brick your PSP either.
by mrbrown
Fri Dec 30, 2005 8:43 pm
Forum: PSP Development
Topic: pspgl Revision 1639
Replies: 2
Views: 2433

Install ImageMagick and make sure convert appears on your PATH before any other "convert"'s.
by mrbrown
Thu Dec 29, 2005 8:10 am
Forum: PSP Development
Topic: Code Instrumentation
Replies: 9
Views: 5070

Do alarms not interrupt execution, do they not have high enough resolution or is there no way to get the previously running thread PC? Right, I couldn't figure out how to get the PC of the current thread. The stupid thread status struct gives you everything except that. I didn't see an easy way to ...
by mrbrown
Wed Dec 28, 2005 1:04 pm
Forum: PSP Development
Topic: Code Instrumentation
Replies: 9
Views: 5070

Nope, _mcount isn't defined anywhere. While it would be trivial to add support for counting how many times functions are called, I can't figure out a sane way to do PC sampling with the PSP's OS.