Search found 258 matches

by dlanor
Mon Oct 01, 2007 9:07 am
Forum: PS2 Development
Topic: HDD and SMS Player
Replies: 11
Views: 7731

my PS2 don`t recognises my HDD http://factoryjoe.com/projects/emoticons/images/emoticon-0101-sadsmile.gif .. i tried to format it from NTFS to FAT32... what should i do? The PS2 HDD needs to be formatted in APA format. You use the DMS harddrive tools on it. You want the DMS-HDD-FORMAT-1.1.zip file ...
by dlanor
Mon Oct 01, 2007 8:56 am
Forum: PS2 Development
Topic: I'm considering developing on PS2, but need more infos
Replies: 10
Views: 6511

@kouky: there is a way to boot applications directly from memory card on slim units (at least I've managed to do that on SCPH-77004) without any modifications (modchips,swap disks etc.) of the console itself. I think it's not quite legal (it requires modifications of some official title), so I'm no...
by dlanor
Thu Sep 27, 2007 9:20 pm
Forum: PS2 Development
Topic: I'm considering developing on PS2, but need more infos
Replies: 10
Views: 6511

I've just bought my pink PS2 online. Couldn't resist the color :) Dianor, I believe I've mostly understood your ELF stories... So I will be able to finally run my homebrew by just having the swap magic into the DVD player forever and runs softwares from a usb memory stick ? Yes, and I think that's ...
by dlanor
Wed Sep 26, 2007 5:34 am
Forum: PS2 Development
Topic: I'm considering developing on PS2, but need more infos
Replies: 10
Views: 6511

So If I want to develop on the slim pink one, I can't use swap magic 3.6, I need to install a modchip? That's quite bad :/ Since I never used the slim PSTwo models myself, I'm not 100% certain, but I do believe that you can use SwapMagic 3.6 to launch homebrew software on those models too. But I ad...
by dlanor
Mon Sep 03, 2007 9:09 am
Forum: PSP Development
Topic: Will the new model PSPs work with homebrew ?
Replies: 3
Views: 1976

Will the new model PSPs work with homebrew ?

I'm finally considering buying a PSP since the new models will allow the use of a normal TV set, just like other consoles, instead of the LCD screen (which I am unable to focus on at a useful distance). But since a large part of my enjoyment of my latest console (the PS2) is due to working with home...
by dlanor
Thu Aug 30, 2007 6:16 am
Forum: PS2 Development
Topic: gsKit png/dat font support
Replies: 11
Views: 5573

All the exceptions just take me to different labels like 1834dc: 001834d8 <$LC127>: 1834d8: 322d5347 andi t5,s1,0x5347 1834dc: 00333130 tge at,s3,0xc4 Depending on the way I compile, the offset is always a few bytes around there. Unfortunately, it doesn't look like it says much :/. I'm guessing tha...
by dlanor
Sat Aug 25, 2007 12:20 am
Forum: PS2 Development
Topic: Newbie
Replies: 2
Views: 2213

Re: Newbie

Help for a newbie with ps2dev... I compile many samples with success, but when i test my elf file on PS2 (with usb key and Swap-Magic), i see a black screen. Only math3d.elf is ok... Commercial ELF launchers, including that of SwapMagic, sometimes have problems with homebrew compatibility. So even ...
by dlanor
Sun Aug 19, 2007 12:12 pm
Forum: PS2 Development
Topic: newbie question
Replies: 1
Views: 1624

Re: newbie question

Hi I am new to this whole thing and have just a few questions if someone could please answers. These questions are straight foeard and just a yes or no will do . Ok then. If you want it that simple, that's what you'll get. (Though I suspect you'll change your mind later) 1. Can you create an entire...
by dlanor
Sun Jul 29, 2007 1:37 am
Forum: PS2 Development
Topic: fseek returns offset upon success instead of 0
Replies: 5
Views: 4023

Re: fseek returns offset upon success instead of 0

I noticed this when I had fseek in an if statement, if fseek succeeds it is supposed to return 0 but it instead returns the offset of the file from the return of fioLseek. I fixed it by checking whether fioLseek returned with an error and setting ret to 0 if it had not. I'm not sure if that's the c...
by dlanor
Thu Jul 05, 2007 4:49 am
Forum: PS2 Development
Topic: Question about ps2client.
Replies: 5
Views: 3084

Blame Sony for the weird numbering, otherwise they wouldn't have needed to be fixed in the first place. I don't see anything weird in using OR functions to combine separate bit flags. The only problem here is that Linux apparently doesn't use any bit flags at all, but instead uses an arbitrary cons...
by dlanor
Thu Jul 05, 2007 4:30 am
Forum: PS2 Development
Topic: Defs.mak/Defs.make
Replies: 2
Views: 1870

Re: Defs.mak/Defs.make

Why is there a Defs.mak and a Defs.make in the ps2sdk directory and which is the correct one? You should not have just one "the ps2sdk directory", but two separate ones, never to be mixed up. One for the source and another for the binary release, and all content of the second one should b...
by dlanor
Mon Jun 25, 2007 8:28 pm
Forum: PS2 Development
Topic: Release: RadShell
Replies: 45
Views: 149270

PS2 Linux is another obvious case, but for most users that's not an option since it demands a Sony HDD (or modchip 'fakery'). PS2 Linux only requires a compatible HDD, not a Sony one. I've run PS2 Linux on a Western Digital Caviar and a Maxtor Diamond without a problem. Ooops! Sorry about that piec...
by dlanor
Mon Jun 25, 2007 6:26 am
Forum: PS2 Development
Topic: Release: RadShell
Replies: 45
Views: 149270

About the testing i'll try as soon as possible, although I cannot say when... I already asked to borrow an usb keyboard from the office two times :S Eventually I'll buy one but I wasn't thinking of it now - radshell will be more use to me when i'll have a HD installed. First I need a network adapte...
by dlanor
Fri Jun 22, 2007 1:38 pm
Forum: PS2 Development
Topic: Release: RadShell
Replies: 45
Views: 149270

radshell executes the script radshell.rsh found in the same directory as the elf. In that script it performs an 'iopreset' and then reloads all needed modules. When I run it under PS2Link I comment out the 'iopreset' line. So I dont understand how an older uLE would have different results unless yo...
by dlanor
Fri Jun 22, 2007 5:46 am
Forum: PS2 Development
Topic: Release: RadShell
Replies: 45
Views: 149270

Seems like there is some incompatibility with the memory card modules and your memory card. These modules are loaded off of rom0. I do use the 'x' modules, maybe that is the issue. That is indeed the issue. Your code seems dependent on no conflicting modules being present in the IOP at launch time....
by dlanor
Thu Jun 21, 2007 2:28 am
Forum: PS2 Development
Topic: Release: RadShell
Replies: 45
Views: 149270

You are correct dlanor. Although it still shouldnt hang. And there was no 'freezing' in my tests. For me those commands never had a worse result than an error message, even when I used incorrect path strings. So I could just continue testing without restart. ----- snip ----- re: need for screen pos...
by dlanor
Tue Jun 19, 2007 12:15 pm
Forum: PS2 Development
Topic: Release: RadShell
Replies: 45
Views: 149270

The problems are confined to the "cd mco:" or "dir mc0:" at least... But didn't radad already say that those path strings you use are wrong ?!? As I understood that post, you are supposed to use "cd mc0:/" instead of your "cd mc0:" and similarily use "di...
by dlanor
Sun Jun 17, 2007 4:33 am
Forum: PS2 Development
Topic: Removable Hardware designations
Replies: 3
Views: 2132

There's also a big difference between some commercial drivers and the homebrew stuff we use in our own programs. That's part of the explanation for the existence of "cdfs:" as alternative to "cdrom0:", and also for the existence of "mass:" as alternative to "mass0:...
by dlanor
Wed Jun 13, 2007 9:27 pm
Forum: PS2 Development
Topic: Release: RadMenu
Replies: 32
Views: 21704

I take into account all that. The only issue I saw was that it said "0:29 AM" instead of "12:29 AM". That's not any real error, but merely a different way of presenting the same time of day (or night rather). Customs differ in various nations, and since other things related to t...
by dlanor
Tue Jun 12, 2007 9:08 pm
Forum: PS2 Development
Topic: Release: RadMenu
Replies: 32
Views: 21704

Yeah, it's displaying time incorrectly, the time is set correctly in the ps2's bios. NTSC PS2 v7(scph 39001) Though I don' think that matters. I don't know what time zones you guys use, but if the program just displays the time as given by the RTC, then it will always be diifferent unless the time ...
by dlanor
Fri Jun 08, 2007 9:51 pm
Forum: PS2 Development
Topic: PS2Menu freezes
Replies: 5
Views: 2732

Well that got kinda too techy for me Sorry if I confused you, but this is a site for development of homebrew software, so here all questions are treated as 'techy' info requests. But short put, would i be able to put saves on the dvd and transfer it to my memory cards using uLaunchElf? I don't own ...
by dlanor
Fri Jun 08, 2007 10:40 am
Forum: PS2 Development
Topic: PS2Menu freezes
Replies: 5
Views: 2732

Does that work in the same way? Transfer npo save files over to memory card? No, NPO files would only be copied as-is, not expanded to the original gamesave folder structure, which is probably what you meant. But instead uLE has similar backup/restore support for PSU files, which serve much the sam...
by dlanor
Tue Jun 05, 2007 1:20 am
Forum: PS2 Development
Topic: Linux 2.6 on PS2
Replies: 140
Views: 104925

But if you can suggest some experiments to make then I'm willing to test it. I've a modified version of demo1.elf from ps2tut_01, that tries to write a byte in kseg0. Normally the apps goes black screen, because it's running in user mode. But if I add a simple assembler snippet that puts the proces...
by dlanor
Mon Jun 04, 2007 12:26 pm
Forum: PS2 Development
Topic: Linux 2.6 on PS2
Replies: 140
Views: 104925

I'm working on a modified linux version from linux-mips.com. Of course that is not from Sony's PS2 linux package That's good to know. (Though I already assumed it.) We certainly wouldn't want yet another Linux version whose stuff would be illegal to share with others in the PS2 community. PS: dlano...
by dlanor
Thu May 31, 2007 4:58 am
Forum: PS2 Development
Topic: Linux 2.6 on PS2
Replies: 140
Views: 104925

I'm loading the kernel from a usb pendrive, it seems that the code is loaded by SifLoadElf indeed is such cases. Am I wrong? No, you're quite right. That's exactly how it should work. The problem is: i don't now what is the "right" load address. It's not really a question of 'right' VS 'w...
by dlanor
Wed May 30, 2007 2:39 am
Forum: PS2 Development
Topic: Linux 2.6 on PS2
Replies: 140
Views: 104925

I think the reason for the kernel not booting on the PS2 is the scrict requirement of a certain load address, that uLauchElf doens't consider when loading the kernel. To make it work under the emulator i had to set the load address in the kernel to 0x200000 or (strangely enough) PCSX2 would crash. ...
by dlanor
Wed May 23, 2007 8:44 pm
Forum: PS2 Development
Topic: New ps2toolchain in the repository.
Replies: 9
Views: 3448

@Lukasz & ooPo:

Thanks for your clarifications.
Since my present PS2 toolchain does work fine I'll just keep it as-is.

Best regards: dlanor
by dlanor
Wed May 23, 2007 3:50 am
Forum: PS2 Development
Topic: New ps2toolchain in the repository.
Replies: 9
Views: 3448

Re: New ps2toolchain in the repository.

The previous ps2toolchain (1.0 series) can be accessed by: svn export svn://svn.ps2dev.org/ps2/tags/ps2toolchain-1.0.0 The new ps2toolchain (2.0 series) can be accessed by: svn export svn://svn.ps2dev.org/ps2/trunk/ps2toolchain Information on what's new can be seen in this thread: http://forums.ps2...
by dlanor
Mon May 21, 2007 7:15 am
Forum: PS2 Development
Topic: downloading a file through http
Replies: 15
Views: 6911

this is what i've got (taken from myps2) ----- snip ----- re: I've cut away major parts of that source listing here The part I've kept below differs significantly from the sources I have. Your "net.c" included the following header: #include <tamtypes.h> #include <string.h> #include <stdio...
by dlanor
Wed May 16, 2007 3:50 pm
Forum: PS2 Development
Topic: Which jpeg library to use?
Replies: 6
Views: 2964

The fonction i wrote is name "jpgData *jpgOpenFILE(FILE *in_file, int mode)", and can open all jpg file, without restriction. Please be aware that the next version of uLE (v4.13) will have a modified form of that patch. This is not because the methods of jpgOpenFILE were a problem, but on...