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- Wed Apr 12, 2006 12:43 am
 - Forum: PSP Development
 - Topic: Non-working blending mode
 - Replies: 4
 - Views: 2945
 
sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ZERO, 0, 0); = (src_color * dst_color) + (dst_color * 0) = src_color * dst_color sceGuBlendFunc(GU_ADD, GU_ZERO, GU_SRC_COLOR, 0, 0); = (src_color * 0) + (dst_color * src_color) = dst_color * src_color Both should have indentical results. Your problem is that ...