Search found 646 matches
- Wed Jan 25, 2006 4:28 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
- Wed Jan 25, 2006 3:51 am
- Forum: PSP Development
- Topic: Returning multiple values
- Replies: 9
- Views: 2540
Your first aproach is the correct one, with *widp/*heip as parameters, however since you gave the function pointers to the ints, you cannot change their values with widp = xx as this will only change the address of the pointer. You should use *widp = 10; *heip = 10; and it should work. Your second a...
- Wed Jan 25, 2006 3:44 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
Thanks guys. @argandona: I downloaded your skin and will try to integrate it as soon as PMPMOD has more features, until then I'd like to probably add your video overlays, so I'd need the video controls and some new icons for lumi/volume boost and battery status. @malloc: seems theres a problem with ...
- Tue Jan 24, 2006 10:43 pm
- Forum: PSP Development
- Topic: GetVolume function?
- Replies: 12
- Views: 3646
GetVolume function?
Hello there, I searched for a function to get the currently set volume level on psp with the +/- buttons, but couldn't find anything like that in the sdk. Maybe I have overseen it, or maybe this function just hasn't been found yet. Would be happy if anyone here could tell me the answer. EDIT: And an...
- Tue Jan 24, 2006 10:26 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
Well, I took the screen you posted jo2k and integrated it as skin. I also added a battery meter (did you say something malloc? ;)) and current date/time display. Also the battery icon shows a flash if power cable is plugged in. However, the volume meter is still missing as I still couldn't find any ...
- Tue Jan 24, 2006 7:32 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
Well, that's true, but I picked the skin together in a rush and WMP was the first thing that came to my mind when thinking of a Media Player skin (I wonder why) so if argandona could provide me with some nice skin images I'd be glad to use them for the skin :) (BTW: the skin.tga is exchangable, as l...
- Tue Jan 24, 2006 6:53 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
@hollow_ichigo: Yay, that's really 99% how I imagined the GUI for it in the first place, however, in the current stage, this GUI features 10x the functions that PMPMOD currently provides, so it's useless to integrate this fullfeatured GUI yet. However, as soon as PMPMOD grows, I'd be more than glad ...
- Tue Jan 24, 2006 6:21 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
- Tue Jan 24, 2006 12:29 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8596731
- Mon Jan 23, 2006 10:53 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
I now added a graphical GUI to the player, however with no button-functionality-whatsoever yet. My idea is to either use the pad right/left to switch between the possible buttons and use X to press the currently highlighted button or do a complete interface with a mouse cursor that is controlled wit...
- Mon Jan 23, 2006 5:42 am
- Forum: PSP Development
- Topic: Loading bmp's
- Replies: 12
- Views: 5615
kazlivsjy: With this, the fileformat is simplistic: at offset 0x12 you have the image with (32 bit); at offset 0x16 you get the image height (32 bits). It sometimes (!?) comes NEGATIVE, don't know why; A negative height in the BMP Header indicates a bottom-top ordered image, rather than a reverse (t...
- Mon Jan 23, 2006 4:33 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
Well I finally got it to compile, after reinstalling libogg. What a mess that is if not done 100% correctly. Up to now I just added Size/Date information to the file selection screen, but I got some other ideas I want to add. @jonny: I already wondered why libogg was necessary, even though no ogg is...
- Mon Jan 23, 2006 2:16 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
- Mon Jan 23, 2006 2:05 am
- Forum: PSP Development
- Topic: uo_Snes9x 0.02pd1
- Replies: 25
- Views: 51328
- Sun Jan 22, 2006 5:57 am
- Forum: PSP Development
- Topic: uo_Snes9x 0.02pd1
- Replies: 25
- Views: 51328
Omg, start reading last posts on a thread (or at least take a short glimpse at the date of the last post of the author) and get it! This emu was last updated Jul 2005 and is OUT OF DATE! Use SNES9X_TYL. It's more compatible and faster. Period. Sorry if this sounds rude, it isn't. It's just annoying ...
- Sun Jan 22, 2006 2:41 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1141888
Hi there, I just tried to compile pmpmod m3 by myself and work on some other additions on it, however I have problems getting it compile. First it wouldn't compile libavformat, because the file ogg/ogg.h was missing, so I downloaded it from the svn and put it into the directory. So libavformat compi...