Search found 376 matches

by Insert_witty_name
Fri Nov 07, 2008 5:56 am
Forum: PSP Development
Topic: psptoolchain broken?
Replies: 15
Views: 7518

I got the exact same error installing on Ubuntu 8.10.
by Insert_witty_name
Fri Oct 31, 2008 9:33 pm
Forum: PSP Development
Topic: Need help with Toolchain
Replies: 21
Views: 6178

gmp & mpfr are now required by the toolchain so install them.

You don't mention what platform you're on, but you also need to install readline too.
by Insert_witty_name
Fri Oct 31, 2008 7:14 am
Forum: PSP Development
Topic: Prototypes for sceUtilityScreenshot* ??
Replies: 3
Views: 1622

I'm working on it currently, including a sample.
by Insert_witty_name
Thu Oct 30, 2008 6:03 am
Forum: PSP Development
Topic: Hello all. PSP Toolchain help?
Replies: 11
Views: 3933

Here's your error... WARNING: `makeinfo' is missing on your system. You need to install texinfo, I believe. I think this should install texinfo on Ubuntu: sudo apt-get install texinfo There are two files that come with the toolchain, readme.txt and readme-ubuntu.txt. They both list all the packages ...
by Insert_witty_name
Thu Oct 30, 2008 4:06 am
Forum: PSP Development
Topic: Hello all. PSP Toolchain help?
Replies: 11
Views: 3933

We need to see the full log, including the actual error message.
by Insert_witty_name
Tue Oct 28, 2008 4:55 am
Forum: PSP Development
Topic: How to call native thingies
Replies: 7
Views: 2258

The sample is the correct, the comment isn't ;)
by Insert_witty_name
Mon Oct 27, 2008 7:44 pm
Forum: PSP Development
Topic: How to call native thingies
Replies: 7
Views: 2258

There's a sample in the SDK.

samples/utility/msgdialog
by Insert_witty_name
Sun Oct 26, 2008 8:53 pm
Forum: PSP Development
Topic: cannot find -lpng (collect2: ld returned 1 exit status)
Replies: 2
Views: 1311

You install libpng from the svn.

svn://svn.ps2dev.org/psp/trunk/libpng
by Insert_witty_name
Sun Oct 26, 2008 8:51 pm
Forum: PSP Development
Topic: OpenPSID prototype in PSPSDK gives gibberish.. Outdated?
Replies: 9
Views: 4037

Still working fine for me.
by Insert_witty_name
Sat Oct 25, 2008 11:37 pm
Forum: PSP Lua Player Development
Topic: Need help on LuaPlayerHMv2 final beta with analog
Replies: 2
Views: 4488

You'd be better asking on the LuaPlayerHM forum: http://luaplayerhm.xtreemhost.com/forum/
by Insert_witty_name
Sat Oct 25, 2008 4:40 am
Forum: PSP Development
Topic: Questions on porting SDL apps
Replies: 11
Views: 3102

I download the archive you linked at the top. This Makefile compiles the DungeonMaker.cpp file for me. TARGET = Template OBJS = DungeonMaker.o CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LIBS = -lpspgu -lpng -lz -...
by Insert_witty_name
Wed Oct 22, 2008 12:32 am
Forum: PSP Development
Topic: Getting eboot images and names
Replies: 7
Views: 2781

Look at the unpack-pbp source that comes with the SDK.
by Insert_witty_name
Sun Oct 19, 2008 10:51 am
Forum: PSP Development
Topic: fixup exports error...
Replies: 18
Views: 5081

I committed some changes to revision 2434 that updated pspmoduleinfo.h. The missing flags have been added and they can be OR'd together. enum PspModuleInfoAttr { PSP_MODULE_USER = 0, PSP_MODULE_NO_STOP = 0x0001, PSP_MODULE_SINGLE_LOAD = 0x0002, PSP_MODULE_SINGLE_START = 0x0004, PSP_MODULE_K...
by Insert_witty_name
Thu Oct 16, 2008 8:53 am
Forum: PSP Development
Topic: Shocking News
Replies: 23
Views: 13482

State your source or shut-up.

I'm afraid I'll go with moonlight's opinion over yours.
by Insert_witty_name
Thu Oct 16, 2008 1:29 am
Forum: PSP Development
Topic: A new port of uClinux on PSP (with accessibility to ms0)
Replies: 284
Views: 210373

I would recommend http://www.assembla.com/
by Insert_witty_name
Wed Oct 15, 2008 8:00 pm
Forum: PSP Development
Topic: SDK Docs cleanup
Replies: 10
Views: 4999

Sending src/atrac3/pspatrac3.h Sending src/audio/pspaudio.h Sending src/audio/pspaudio_kernel.h Sending src/ctrl/pspctrl.h Sending src/ctrl/pspctrl_kernel.h Sending src/debug/pspdebug.h Sending src/display/pspdisplay.h Sending src/ge/pspge.h Sending src/gu/pspgu.h Sending src/kernel/pspaudiorouting...
by Insert_witty_name
Wed Oct 15, 2008 12:38 am
Forum: PSP Development
Topic: SDK Docs cleanup
Replies: 10
Views: 4999

This is the output I get: davidperrys-macbook-pro-15:~ davidperry$ patch -p1 -d pspsdk -i ~/pspsdk-doc.patch?revision=52 (Stripping trailing CRs from patch.) patching file src/atrac3/pspatrac3.h (Stripping trailing CRs from patch.) patching file src/audio/pspa...
by Insert_witty_name
Fri Oct 10, 2008 8:24 am
Forum: PSP Development
Topic: Ubuntu: toolchain is installed but does not work well...
Replies: 3
Views: 1660

There's a file that comes with the toolchain named readme-ubuntu.txt.
by Insert_witty_name
Thu Oct 09, 2008 8:49 am
Forum: PSP Development
Topic: Hello world simple application : 80020148 error.
Replies: 8
Views: 3224

Instead of typing:

Code: Select all

make
or

Code: Select all

make kxploit
Type:

Code: Select all

make BUILD_PRX=1
Copy the single EBOOT.PBP to a folder in your GAME4XX directory.

Run it.

Win.
by Insert_witty_name
Tue Oct 07, 2008 11:44 am
Forum: PSP Development
Topic: EBOOT Title
Replies: 18
Views: 5376

In samples/utility/gamesharing I manually override the title in the PARAM.SFO to 'PSPSDK GameShare'.

I would recommend doing it the correct way as others have mentioned.
by Insert_witty_name
Tue Oct 07, 2008 11:39 am
Forum: PSP Development
Topic: Running a prx from ms0: vs host0: in psplink
Replies: 6
Views: 1884

Further complicating the issue, it only happens on the 10th call to this code (this block is from my png loading code). The first 9 runs work fine. Which make me think heap / stack corruption or something. Sound like you're not closing your file when you've opened it. Check through and make sure yo...
by Insert_witty_name
Mon Oct 06, 2008 2:10 am
Forum: PSP Development
Topic: Running a prx from ms0: vs host0: in psplink
Replies: 6
Views: 1884

Have you copied all needed resources over too?
by Insert_witty_name
Mon Sep 29, 2008 8:24 pm
Forum: PSP Development
Topic: (Alternate) PSP Allegro port
Replies: 3
Views: 1501

It's prototype in in psppower.h

Ensure you link -lpsppower too.
by Insert_witty_name
Mon Sep 22, 2008 6:59 pm
Forum: PSP Development
Topic: Nintendo DS emulator for PSP
Replies: 8
Views: 5573

That's a video being played on the PSP.

Look in the bottom left hand corner as it starts, you can see the small triangle 'play' symbol.
by Insert_witty_name
Sun Sep 21, 2008 10:34 pm
Forum: PSP Development
Topic: canonical libtiff problems
Replies: 4
Views: 1597

Adding -G0 to the CFLAGS should remove the __ctype_ptr warnings.
by Insert_witty_name
Fri Sep 19, 2008 7:57 pm
Forum: PSP Development
Topic: Detect if Suspend called by Idle or by Power Switch.
Replies: 2
Views: 1213

See the power callback sample in the SDK.

PSP_POWER_CB_POWER_SWITCH is when the switch is pressed.
PSP_POWER_CB_SUSPENDING is when it's called by the system automatically.
by Insert_witty_name
Thu Aug 14, 2008 1:06 am
Forum: PSP Lua Player Development
Topic: Record
Replies: 1
Views: 4472

See the file io tutorial here: http://www.evilmana.com/tutorials/lua_tutorial_09.php

It looks like maybe the open() function failed, thus the read() failed also.

Error check that they return successfully.

Also, to read a number you need to pass *n to the read() call.
by Insert_witty_name
Tue Aug 12, 2008 6:44 am
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 16249

Update your SDK.

The library, header and sample are all there.