Search found 376 matches

by Insert_witty_name
Sun Jul 15, 2007 11:26 am
Forum: PSP Development
Topic: Toolchain script
Replies: 2
Views: 1582

Looks like GDB failed to build.

Your toolchain should be fine and working if it got to that point.
by Insert_witty_name
Thu Jul 12, 2007 7:21 pm
Forum: PSP Development
Topic: Problems with the new toolchain..
Replies: 1
Views: 1233

by Insert_witty_name
Sat Jul 07, 2007 9:07 am
Forum: PSP Lua Player Development
Topic: Previewing Lua on PC
Replies: 5
Views: 6126

It'll be upgraded as the PSP version is.
by Insert_witty_name
Fri Jul 06, 2007 7:54 pm
Forum: PSP Lua Player Development
Topic: Error compiling LuaPLayer
Replies: 2
Views: 4541

Install mikmod.

This tutorial is somewhat dated, but mainly accurate: http://wiki.ps2dev.org/psp:lua_player:compiling
by Insert_witty_name
Tue Jul 03, 2007 5:40 pm
Forum: PSP Development
Topic: Call for samples
Replies: 31
Views: 20027

Sample to illustrate the net config dialog:

main.c
Makefile
Makefile_oe
by Insert_witty_name
Tue Jul 03, 2007 5:28 pm
Forum: PSP Development
Topic: Patch for psputility_sysparam.h
Replies: 1
Views: 1403

Patch for psputility_sysparam.h

A small bug fix and all remaining unknown languages added. --- psputility_sysparam.h 2007-07-02 15:39:07.890625000 +0100 +++ psputility_sysparam2.h 2007-07-03 08:23:06.359375000 +0100 @@ -84,15 +84,18 @@ /** * Valid values for PSP_SYSTEMPARAM_ID_INT_LANGUAGE */ -#defi...
by Insert_witty_name
Sun Jun 10, 2007 8:35 pm
Forum: PSP Development
Topic: Can't seem to draw lines :S
Replies: 24
Views: 8818

Your function is fine.

The error is elsewhere in your code.

If you've not already, I'd recommend 'just' drawing a line on screen and nothing else, as a way of testing.
by Insert_witty_name
Sun Jun 10, 2007 4:27 am
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 5706

700/10 = 70
700/0.1 = 7000
by Insert_witty_name
Sun Jun 10, 2007 4:23 am
Forum: PSP Development
Topic: Make in cygwin error, please help
Replies: 8
Views: 4598

Nice attitude.

Bye.
by Insert_witty_name
Sat Jun 09, 2007 7:11 am
Forum: PSP Development
Topic: Lua and SDL_main problem
Replies: 5
Views: 2293

Try linking -llualib as well to remove the Lua error.

Code: Select all

-llua -llualib
by Insert_witty_name
Sat Jun 09, 2007 6:27 am
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 5706

Subdivision of the triangles will help a lot, or implement a clipping algorithm yourself to clip them before rendering.
by Insert_witty_name
Sat Jun 09, 2007 6:10 am
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 55986

Unfortunately sceAudiocodecDecode returns an error code of 0x807f0002 for me using the mp3 example.

Maybe it's something to do with the mp3 file I am using, what are the specs of your test mp3 file?
by Insert_witty_name
Sat Jun 09, 2007 3:53 am
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 55986

Excellent work again.

I'm gonna play with these right away :)
by Insert_witty_name
Sat Jun 09, 2007 1:27 am
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 5706

The triangles from the skybox are being clipped.

Do a search of this forum for 'clipping', there's been a few decent posts on how to remove the problem.
by Insert_witty_name
Thu Jun 07, 2007 1:35 am
Forum: PSP Development
Topic: Small patch for pspnet_adhoc.h
Replies: 1
Views: 1540

Small patch for pspnet_adhoc.h

Just noticed a few incorrect data-types in the prototypes. I'll try and work out some of the unknown arguments if I get the time. --- pspnet_adhoc.h 2007-04-08 22:35:30.500000000 +0100 +++ pspnet_adhoc2.h 2007-06-06 16:27:17.781250000 +0100 @@ -42,7 +42,7 @@ * * @retu...
by Insert_witty_name
Thu May 31, 2007 6:12 pm
Forum: PSP Development
Topic: Listing a directory
Replies: 12
Views: 4291

Jim wrote:The warning means you forgot to include stdlib.h

Jim
That would be string.h ;)
by Insert_witty_name
Tue May 22, 2007 7:30 am
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode atrac3 and atrac3plus
Replies: 11
Views: 6272

It needs kernel mode.

Official games load the PRX from the game disc, not flash if I recall correctly.
by Insert_witty_name
Mon May 21, 2007 6:21 am
Forum: PSP Development
Topic: sceUtilityCheckNetParam fails all the time
Replies: 9
Views: 3069

I was having the same problem until I read this thread.... But I'm on 3.40 OE. Seems strange as It used to work without any issues on 2.71 OE. Then when I upgraded to 3.40 OE upgrade my code stopped working properly.... Which then required me to delete them all and re-enter AP's again. Perhaps some...
by Insert_witty_name
Mon May 21, 2007 1:25 am
Forum: PSP Development
Topic: sceUtilityCheckNetParam fails all the time
Replies: 9
Views: 3069

Try deleting your connections on your PSP completely and enter them again.
by Insert_witty_name
Sun May 20, 2007 8:04 am
Forum: PSP Development
Topic: 60 FPS limit
Replies: 3
Views: 1877

Make sure you're using sceCtrlPeekBufferPositive and not sceCtrlReadBufferPositive.
by Insert_witty_name
Fri May 18, 2007 10:40 am
Forum: PSP Development
Topic: PSPSDK/Toolchain Built, but Errors compiling Samples
Replies: 13
Views: 3229

Of course you mean /usr/local/pspdev/psp/include
by Insert_witty_name
Thu May 17, 2007 10:23 pm
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode atrac3 and atrac3plus
Replies: 11
Views: 6272

Excellent, another format down.

MP3 should be possible, I've tried it myself but to no avail.

Maybe that's cooleyes next step?
by Insert_witty_name
Thu May 17, 2007 7:22 am
Forum: PSP Development
Topic: Problem building ODE
Replies: 3
Views: 1949

Looks like you need to make sure you're including <pspvfpu.h> and linking -lpspvfpu.

The reference to 'test_chain2.exe' in your compile looks a little weird too, but then again I have no experience with ODE from SVN, so that could just be me ;)
by Insert_witty_name
Tue May 15, 2007 4:00 am
Forum: PSP Development
Topic: whats the psp sdk graphics api like
Replies: 8
Views: 3396

Might as well learn GU over PSPGL to be honest.

GU is very similar to OpenGL anyway, so the book would be a good entry point.

There's also lots of samples for GU in the SDK.
by Insert_witty_name
Fri May 04, 2007 9:50 am
Forum: PSP Development
Topic: Loading a PRX module suddenly gives me 8002013C on 3.40 OE
Replies: 13
Views: 10567

0x8002013C is library not found.

Try this thread for a solution maybe: http://forums.ps2dev.org/viewtopic.php?t=7484
by Insert_witty_name
Fri May 04, 2007 8:00 am
Forum: PSP Lua Player Development
Topic: Why the 512 limit on images
Replies: 6
Views: 6740

chp wrote:The hardware does not support textures wider than 2^9 (512).
You should listen to chip.
by Insert_witty_name
Fri Apr 27, 2007 6:13 am
Forum: PSP Development
Topic: Compile Error
Replies: 6
Views: 2439

Add -lm to the end of the LIBS line.
by Insert_witty_name
Fri Apr 27, 2007 5:10 am
Forum: PSP Development
Topic: Compile Error
Replies: 6
Views: 2439

I didn't look at your code, but to fix the compiling errors add -lpng -lz and -lpspgu to the LIBS line in your Makefile.
by Insert_witty_name
Wed Apr 25, 2007 4:01 am
Forum: PSP Development
Topic: build.mak help a noob.
Replies: 7
Views: 2354

It looks as though your paths are correct then if it compiles via cygwin.

Seems the error is with your IDE setup.
by Insert_witty_name
Tue Apr 24, 2007 3:10 pm
Forum: PSP Development
Topic: SDK ADD: VRAM MMU (valloc/vfree)
Replies: 13
Views: 8466

It's the link I gave above.

The code is attached to the bottom of the post.