Search found 28 matches

by Barbarian
Thu Sep 09, 2004 6:18 am
Forum: PS2 Development
Topic: How to format a PS2 HDD?
Replies: 3
Views: 2697

Thanks, that worked :-)
by Barbarian
Wed Sep 08, 2004 7:32 pm
Forum: PS2 Development
Topic: How to format a PS2 HDD?
Replies: 3
Views: 2697

How to format a PS2 HDD?

I have the HDD that came with the Linux kit and I'm trying to format it with PS2 partitions.
I tried ps2menu, but it seems it doesn't have support for creating hdd partitions yet.
Any suggestions?
by Barbarian
Wed Sep 08, 2004 7:10 pm
Forum: PS2 Development
Topic: looking for ps2link-1.23
Replies: 12
Views: 4986

Actually, I just spend few hours building ps2link 1.24. One of the problems was that it apparently still depends on ps2eth which is outside ps2sdk. The other thing was that latest ps2sdk looks for sbv in the main directory, while it actually is under ee folder. I moved it manually and it seems to bu...
by Barbarian
Tue May 04, 2004 5:27 pm
Forum: PS2 Development
Topic: ps2sdk!
Replies: 23
Views: 13563

Just two minor additions:
ee/Rules.make seems to need a path to ee/libc/include
and malloc.h was missing from the same folder. I copied the one from ps2lib, seems to work :-)
by Barbarian
Wed Apr 21, 2004 4:02 pm
Forum: PS2 Development
Topic: Network startup delay
Replies: 37
Views: 22987

ps2ip and ps2eth/ps2smap2 fail to build

I got lwip, ps2ip from LWIP_071 branch and also ps2smap2 but they fail to build. It seems some paths or header files are missing, probably just an updated Makefile will take care of the problem. Anyone have a solution to this already? I don't want to spend time chasing header files if the problem is...
by Barbarian
Thu Feb 26, 2004 1:59 pm
Forum: PS2 Development
Topic: fioOpen/fioClose problems ...
Replies: 1
Views: 2624

fioOpen/fioClose problems ...

(Using InLink 1.3.7 and ps2link 1.22)

When I open a file (host:test.txt let's say) then close it and try to open it again, the second open fails. I suspect it is a problem with InLink, since when I rerun it the file opens fine. Has anyone seen this problem before?
by Barbarian
Thu Feb 26, 2004 11:03 am
Forum: PS2 Development
Topic: START-UP CARD - can we boot straight from memcard?
Replies: 2
Views: 4473

START-UP CARD - can we boot straight from memcard?

I was just reviewing the official sony START-UP CARD - a fancy name for a memory card with probably some 'system' folders and drivers written on it. Interestingly enough it boots with NO cd on a TestKit ie it is quite possible it will boot on a retail PS2. Does anyone have access to a START-UP card?...
by Barbarian
Wed Feb 11, 2004 7:21 am
Forum: PS2 Development
Topic: Connect to PS2 via RJ45...?
Replies: 1
Views: 2585

You need a crossover cat5 cable to connect directly from your PC to the PS2. If you are using a hub or a switch then use a straight cat5 cable. To upload code on the PS2 you will need 1) ps2 exploit installed on your memory card + some PS1 game, or 2) mod chip so you can run things off CDRs, or 3) p...
by Barbarian
Thu Feb 05, 2004 4:40 am
Forum: PS2 Development
Topic: Elf requirements to run under ps2link?
Replies: 1
Views: 2843

Elf requirements to run under ps2link?

What is the required start address?
I was trying to compile a simple hello world app with Codewarrior for PS2, but it seems to crash when run under InLink and ps2link.

Do I need a special crt0? How about if I want to reboot ps2link from within the code? Do I just exit main?
by Barbarian
Thu Feb 05, 2004 4:35 am
Forum: PS2 Development
Topic: RDRAM chips
Replies: 9
Views: 6100

Sounds interesting, BUT, have in mind the serial cable runs at 115kbps max I believe, while the Broadband Adapter is 100mbps, so in case you are not transmitting a lot of data you are probably better of doing a simple TCP connection.
by Barbarian
Thu Feb 05, 2004 4:29 am
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

Yes, under unpatched kernel, anything you write in mc00/, is in reality mc0:/BWLINUX/.
Basicly the patch modifies the kernel so you can see the root of the MC.

Btw, congrats on getting reload1 working. I spent weeks struggling with it before I finally got it :-)
by Barbarian
Tue Feb 03, 2004 11:10 am
Forum: PS2 Development
Topic: Building IOP gcc/binuitils under Cygwin?
Replies: 9
Views: 6544

Building IOP gcc/binuitils under Cygwin?

I managed to compile and install the EE toolchain under Cygwin following the excellent guide provided on ps2dev.org. Then I tried compiling the IOP gcc and binutils and that failed miserably. I run the provided script with -u option, it patched some files and then configured fine, but failed make al...
by Barbarian
Tue Feb 03, 2004 11:00 am
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

The problem is that ps2link fails to detect it was booted from reload1. There is a updated version of ps2link which has a special elf called ps2link_forcemc or something like that. Attach this elf to the reload1 stub and you should be good to go. All IRX files should be in the BWLINUX directory (or ...
by Barbarian
Sat Jan 31, 2004 9:24 am
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

Actually I hacked the elf directly and replaced the host: string with mc0:/BWLINUX/ I couldn't figure out how to get a tarball from the CVS last night and was too lazy to download each file. I just looked at ps2link.c source to see what it expects as arguments. I'll try to compile the source tonight...
by Barbarian
Fri Jan 30, 2004 6:34 pm
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

Ok, found it. ps2link expects argc to be some huge number and somehow it's not anymore, so I just hardcoded reload1 to always use the BWLINUX path. Works like magic now :-)
by Barbarian
Fri Jan 30, 2004 6:11 pm
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

Ok, the fix did the trick and the reload1 boots succesfully. BUT, ps2link hangs saying : "Booting from host: (host:)" I think it fails to load some IRX files, since the network adapter doesn't get initialized. I put all IRX files in the BWLINUX folder. Does it expect them somewhere else? O...
by Barbarian
Fri Jan 30, 2004 6:03 pm
Forum: PS2 Development
Topic: RDRAM chips
Replies: 9
Views: 6100

The RDRAM chips run at 300 Mhz (AFAIK) just like the EE. The VUs run at 300Mhz too. GS, VIF and GIF run at halt ie 150Mhz. The official Sony dev kit has 128Mb RAM so yes you can theoretically have more, BUT, there is no room on the retail motherboard. My v9 PS2 seems to have only 1 RDRAM chip. It's ...
by Barbarian
Thu Jan 29, 2004 5:11 pm
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

OMG, the login is playing tricks on me.

Btw, Marcus, I can help with the reload1 stub if you want me to. I just need an idea what to look for that is different between v4 and v9 machines. I believe the reload1 code was published on playstation2-linux.com. Is this the latest version?
by Barbarian
Thu Jan 29, 2004 7:07 am
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

Thanks Mr Brown that will be greatly appreciated.
by Barbarian
Thu Jan 29, 2004 7:03 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89326

I see, I was thinking of entirely different VIA. Apparently on v4 they are slightly different position that's why I thought it's the VIA diagonally to the TXD. So, I stand corrected. The RXD VIA is not connected to any resistors and hence must be soldered directly. Ouch, I have to open the PS2 again...
by Barbarian
Wed Jan 28, 2004 1:15 pm
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

Hmm, I didn't realize I can buy a memory card manager. Thanks for the tip.
by Barbarian
Wed Jan 28, 2004 1:06 pm
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89326

Ok, this is the best picture I can find of the RXD (PS2 v9): http://www.modchip.com/images/v9_DMS3_3v3.jpg The little resistor is not visible (just off the bottom of the picture), but if you look right and below of the TXD, you can see the RXD and a little track going down straight to the little res...
by Barbarian
Wed Jan 28, 2004 12:52 pm
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89326

Use the exploit? http://supa.0xd6.org/ps2-independence.html As I mentioned in the other thread. I have been trying to get my titles.db on the memory card unsuccessfully so far ... I only have PS2 Linux running on unmodified v9 PS2, which so far has been defeating my attempts to get some homebrew co...
by Barbarian
Wed Jan 28, 2004 12:45 pm
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

Hmm, I tried running the pukkling (with the reload1 stub), but it doesn't work on the latest versions of PS2 (I have v9 unfortunately).
If ps2link has an updated RTE loader that would be awesome, I have been trying to run the exploit for weeks now ...
by Barbarian
Wed Jan 28, 2004 7:38 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89326

Note that the circled RXD via is not connected to anything else, and that the resistor and via that it's connected to are above the lone RXD via. There is code in CVS ps2lib that will allow you to input characters from SIO. The easiest way to test is to write a simple loop that reads characters and...
by Barbarian
Tue Jan 27, 2004 2:40 pm
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14680

Help installing Mr Brown's exploit under PS2 Linux

I successfully compiled titleman and added my PS1 game to the TITLES.DB, BUT PS2 Linux will refuse to copy, create or read the BADATA-SYSTEM folder. I suspect there is a protection in Sony's mem card libraries, since even with a real dev kit I can't read or modify that folder. Since the ps2dev libs ...
by Barbarian
Tue Jan 27, 2004 2:33 pm
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89326

Mr Brown is correct. I just assumed the RXD is working cause the PS2 bootup printfs showed up, but that just proves the TXD is connected. What's the easiest way to test the RXD?
It seemed like it is connected to the little resistor. I'll try to verify this tonight and clarify the issue.
by Barbarian
Tue Jan 27, 2004 4:53 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89326

I didn't realize I didn't log in and was still under Guest. The above post was me.