Search found 376 matches
- Sun Jul 23, 2006 8:54 am
- Forum: PSP Development
- Topic: pspGL questions (Clipping/Render to Texture)
- Replies: 7
- Views: 2113
- Fri Jul 14, 2006 10:34 pm
- Forum: PSP Development
- Topic: Anyone using PSPTexTool for Textures?
- Replies: 6
- Views: 2045
- Fri Jul 14, 2006 5:16 am
- Forum: PSP Development
- Topic: PSP Cache issues
- Replies: 7
- Views: 2270
- Fri Jul 14, 2006 4:39 am
- Forum: PSP Development
- Topic: PSP Cache issues
- Replies: 7
- Views: 2270
Try:
Just after you start your game loop. (ie. your while loop or whatever)
[EDIT] You should get your own personal thread!
Code: Select all
sceKernelDcacheWritebackAll();
[EDIT] You should get your own personal thread!
- Mon Jul 10, 2006 12:28 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 138482
- Mon Jul 10, 2006 8:36 am
- Forum: PSP Development
- Topic: GL_TRIANGLES needing resetting as GL_QUADS? Quick question
- Replies: 2
- Views: 1094
Do a little research on what each one does. GL_TRIANGLES will create a triangle from each 3 points you give it, so you can wrap them all between a glBegin and glEnd.
See this page for more info on them and other primitives.
http://www.rush3d.com/reference/opengl- ... ter02.html
See this page for more info on them and other primitives.
http://www.rush3d.com/reference/opengl- ... ter02.html
- Sun Jun 25, 2006 1:45 pm
- Forum: PSP Development
- Topic: sceAudiocodec anyone ?
- Replies: 33
- Views: 14519
I released a new version of the replay available here: http://perso.orange.fr/franck.charlet/AT3_Replay.zip I modified the datas passed to the audiocodec driver to match those produced by the libatrac3plus, hopefully it'll be more compatible now. I'd like to know if this one work on other psp than ...
- Wed Jun 21, 2006 12:15 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 64012
- Mon Jun 05, 2006 8:40 am
- Forum: PSP Development
- Topic: Problems with mp3player
- Replies: 21
- Views: 6236
http://forums.ps2dev.org/viewtopic.php?t=5089Energy wrote:Fair enough.
Anyone got an alternative on how to make the mp3player.c stream mp3's other than laod it all into memory? Or anywhere where there'd be a good example?
- Mon May 29, 2006 8:50 am
- Forum: PSP Lua Player Development
- Topic: compiling luaplayer
- Replies: 1
- Views: 1931
- Mon May 29, 2006 2:11 am
- Forum: PSP Lua Player Development
- Topic: LUA image problem
- Replies: 4
- Views: 2771
- Mon May 29, 2006 12:40 am
- Forum: PSP Lua Player Development
- Topic: LUA image problem
- Replies: 4
- Views: 2771
- Sun May 28, 2006 8:34 pm
- Forum: PSP Development
- Topic: Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)
- Replies: 10
- Views: 9287
This is excellent stuff!
Great work there, the code is very well commented.
For people that don't know NeHe's site is at:
http://nehe.gamedev.net/
Ideal scenario would be to convert his web tutorials so they were PSP specific too, not a job I'd like to undertake!
Thanks for this.
Great work there, the code is very well commented.
For people that don't know NeHe's site is at:
http://nehe.gamedev.net/
Ideal scenario would be to convert his web tutorials so they were PSP specific too, not a job I'd like to undertake!
Thanks for this.
- Thu May 18, 2006 4:08 pm
- Forum: PSP Development
- Topic: Encode/Encrypt/Hide contents of file
- Replies: 1
- Views: 1346
Encode/Encrypt/Hide contents of file
Hey.
I'm trying to 'hide' the contents of a saved file for my latest app, so it can be saved/loaded without the risk of it being manually altered by someone.
It's basically created as a text file.
I have no idea where to start, what are the possibilities for such a thing?
Thanks.
I'm trying to 'hide' the contents of a saved file for my latest app, so it can be saved/loaded without the risk of it being manually altered by someone.
It's basically created as a text file.
I have no idea where to start, what are the possibilities for such a thing?
Thanks.
- Sat May 13, 2006 12:21 pm
- Forum: PSP Lua Player Development
- Topic: Help with compiling Lua Player 0.16
- Replies: 3
- Views: 2756
- Wed May 10, 2006 11:44 pm
- Forum: PSP Lua Player Development
- Topic: Help with compiling Lua Player 0.16
- Replies: 3
- Views: 2756
Help with compiling Lua Player 0.16
Hey folks. For some reason every version of Lua Player after 0.16 won't run my scripts, it gives me an error loading image, even though I know my code is correct and the image is there (works fine on version 0.16 and Windows Lua Player). I'm wanting to compile my script into the Eboot, as I'm releas...