Search found 4 matches

by bada
Wed Jul 12, 2006 9:01 pm
Forum: PSP Development
Topic: It cannot allocate enough memory, ok, now how to fix it?????
Replies: 12
Views: 2110

for&#40;sg=0;sg<5;z++&#41; &#123; // allocate space for texture textures&#91;sg&#93; = &#40;Image *&#41; malloc&#40;sizeof&#40;Image&#41;&#41;; if &#40;textures&#91;sg&#93; == NULL&#41; &#123; printf&#40;"Error allocating spac...
by bada
Fri Jun 23, 2006 12:34 am
Forum: PSP Development
Topic: How to debug exception
Replies: 12
Views: 6859

i debug another way

Code: Select all

psp-objdump -S prog.elf >> prog.s
and find in prog.s by addres a mistake....
by bada
Sat Apr 29, 2006 5:08 am
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 18290

to dr_watson yes, sure you can use this makefile ))) and if anybody want make this file more cleare you are wellcome ..also i make some adding to your engine, maybe somedays i post them ))) i try to make some platformer but i use for Ai finite state machine, like you use in game states. its very han...
by bada
Thu Apr 27, 2006 9:31 pm
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 18290

nice work but poor makefile, here my makefile that allow you free use .h and .cpp files to make clear structure .... all files that changed would be rebuild and correct builds dependicies here my project structure game / ../res/ ../src/ ../build/ makefile type make all - to build all in .pdp make xp...