Search found 376 matches

by Insert_witty_name
Tue Apr 24, 2007 2:37 pm
Forum: PSP Development
Topic: SDK ADD: VRAM MMU (valloc/vfree)
Replies: 13
Views: 8464

Newer one is a lot better, and the overhead very small.
by Insert_witty_name
Mon Apr 23, 2007 11:11 pm
Forum: PSP Development
Topic: SDK ADD: VRAM MMU (valloc/vfree)
Replies: 13
Views: 8464

Raphael has a newer version of this here: http://www.psp-programming.com/forums/i ... 840.0.html
by Insert_witty_name
Mon Apr 23, 2007 4:36 am
Forum: PSP Development
Topic: build.mak help a noob.
Replies: 7
Views: 2354

build.mak should be located at D:\cygwin\usr\local\pspdev\psp\sdk\lib\build.mak for you.

Set your paths so they are correct.
by Insert_witty_name
Sun Apr 22, 2007 6:00 am
Forum: PSP Development
Topic: get username
Replies: 5
Views: 1937

The sample is in /samples/utility/systemparam It's a bit buried in there, but the code you are wanting is something like: char nickName[20]; sceUtilityGetSystemParamString(PSP_SYSTEMPARAM_ID_STRING_NICKNAME, nickName, 20); pspDebugScreenPrintf(nickName&#41...
by Insert_witty_name
Sat Apr 14, 2007 5:44 am
Forum: PSP Development
Topic: PSP Icon Set
Replies: 7
Views: 3204

Thanks, excellent icons.

Saved for later use while it's still available.
by Insert_witty_name
Wed Apr 11, 2007 4:03 am
Forum: PSP Development
Topic: I'm working on Quake again, requesting some advice
Replies: 137
Views: 60834

There's no performance difference between having vertices in RAM or VRAM.
by Insert_witty_name
Tue Apr 10, 2007 8:06 am
Forum: PSP Development
Topic: Want to help out with pspsdk? I mean REALLY help out?
Replies: 33
Views: 16567

The sceGumScale bug has been fixed in the version I have (latest revision).

Hope that helps.
by Insert_witty_name
Thu Apr 05, 2007 1:38 am
Forum: PSP Development
Topic: How do i scan for wlan connections?
Replies: 9
Views: 6125

SWE_PsYcHo wrote:...That was the only thing that i could find in the samples in sdk...
Look harder.

samples/net/wlanscan_elf
by Insert_witty_name
Wed Apr 04, 2007 11:15 am
Forum: PSP Development
Topic: How do i scan for wlan connections?
Replies: 9
Views: 6125

There are samples in the SDK which illustrate this.
by Insert_witty_name
Sun Mar 25, 2007 4:34 pm
Forum: PSP Development
Topic: wifi
Replies: 1
Views: 1578

The samples in the SDK show all you asked.
by Insert_witty_name
Mon Mar 19, 2007 10:02 pm
Forum: PSP Development
Topic: Help with pspsdk!
Replies: 9
Views: 5378

cube.c:20:33: error: ../common/callbacks.h: No existe el fichero ó directorio
cube.c:21:28: error: ../common/vram.h: No existe el fichero ó directorio
If you wish to move files before compiling them, you might want to make sure you take any files it relies on too.
by Insert_witty_name
Mon Mar 19, 2007 5:02 pm
Forum: PSP Development
Topic: Weird GU behavior
Replies: 6
Views: 2736

sceGumDrawArray is matrix aware, sceGuDrawArray isn't.

The internal code of sceGumDrawArray is something like:

Code: Select all

sceGumUpdateMatrix();
sceGuDrawArray(...);
by Insert_witty_name
Wed Feb 21, 2007 6:09 am
Forum: PSP Development
Topic: PRX in VSH: Button input disabled.
Replies: 8
Views: 2581

If you're using sceCtrlRead*, it will stop the normal keypress events in the VSH.

The trick is to use sceCtrlPeek* instead.
by Insert_witty_name
Thu Feb 15, 2007 3:33 pm
Forum: PSP Development
Topic: [solved] Problem to link with libjpeg
Replies: 5
Views: 1955

Code: Select all

jpeg_CreateDecompress
Is not the same as:

Code: Select all

jpeg_createdecompress
by Insert_witty_name
Wed Feb 14, 2007 9:23 am
Forum: PSP Development
Topic: Need help troubleshooting a simple prx
Replies: 7
Views: 2901

For your first point sceCtrlPeekBufferPositive() is what you need, try adding a small delay to your while loop.

sceKernelDelayThread(100); or similar.
by Insert_witty_name
Tue Feb 13, 2007 7:42 am
Forum: PSP Development
Topic: Bug in sceAudiocodec.S
Replies: 11
Views: 4141

I meant I was unsure where this thread topic was going ;)
by Insert_witty_name
Tue Feb 13, 2007 3:34 am
Forum: PSP Development
Topic: Bug in sceAudiocodec.S
Replies: 11
Views: 4141

It's not a typedef or a struct:

Code: Select all

unsigned long AT3_Codec_Buffer[65] __attribute__((aligned(64)));
I'm unsure where this is going...
by Insert_witty_name
Tue Feb 13, 2007 1:11 am
Forum: PSP Development
Topic: Bug in sceAudiocodec.S
Replies: 11
Views: 4141

Heavily based on that, yes.
by Insert_witty_name
Tue Feb 13, 2007 1:00 am
Forum: PSP Development
Topic: Bug in sceAudiocodec.S
Replies: 11
Views: 4141

Only for atrac3, I've been unable to get any other format to work.
by Insert_witty_name
Mon Feb 12, 2007 7:08 pm
Forum: PSP Development
Topic: Bug in sceAudiocodec.S
Replies: 11
Views: 4141

The svn is currently down so I'm unable to check, but as of my last svn update (yesterday), this bug still existed.
by Insert_witty_name
Mon Feb 12, 2007 5:39 pm
Forum: PSP Development
Topic: Bug in sceAudiocodec.S
Replies: 11
Views: 4141

Bug in sceAudiocodec.S

IMPORT_FUNC "sceAudiocodec",0x9D3F790C,sceAudiocodeCheckNeedMem
Should be:
IMPORT_FUNC "sceAudiocodec",0x9D3F790C,sceAudiocodecCheckNeedMem
by Insert_witty_name
Mon Feb 12, 2007 1:47 am
Forum: PSP Development
Topic: Get OSK works on vsh mode?
Replies: 4
Views: 2120

If it's like my inital testing with it, it'll run for a few seconds and then power off the PSP, I don't consider this 'working'.
by Insert_witty_name
Mon Feb 12, 2007 1:16 am
Forum: PSP Development
Topic: Get OSK works on vsh mode?
Replies: 4
Views: 2120

I don't think anyone has managed to get GU working in VSH at all yet, not how you want to at least.
by Insert_witty_name
Sat Feb 10, 2007 10:37 pm
Forum: PSP Development
Topic: Call for samples
Replies: 31
Views: 20025

GU sample to illustrate using display lists.

This shows a speed increase of approximately 10%.

http://insomniac.0x89.org/displaylist.c

http://insomniac.0x89.org/Makefile
by Insert_witty_name
Fri Feb 02, 2007 8:44 am
Forum: PSP Development
Topic: PSP Developers Need Your Help!
Replies: 4
Views: 2108

How's that old code doing, doesn't seem like much has changed from the original screenshot: http://www.peoplegrade.com/g/utopia-ss.png To yours: http://img.photobucket.com/albums/v467/pjmiller435/utopia.png Except for the crappy font :p Always thought this would make a decent game, if done correctly.
by Insert_witty_name
Fri Jan 19, 2007 12:56 am
Forum: PSP Development
Topic: Installing SDL?
Replies: 12
Views: 4867

Do all the steps I listed.

After that do you still get the 'cannot find input file: Makefile.in' error?
by Insert_witty_name
Thu Jan 18, 2007 9:35 pm
Forum: PSP Development
Topic: Installing SDL?
Replies: 12
Views: 4867

Assuming you do have automake 1.9 installed.

Code: Select all

WANT_AUTOMAKE=1.9 ./autogen.sh 
LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspuser" \ 
./configure --host psp --prefix=$(psp-config --psp-prefix) 
make 
make install
by Insert_witty_name
Fri Jan 12, 2007 7:12 am
Forum: PSP Development
Topic: Compile problem with graphics.h - understanding problem
Replies: 2
Views: 1392

Wrap the graphics.h include in an extern C statement.

Code: Select all

extern "C" {
#include "graphics.h"
}
You may have to do this for the flib/sdlext include also.
by Insert_witty_name
Thu Jan 11, 2007 1:10 am
Forum: PSP Development
Topic: Getting the Sony On SCreen Keyboard To Work
Replies: 21
Views: 11590

Here's a mirror of McZonk's code mate.

It's pretty easy to understand.

http://www.psp-programming.com/animate/psposk.zip
by Insert_witty_name
Wed Jan 10, 2007 11:35 pm
Forum: PSP Development
Topic: Getting the Sony On SCreen Keyboard To Work
Replies: 21
Views: 11590

McZonk's sample that he posted is pretty self explanatory.