Search found 29 matches

by dom
Wed Apr 09, 2008 9:41 am
Forum: General Discussion
Topic: Happy 7th Birthday!
Replies: 19
Views: 51286

Happy Birthday to this great place.
by dom
Thu Feb 21, 2008 2:17 am
Forum: PS3 Development
Topic: OtherOS demo 1.1 (with RSX visuals)
Replies: 59
Views: 145585

mc wrote:It didn't work when I tried to run it on the PS3 at work, which is upgraded to 2.10.
Same thing for me with a PAL 60Go fw 2.10, blank screen (and freezes ?)
by dom
Thu Feb 21, 2008 12:36 am
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

jimparis wrote: Sounds like you don't have the bootable flag set on /dev/ps3da2.
Thank you, (re)marking the active partition with fdisk allowed me to boot
without the tricky procedure.
by dom
Wed Dec 26, 2007 3:46 am
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

dom, I've got the same problem as yours. I finally managed to get geoff's kboot-20071220.bld into working, but some manual operation is necessary at boot. at the "kboot" prompt, type the commands : kboot: sh # mount /dev/ps3da2 /mnt/root # kboot /mnt/root kboot: [p...
by dom
Sun Dec 23, 2007 3:21 am
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

new 2.10 firmware & old install ?

Hi guys, I did upgrade my ps3 to 2.10 firmware (actually, not me but my child :( ). My problem is (my life mode on): my gentoo won't boot anymore from the hdd. So I did some search and saw a patch to apply for ps3fb. But it did not boot either with the patched kernel (built using a chrooted environm...
by dom
Wed Dec 12, 2007 10:32 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 715178

Hello, ps3rsx: PS3 RSX access module, 1.0.0 ps3rsx: reserved XDR memory is @c000000002100000, len 9437184 ps3rsx: 254MB of DDR video ram at 0x700190000000 mapped at d000080080780000 handle 5a5a5a5b ps3rsx: context 0x55555554 dma=440000381000 driver=4000001a4000 report...
by dom
Mon Nov 12, 2007 1:38 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 715178

Re: shader tokens

If you want to write shader compiler - write a small working demo with basic shader assembling. You can even write some complex shader and output them to arb program. Though I never really used it, the nvidia sdk cg toolkit contains some support for various input and output. I don't know how to get...
by dom
Sat Nov 10, 2007 12:59 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 715178

IronPeter wrote:It is not one triangle with hole, there are 3 overlapped triangles in the demo :).

Good news.
Yes indeed,
I was far away from my screen and my binoculars are dirty and old (my eyes too by the way) ;-)
by dom
Fri Nov 09, 2007 12:18 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 715178

Hello,

I did update today to 2.0 firmware.
I tried the svn libps3rsx example, it gives for few seconds a kind of blue textured triangle (with a hole) on an orange screen.
I guess this is the right behavior.
by dom
Tue Oct 23, 2007 8:01 am
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

To note that once you have modified the fstab file, you can't boot your old kernel straight forward. You must run the livecd, mount your root partition and edit the fstab for the sda* versus ps3da* stuffs. Perhaps making links with udev can solve this issu. No, udev isn't the problem. The driver wa...
by dom
Mon Oct 22, 2007 8:50 pm
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

I'm currently trying to get a new kernel version :-) I am finally running ps3 git 2.6.23 kernel. I put there the steps I have done based on a french tutorial for ubuntu. This is just to have a remainder here the next time I change the kernel and to help people having trouble booting a new kernel. H...
by dom
Sun Oct 21, 2007 11:28 pm
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

Thank you for the answer ralferoo, My partitions are that way : /dev/sda1 * 1 13 104391 83 Linux /dev/sda2 14 1318 10482412+ 83 Linux /dev/sda3 1319 1449 1052257+ 82 Linux swap / Solaris /dev/sda4 1450 5729 34379100 5 Extended /dev/sda5 1450 5729 34379068+ 83 Linux sda1 is about 100M for kernel stuf...
by dom
Sun Oct 21, 2007 9:44 am
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

Installing gentoo

Hi all, After trying YLD for some hours and seeing that it was only 32bit, i decided to setup my fourth gentoo machine ;-) I used this doc , doc2 , doc3 and doc4 . As I didn't re-fdisk after the YLD installation, I have a /dev/sda1 empty partition. I did not succeed in putting kernel there and boot ...
by dom
Wed Oct 17, 2007 6:03 am
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

Hi all, Finally I took a bundle starter pack. I installed linux (YLD5) on my tv with text mode. As I haven't got an AV component cable right now, i can't test the rgb output but the support is present (parametre->parametre affichage->parametre de sortie video->AV MULTI/Péritel->RGB->576p or pal)
by dom
Fri Oct 12, 2007 7:31 am
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

Thank you guys, What are your reasons for buying a PS3? If it's for games, give up on the monitor idea now! If it's for cell development & experimentation, then it doesn't really matter what display you hook up to it as development is easiest using another PC and ssh'ing in. If it's to use as a ...
by dom
Thu Oct 11, 2007 10:09 am
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

The connector on my monitor are labelled : (V) (H/HV) (B) (Gsync) (R) I investigated a little and found this from terra soft: Component video This is the third best connection. It is connected by a cable from the PS3 AV Multi-Out port to your TV or monitor's component ports (red, green, and blue plu...
by dom
Mon Oct 08, 2007 7:24 am
Forum: PS3 Linux Development
Topic: New 399€ hardware open question
Replies: 21
Views: 15090

New 399€ hardware open question

Hi all, this is a question about the new ps3 coming wednesday 10/10. I'm planning to buy this one and to install linux on it. I've waited for some months now, so I can wait until someone kindly answers this few points : - is linux installing just fine on it ? - is the rsx running the same specs/spee...
by dom
Fri Apr 06, 2007 8:30 am
Forum: General Discussion
Topic: SPAM issues
Replies: 8
Views: 6713

Hello, I don't know if it's a good idea to have a report button but i came on "I make the rules and you MUST obey!" topic and didn't find a way to alert moderators for that .... btw, i'm like that too : I'm certain there are lurkers who joined but made very few if any posts. I'm that way o...
by dom
Fri Apr 06, 2007 5:04 am
Forum: General Discussion
Topic: Happy Birthday to you.. Happy sixth Birthday!
Replies: 10
Views: 14480

Happy Birthday ps.dev

@+
dom
by dom
Sat Feb 25, 2006 12:37 pm
Forum: PSP Development
Topic: CPUS, Memory, Languages
Replies: 0
Views: 1365

CPUS, Memory, Languages

Hi all, first thank all persons who contributes for the pspsdk. I started to play with my toy, basically using wifi, main cpu and gu. I have a noob-list questions to ask i haven't been able to answer googling, wikiing or looking here. Before you read further, i apologize the lenght of my post and my...
by dom
Sat Feb 25, 2006 5:41 am
Forum: PSP Development
Topic: PSP - Graphics Article Prequel
Replies: 4
Views: 2577

Thank you for your future help.

If you have some informations that you
can give us on the VME, it would be appreciated.
by dom
Mon Nov 14, 2005 6:50 am
Forum: PSP Development
Topic: libtool.m4 and ltmain.sh have a version mismatch!
Replies: 5
Views: 3444

Thank you mrbrown,

will try libTremor asap, not much time those days ....
by dom
Wed Nov 09, 2005 1:10 am
Forum: PSP Development
Topic: libtool.m4 and ltmain.sh have a version mismatch!
Replies: 5
Views: 3444

libtool.m4 and ltmain.sh have a version mismatch!

Hi everybody, i'm trying to compile some libs for the psp. when configuring libogg, i get the following error : *** [Gentoo] sanity check failed! *** *** libtool.m4 and ltmain.sh have a version mismatch! *** *** (libtool.m4 = 1.5.20, ltmain.sh = 1.5.6) *** Please run&...
by dom
Fri Oct 08, 2004 11:50 am
Forum: PS2 Development
Topic: Various questions about ps2sdk and other tools
Replies: 5
Views: 2987

You have to reset the IOP to clean everything off first.
thank you Drakonite,

i'm not familiar with the ps2 hardware and i didn't know that.
by dom
Fri Oct 08, 2004 1:52 am
Forum: PS2 Development
Topic: Various questions about ps2sdk and other tools
Replies: 5
Views: 2987

Thank you blackdroid, 3) loading order is something you need to be aware of. irx A depending on irx B wich have function Y that might not be in an old irx B ( do you get the picture ? :) So i can presume that some old irx can also have deprecated functions (that are not present in the new one), and ...
by dom
Fri Oct 08, 2004 12:53 am
Forum: PS2 Development
Topic: Various questions about ps2sdk and other tools
Replies: 5
Views: 2987

Various questions about ps2sdk and other tools

Hi all, I succeded in installing the toolchain from oopo (better to say the script has run without pbm). 1) I compiled ps2link without problem using the inbuilt irx. When trying to execute it directly from the mc with dev1 mode, the program freeze (inlink can't see the ps2 even if the playstation di...
by dom
Wed Oct 06, 2004 9:14 am
Forum: PS2 Development
Topic: PS2 Packer
Replies: 10
Views: 6444

1) You can't pack irxes, and I doubt I will support that. However, if you "embed" your irxes into the elf, then they naturally get compressed at the same time. But, as a general from your post, you don't seem to be compiling anything, so, this wouldn't concern you. thank you for that poin...
by dom
Wed Oct 06, 2004 8:55 am
Forum: PS2 Development
Topic: PS2 Packer
Replies: 10
Views: 6444

2) Can I pack the file BOOT.ELF used to boot from dev1 mode ? 3) Is it normal to have the nav2ripper down from 559ko to 30ko? Answer to the two previous questions are yes and yes (incredible to lost 530ko when not compressing it) 1) Can the irx files be patched and then work fine ? the answer to th...
by dom
Wed Oct 06, 2004 7:36 am
Forum: PS2 Development
Topic: PS2 Packer
Replies: 10
Views: 6444

Hi pixel, just one question about what can be packed ? I mean : 1) Can the irx files be patched and then work fine ? 2) Can I pack the file BOOT.ELF used to boot from dev1 mode ? 3) Is it normal to have the nav2ripper down from 559ko to 30ko? thanx goes to all of you who are making great stuff here....