Search found 376 matches
- Tue Apr 24, 2007 2:37 pm
- Forum: PSP Development
- Topic: SDK ADD: VRAM MMU (valloc/vfree)
- Replies: 13
- Views: 8464
- Mon Apr 23, 2007 11:11 pm
- Forum: PSP Development
- Topic: SDK ADD: VRAM MMU (valloc/vfree)
- Replies: 13
- Views: 8464
Raphael has a newer version of this here: http://www.psp-programming.com/forums/i ... 840.0.html
- Mon Apr 23, 2007 4:36 am
- Forum: PSP Development
- Topic: build.mak help a noob.
- Replies: 7
- Views: 2354
- Sun Apr 22, 2007 6:00 am
- Forum: PSP Development
- Topic: get username
- Replies: 5
- Views: 1937
- Sat Apr 14, 2007 5:44 am
- Forum: PSP Development
- Topic: PSP Icon Set
- Replies: 7
- Views: 3204
- Wed Apr 11, 2007 4:03 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 60834
- Tue Apr 10, 2007 8:06 am
- Forum: PSP Development
- Topic: Want to help out with pspsdk? I mean REALLY help out?
- Replies: 33
- Views: 16567
- Thu Apr 05, 2007 1:38 am
- Forum: PSP Development
- Topic: How do i scan for wlan connections?
- Replies: 9
- Views: 6125
- Wed Apr 04, 2007 11:15 am
- Forum: PSP Development
- Topic: How do i scan for wlan connections?
- Replies: 9
- Views: 6125
- Sun Mar 25, 2007 4:34 pm
- Forum: PSP Development
- Topic: wifi
- Replies: 1
- Views: 1578
- Mon Mar 19, 2007 10:02 pm
- Forum: PSP Development
- Topic: Help with pspsdk!
- Replies: 9
- Views: 5378
- Mon Mar 19, 2007 5:02 pm
- Forum: PSP Development
- Topic: Weird GU behavior
- Replies: 6
- Views: 2736
sceGumDrawArray is matrix aware, sceGuDrawArray isn't.
The internal code of sceGumDrawArray is something like:
The internal code of sceGumDrawArray is something like:
Code: Select all
sceGumUpdateMatrix();
sceGuDrawArray(...);
- Wed Feb 21, 2007 6:09 am
- Forum: PSP Development
- Topic: PRX in VSH: Button input disabled.
- Replies: 8
- Views: 2581
- Thu Feb 15, 2007 3:33 pm
- Forum: PSP Development
- Topic: [solved] Problem to link with libjpeg
- Replies: 5
- Views: 1955
- Wed Feb 14, 2007 9:23 am
- Forum: PSP Development
- Topic: Need help troubleshooting a simple prx
- Replies: 7
- Views: 2901
- Tue Feb 13, 2007 7:42 am
- Forum: PSP Development
- Topic: Bug in sceAudiocodec.S
- Replies: 11
- Views: 4141
- Tue Feb 13, 2007 3:34 am
- Forum: PSP Development
- Topic: Bug in sceAudiocodec.S
- Replies: 11
- Views: 4141
It's not a typedef or a struct:
I'm unsure where this is going...
Code: Select all
unsigned long AT3_Codec_Buffer[65] __attribute__((aligned(64)));
- Tue Feb 13, 2007 1:11 am
- Forum: PSP Development
- Topic: Bug in sceAudiocodec.S
- Replies: 11
- Views: 4141
- Tue Feb 13, 2007 1:00 am
- Forum: PSP Development
- Topic: Bug in sceAudiocodec.S
- Replies: 11
- Views: 4141
- Mon Feb 12, 2007 7:08 pm
- Forum: PSP Development
- Topic: Bug in sceAudiocodec.S
- Replies: 11
- Views: 4141
- Mon Feb 12, 2007 5:39 pm
- Forum: PSP Development
- Topic: Bug in sceAudiocodec.S
- Replies: 11
- Views: 4141
Bug in sceAudiocodec.S
Should be:IMPORT_FUNC "sceAudiocodec",0x9D3F790C,sceAudiocodeCheckNeedMem
IMPORT_FUNC "sceAudiocodec",0x9D3F790C,sceAudiocodecCheckNeedMem
- Mon Feb 12, 2007 1:47 am
- Forum: PSP Development
- Topic: Get OSK works on vsh mode?
- Replies: 4
- Views: 2120
- Mon Feb 12, 2007 1:16 am
- Forum: PSP Development
- Topic: Get OSK works on vsh mode?
- Replies: 4
- Views: 2120
- Sat Feb 10, 2007 10:37 pm
- Forum: PSP Development
- Topic: Call for samples
- Replies: 31
- Views: 20025
GU sample to illustrate using display lists.
This shows a speed increase of approximately 10%.
http://insomniac.0x89.org/displaylist.c
http://insomniac.0x89.org/Makefile
This shows a speed increase of approximately 10%.
http://insomniac.0x89.org/displaylist.c
http://insomniac.0x89.org/Makefile
- Fri Feb 02, 2007 8:44 am
- Forum: PSP Development
- Topic: PSP Developers Need Your Help!
- Replies: 4
- Views: 2108
How's that old code doing, doesn't seem like much has changed from the original screenshot: http://www.peoplegrade.com/g/utopia-ss.png To yours: http://img.photobucket.com/albums/v467/pjmiller435/utopia.png Except for the crappy font :p Always thought this would make a decent game, if done correctly.
- Fri Jan 19, 2007 12:56 am
- Forum: PSP Development
- Topic: Installing SDL?
- Replies: 12
- Views: 4867
- Thu Jan 18, 2007 9:35 pm
- Forum: PSP Development
- Topic: Installing SDL?
- Replies: 12
- Views: 4867
Assuming you do have automake 1.9 installed.
Code: Select all
WANT_AUTOMAKE=1.9 ./autogen.sh
LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspuser" \
./configure --host psp --prefix=$(psp-config --psp-prefix)
make
make install
- Fri Jan 12, 2007 7:12 am
- Forum: PSP Development
- Topic: Compile problem with graphics.h - understanding problem
- Replies: 2
- Views: 1392
Wrap the graphics.h include in an extern C statement.
You may have to do this for the flib/sdlext include also.
Code: Select all
extern "C" {
#include "graphics.h"
}
- Thu Jan 11, 2007 1:10 am
- Forum: PSP Development
- Topic: Getting the Sony On SCreen Keyboard To Work
- Replies: 21
- Views: 11590
Here's a mirror of McZonk's code mate.
It's pretty easy to understand.
http://www.psp-programming.com/animate/psposk.zip
It's pretty easy to understand.
http://www.psp-programming.com/animate/psposk.zip
- Wed Jan 10, 2007 11:35 pm
- Forum: PSP Development
- Topic: Getting the Sony On SCreen Keyboard To Work
- Replies: 21
- Views: 11590