Search found 13 matches

by [wl]
Sat Jul 11, 2009 8:40 am
Forum: PSP Development
Topic: PSP decompiler
Replies: 57
Views: 34486

really bad news :(
i tryed to decompile BOOT.BIN, with small success, only 2-3 functions decompiled, looks like the app decompiles GP and exports only? how do u think, it's possible to add arbitrary address to command line instead GP, because GP in boot.bin just start main thread and exit
by [wl]
Wed Jun 24, 2009 6:29 pm
Forum: PSP Development
Topic: PSP decompiler
Replies: 57
Views: 34486

it's strange, but it not work properly when i compile sources under MVS2008. first, in function void propagate_constants (struct subroutine *sub); //file constants.c variable "struct ssavar temp" is not fully initialized. second, if i use -n option, i've got unhandled exception in function...
by [wl]
Wed Jun 24, 2009 6:00 am
Forum: PSP Development
Topic: Loading OBJ Models File Format
Replies: 8
Views: 2698

Dariusc123456 wrote:Its in C++, but I think I can transfer it to C.
what's wrong with c++? many commercial psp games uses c++ F.Y.I.
by [wl]
Wed Jun 24, 2009 5:55 am
Forum: PSP Development
Topic: PSP decompiler
Replies: 57
Views: 34486

i think it's because of elf loader, but there is many "proper" loaders included in psp emulators, i.e. Potemkin or pspplayer
by [wl]
Tue Jun 23, 2009 11:35 pm
Forum: PSP Development
Topic: PSP decompiler
Replies: 57
Views: 34486

is it possible to do the same for usual BOOT.BIN files from UMD?
by [wl]
Tue Jun 23, 2009 7:29 am
Forum: PSP Development
Topic: PSP decompiler
Replies: 57
Views: 34486

VERY slow git...
by [wl]
Fri Oct 10, 2008 10:41 pm
Forum: PSP Development
Topic: minumum hello world asm code for psp-as?
Replies: 4
Views: 1612

you may get .s file, if u add "-save-temps"(without quotes) flag to CFLAGS in your makefile, to see the "right" structure of program, which can be compiled
by [wl]
Fri Oct 10, 2008 10:24 pm
Forum: PSP Development
Topic: sceIoOpen and sceIoOpenAsync
Replies: 3
Views: 1715

sceIoOpenAsync should help, because commercial games uses it while decoding/playing audio and video
by [wl]
Sat Sep 27, 2008 9:22 am
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 15691

looks like now "KQ - the console-style roleplaying game" can be ported to psp?
by [wl]
Thu Oct 05, 2006 3:19 pm
Forum: PSP Development
Topic: Gimp plugin
Replies: 37
Views: 16888

hitchhikr wrote:Updated to 1.04:

http://registry.gimp.org/plugin?id=7855
when i try to open the page, i'v got
HTTP Status 500 -
The server encountered an internal error () that prevented it from fulfilling this request.
by [wl]
Tue May 09, 2006 4:22 am
Forum: PSP Development
Topic: Some nids of sceLoadExec
Replies: 6
Views: 2176

how do u think, is it possible to understand, how to decrypt uploader.psp file from eboot.pbp updater using reverse engineering of sceKernelLoadExecVSHDiscUpdater function?
by [wl]
Fri May 05, 2006 3:19 am
Forum: PSP Development
Topic: New Firmware (2.70) boots from MEM Stick??
Replies: 8
Views: 3885

ic. looks like no other way to hack such things except writing own .pbp generator/packer...
by [wl]
Fri May 05, 2006 2:32 am
Forum: PSP Development
Topic: New Firmware (2.70) boots from MEM Stick??
Replies: 8
Views: 3885

sorry, i am absolutelly new in psp and even have no it, so, please explain me: eboot.pbp with lokoroco game is extracted to many different files, or run from eboot.pbp file? if extracted, its possible to replace locoroko executable file to other and start another application, or some kind of CRC is ...