Search found 646 matches

by Raphael
Wed Jan 25, 2006 4:28 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

I hate that damn university server, like every 3rd or 4th file I upload it sets its permission rights to not-readable for guests :( fixed that and now it can be downloaded. Sorry
by Raphael
Wed Jan 25, 2006 3:51 am
Forum: PSP Development
Topic: Returning multiple values
Replies: 9
Views: 2540

Your first aproach is the correct one, with *widp/*heip as parameters, however since you gave the function pointers to the ints, you cannot change their values with widp = xx as this will only change the address of the pointer. You should use *widp = 10; *heip = 10; and it should work. Your second a...
by Raphael
Wed Jan 25, 2006 3:44 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

Thanks guys. @argandona: I downloaded your skin and will try to integrate it as soon as PMPMOD has more features, until then I'd like to probably add your video overlays, so I'd need the video controls and some new icons for lumi/volume boost and battery status. @malloc: seems theres a problem with ...
by Raphael
Tue Jan 24, 2006 10:43 pm
Forum: PSP Development
Topic: GetVolume function?
Replies: 12
Views: 3646

GetVolume function?

Hello there, I searched for a function to get the currently set volume level on psp with the +/- buttons, but couldn't find anything like that in the sdk. Maybe I have overseen it, or maybe this function just hasn't been found yet. Would be happy if anyone here could tell me the answer. EDIT: And an...
by Raphael
Tue Jan 24, 2006 10:26 pm
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

Well, I took the screen you posted jo2k and integrated it as skin. I also added a battery meter (did you say something malloc? ;)) and current date/time display. Also the battery icon shows a flash if power cable is plugged in. However, the volume meter is still missing as I still couldn't find any ...
by Raphael
Tue Jan 24, 2006 7:32 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

Well, that's true, but I picked the skin together in a rush and WMP was the first thing that came to my mind when thinking of a Media Player skin (I wonder why) so if argandona could provide me with some nice skin images I'd be glad to use them for the skin :) (BTW: the skin.tga is exchangable, as l...
by Raphael
Tue Jan 24, 2006 6:53 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

@hollow_ichigo: Yay, that's really 99% how I imagined the GUI for it in the first place, however, in the current stage, this GUI features 10x the functions that PMPMOD currently provides, so it's useless to integrate this fullfeatured GUI yet. However, as soon as PMPMOD grows, I'd be more than glad ...
by Raphael
Tue Jan 24, 2006 6:21 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

@jo2k: I already found that bug with narrow vids with visible infobars and added a fix in my last post. It's just up to malloc when he puts this in his code. Until then you could also try my MOD mod mod which I'll upload in a few minutes ;) (unless you desperately hate anything that looks like WMP)
by Raphael
Tue Jan 24, 2006 12:29 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8596731

@tanweeho: download mallocs 1.01 M4 build from the other thread. Jonny will merge the project with malloc anytime given and up to then you have to wait for malloc (that's being rude, malloc is lightning fast with this) to apply his changes :)
by Raphael
Mon Jan 23, 2006 10:53 pm
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

I now added a graphical GUI to the player, however with no button-functionality-whatsoever yet. My idea is to either use the pad right/left to switch between the possible buttons and use X to press the currently highlighted button or do a complete interface with a mouse cursor that is controlled wit...
by Raphael
Mon Jan 23, 2006 5:42 am
Forum: PSP Development
Topic: Loading bmp's
Replies: 12
Views: 5615

kazlivsjy: With this, the fileformat is simplistic: at offset 0x12 you have the image with (32 bit); at offset 0x16 you get the image height (32 bits). It sometimes (!?) comes NEGATIVE, don't know why; A negative height in the BMP Header indicates a bottom-top ordered image, rather than a reverse (t...
by Raphael
Mon Jan 23, 2006 4:33 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

Well I finally got it to compile, after reinstalling libogg. What a mess that is if not done 100% correctly. Up to now I just added Size/Date information to the file selection screen, but I got some other ideas I want to add. @jonny: I already wondered why libogg was necessary, even though no ogg is...
by Raphael
Mon Jan 23, 2006 2:16 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

Well, I thought I did. I checked out svn and did make and make install after running the autoinstall.sh to create the correct makefiles and configs.
I'll just try to compile your new m4 right away, if that works I'll start adding my own stuff again :)
by Raphael
Mon Jan 23, 2006 2:05 am
Forum: PSP Development
Topic: uo_Snes9x 0.02pd1
Replies: 25
Views: 51328

Asking in a outdated thread on "uo_Snes9x 0.02pd1" and asking a question about compatibility of a completely different snes emu without explicitly naming it and then mocking that someone misunderstood you is.... let's keep it friendly - not that foreseeing. If you have questions on SNES9xT...
by Raphael
Sun Jan 22, 2006 5:57 am
Forum: PSP Development
Topic: uo_Snes9x 0.02pd1
Replies: 25
Views: 51328

Omg, start reading last posts on a thread (or at least take a short glimpse at the date of the last post of the author) and get it! This emu was last updated Jul 2005 and is OUT OF DATE! Use SNES9X_TYL. It's more compatible and faster. Period. Sorry if this sounds rude, it isn't. It's just annoying ...
by Raphael
Sun Jan 22, 2006 2:41 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1141888

Hi there, I just tried to compile pmpmod m3 by myself and work on some other additions on it, however I have problems getting it compile. First it wouldn't compile libavformat, because the file ogg/ogg.h was missing, so I downloaded it from the svn and put it into the directory. So libavformat compi...