Search found 376 matches

by Insert_witty_name
Sun Jul 23, 2006 8:54 am
Forum: PSP Development
Topic: pspGL questions (Clipping/Render to Texture)
Replies: 7
Views: 2113

Subdivision is the only way mate, without disabling the clipping.
by Insert_witty_name
Fri Jul 14, 2006 10:34 pm
Forum: PSP Development
Topic: Anyone using PSPTexTool for Textures?
Replies: 6
Views: 2045

Sorry to bump such an old topic, but I'd like any info there is on loading the textures from this tool. Thanks.
by Insert_witty_name
Fri Jul 14, 2006 5:16 am
Forum: PSP Development
Topic: PSP Cache issues
Replies: 7
Views: 2270

Then I would suggest that it isn't a cache issue at all.
by Insert_witty_name
Fri Jul 14, 2006 4:39 am
Forum: PSP Development
Topic: PSP Cache issues
Replies: 7
Views: 2270

Try:

Code: Select all

sceKernelDcacheWritebackAll();
Just after you start your game loop. (ie. your while loop or whatever)

[EDIT] You should get your own personal thread!
by Insert_witty_name
Mon Jul 10, 2006 12:28 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 138482

Zettablade wrote:
Zettablade wrote:ok, one quick question. How do I load my own font and use it? I know how to convert it into a oft, but how do I use the font?
Just thought I'de resurface this. Brunni?
From the first page of this very thread...

oslLoadFontFile("yourfont")
by Insert_witty_name
Mon Jul 10, 2006 8:36 am
Forum: PSP Development
Topic: GL_TRIANGLES needing resetting as GL_QUADS? Quick question
Replies: 2
Views: 1094

Do a little research on what each one does. GL_TRIANGLES will create a triangle from each 3 points you give it, so you can wrap them all between a glBegin and glEnd.

See this page for more info on them and other primitives.

http://www.rush3d.com/reference/opengl- ... ter02.html
by Insert_witty_name
Sun Jun 25, 2006 1:45 pm
Forum: PSP Development
Topic: sceAudiocodec anyone ?
Replies: 33
Views: 14519

I released a new version of the replay available here: http://perso.orange.fr/franck.charlet/AT3_Replay.zip I modified the datas passed to the audiocodec driver to match those produced by the libatrac3plus, hopefully it'll be more compatible now. I'd like to know if this one work on other psp than ...
by Insert_witty_name
Wed Jun 21, 2006 12:15 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 64012

Oobles wrote:- Break-in by Callen Shaw of Omega Games.
I can see it.
by Insert_witty_name
Mon Jun 05, 2006 8:40 am
Forum: PSP Development
Topic: Problems with mp3player
Replies: 21
Views: 6236

Energy wrote:Fair enough.
Anyone got an alternative on how to make the mp3player.c stream mp3's other than laod it all into memory? Or anywhere where there'd be a good example?
http://forums.ps2dev.org/viewtopic.php?t=5089
by Insert_witty_name
Mon May 29, 2006 8:50 am
Forum: PSP Lua Player Development
Topic: compiling luaplayer
Replies: 1
Views: 1931

The Wiki needs updating for the Freetype part. The correct commands are: sh autogen.sh LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspuser" \ ./configure --host psp --prefix=$(psp-config --psp-prefix) make make install Note: This is slightly different t...
by Insert_witty_name
Mon May 29, 2006 2:11 am
Forum: PSP Lua Player Development
Topic: LUA image problem
Replies: 4
Views: 2771

Yep.

I'd chop it in two and stitch it together with code, will look no different.
by Insert_witty_name
Mon May 29, 2006 12:40 am
Forum: PSP Lua Player Development
Topic: LUA image problem
Replies: 4
Views: 2771

Maximum image size is 512x512.
by Insert_witty_name
Sun May 28, 2006 8:34 pm
Forum: PSP Development
Topic: Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)
Replies: 10
Views: 9287

This is excellent stuff!

Great work there, the code is very well commented.

For people that don't know NeHe's site is at:

http://nehe.gamedev.net/

Ideal scenario would be to convert his web tutorials so they were PSP specific too, not a job I'd like to undertake!

Thanks for this.
by Insert_witty_name
Thu May 18, 2006 4:08 pm
Forum: PSP Development
Topic: Encode/Encrypt/Hide contents of file
Replies: 1
Views: 1346

Encode/Encrypt/Hide contents of file

Hey.

I'm trying to 'hide' the contents of a saved file for my latest app, so it can be saved/loaded without the risk of it being manually altered by someone.

It's basically created as a text file.

I have no idea where to start, what are the possibilities for such a thing?

Thanks.
by Insert_witty_name
Sat May 13, 2006 12:21 pm
Forum: PSP Lua Player Development
Topic: Help with compiling Lua Player 0.16
Replies: 3
Views: 2756

110 views and no replies?

Come on folks, someone must have a solution or at least an idea!

Thanks in advance.
by Insert_witty_name
Wed May 10, 2006 11:44 pm
Forum: PSP Lua Player Development
Topic: Help with compiling Lua Player 0.16
Replies: 3
Views: 2756

Help with compiling Lua Player 0.16

Hey folks. For some reason every version of Lua Player after 0.16 won't run my scripts, it gives me an error loading image, even though I know my code is correct and the image is there (works fine on version 0.16 and Windows Lua Player). I'm wanting to compile my script into the Eboot, as I'm releas...