Search found 9 matches
- Tue Oct 30, 2007 4:37 am
 - Forum: PSP Development
 - Topic: devkitpro supported?
 - Replies: 7
 - Views: 3769
 
- Mon Oct 29, 2007 3:07 am
 - Forum: PSP Development
 - Topic: devkitpro supported?
 - Replies: 7
 - Views: 3769
 
- Sun Oct 28, 2007 10:49 pm
 - Forum: PSP Development
 - Topic: Sample programs cannot run
 - Replies: 3
 - Views: 2607
 
And you use the KXploit tool to get it to work on FW 1.50?
http://www.psp-hacks.com/psp-kxploit-howto.php
Edit: Stupid question perhaps, since you would get a corrupted error-message otherwise.
					http://www.psp-hacks.com/psp-kxploit-howto.php
Edit: Stupid question perhaps, since you would get a corrupted error-message otherwise.
- Sun Oct 28, 2007 8:41 pm
 - Forum: PSP Development
 - Topic: devkitpro supported?
 - Replies: 7
 - Views: 3769
 
 it's psp-config's fault, in the windows cmd.exe using psp-config -p will result in: Error, path not large enough for creating the PSPSDK path Thanks for that tip. psp-config wasn't found at all. I fixed this by just adding a path to devkitpsp/bin and everything worked fine without changes to makefi...
					- Sun Oct 28, 2007 8:25 pm
 - Forum: PSP Development
 - Topic: devkitpro supported?
 - Replies: 7
 - Views: 3769
 
- Sun Oct 28, 2007 9:07 am
 - Forum: PSP Development
 - Topic: devkitpro supported?
 - Replies: 7
 - Views: 3769
 
- Sat Oct 27, 2007 12:16 am
 - Forum: PSP Development
 - Topic: devkitpro supported?
 - Replies: 7
 - Views: 3769
 
devkitpro supported?
Is devkitPro still supporting the PSP? I tried compiling one of the samples but got a
"make: *** No rule to make target `/lib/build.mak'. Stop."
					"make: *** No rule to make target `/lib/build.mak'. Stop."
- Wed Mar 29, 2006 1:06 am
 - Forum: PSP Development
 - Topic: Non-working blending mode
 - Replies: 4
 - Views: 2945
 
- Tue Mar 28, 2006 11:22 pm
 - Forum: PSP Development
 - Topic: Non-working blending mode
 - Replies: 4
 - Views: 2945
 
Non-working blending mode
I've writing a small application for both Windows/GL and the PSP, but there is one blending-mode that doens't seem to work the way I intend it. sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ZERO, 0, 0); This is supposed to multiply the source texels with the destination pixels, right (Dest...