Search found 6 matches

by cswindle
Fri Oct 19, 2007 2:38 pm
Forum: PSP Development
Topic: LoadStartModule usb-relative prx fail in PSP2000 (3.60 M33)
Replies: 10
Views: 4355

Hi! :) Now usbstorboot.prx loads and starts fine, but.... usbstorms.prx starts but fails to load (always with SCE_KERNEL_ERROR_LIBRARY_NOTFOUND). I also tried to load mgr.prx (also if npdrm.prx loads fine without it), but I get the same error. Are there other dependencies to satisfy? usbstorms has ...
by cswindle
Mon Apr 23, 2007 1:20 am
Forum: PSP Development
Topic: I'm working on Quake again, requesting some advice
Replies: 137
Views: 57114

Stealth Kill wrote:in this version infra and ad-hoc not working

can you add the infrastructur and ad-hoc mode?
Infrastructure mode is working, however you need to run it under OE and in the normal game folder rather than GAME150.


Chris
by cswindle
Thu Apr 19, 2007 12:04 am
Forum: PSP Development
Topic: I'm working on Quake again, requesting some advice
Replies: 137
Views: 57114

How can I get the source code of the previous version (V2)? I want to try to rip Infrastructure & Ad-Hock modules from it, and to add them to the V3 sources, include them into makefile, compile it... and, maybe, play multiplayer :-) You can just download the latest source and build, I added inf...
by cswindle
Fri Nov 17, 2006 5:46 pm
Forum: PSP Development
Topic: User mode ASM sceKernelDcacheWritebackInvalidateAll
Replies: 5
Views: 10725

Re: User mode ASM version of sceKernelDcacheInvalidateAll

Can you explain why you need to invalidate all d-cache entries for you TIFF loader ? I dunno if you TIFF loader uses stack overflow but what you need in fact is to WRITEBACK d-cache (overflow stack being in d-cache) then to INVALIDATE i-cache so you can run instructions poked in the stack. It was m...
by cswindle
Thu Nov 16, 2006 9:37 am
Forum: PSP Development
Topic: User mode ASM sceKernelDcacheWritebackInvalidateAll
Replies: 5
Views: 10725

User mode ASM sceKernelDcacheWritebackInvalidateAll

Whilst trying to get the TIFF's more reliable for eLoader, we worked on getting an assembly version of sceKernelDcacheWritebackInvalidateAll and based on this thread http://forums.ps2dev.org/viewtopic.php?t=6317&highlight=cache, we determined that it should be possible to do the functionality th...
by cswindle
Sun Apr 09, 2006 3:59 am
Forum: PSP Development
Topic: Loading of wifi modules in V2+
Replies: 2
Views: 2791

Loading of wifi modules in V2+

Hi All Here are the details of getting wifi modules loaded in V2+ (used by eLoader). The NID that is used was found by PspPet at the following page: http://forums.ps2dev.org/viewtopic.php?t=3555&highlight=syscalls&sid=12902650452eebaafb6dd3da47ad4941 0x1579a159,sceUtilityLoadNetModule 0x64d5...