Search found 155 matches

by mharris
Thu May 20, 2004 11:45 pm
Forum: PS2 Development
Topic: ar max and swap trick
Replies: 1
Views: 1886

Your results may vary, but I could not get it to work with AR MAX on my system. I bought Swap Magic and was successful.
by mharris
Sun May 09, 2004 10:34 pm
Forum: PS2 Development
Topic: Bad code or gcc 3.2.2 compiler -O2 bug?
Replies: 15
Views: 8615

t0mb0la: can you post the asm code that's generated for textfunction() w/ -O0 and -O2? That should the ultimate test... Pass is the -S option to gcc instead of -c, but you know that already...

I'd try myself, but I don't have the 3.2.2 gcc installed.
by mharris
Sun May 09, 2004 11:48 am
Forum: PS2 Development
Topic: Bad code or gcc 3.2.2 compiler -O2 bug?
Replies: 15
Views: 8615

I've seen this before, and my conclusion was that UDP was getting bolloxed when the packets were coming in too fast. With UDP (as opposed to TCP), there's no guarantee of the order in which they're sent or received. It's just a theory, and doing tcpdump shows that the output from printf is indeed ar...
by mharris
Sun May 09, 2004 11:32 am
Forum: General Discussion
Topic: Should guests be allowed to post?
Replies: 23
Views: 14549

I'll repeat my earlier suggestion: at registration, we could display a condensed FAQ -- mostly what we are NOT interested in doing here (warez, emus, mods, etc.) Make them hit an "I agree" button before their account is activated. It probably won't significantly reduce the number of lusers...
by mharris
Sat May 08, 2004 4:48 am
Forum: PS2 Development
Topic: ps2 to pc!
Replies: 10
Views: 7947

Re: ps2 to pc!

1) i heard from some people that xbox can be modified into a pc. can the same thing be done to ps2. can i turn it into a pc. how? I'm afraid the closest you'll get is the ps2 linux kit. As pixel mentioned, the PS2 hardware is radically different from a conventional desktop computer -- far more than...
by mharris
Thu May 06, 2004 12:10 pm
Forum: PS2 Development
Topic: another rookie question.....
Replies: 2
Views: 2314

Don't know much about cygwin -- I do everything within Linux, which has a far superior set of development tools, IMHO of course. You may find this useful: http://cygwin.com/cygwin-ug-net/programming.html There are lots of FAQs and guides at the cygwin site, did you look there before posting? Obvious...
by mharris
Tue May 04, 2004 11:24 pm
Forum: PS2 Development
Topic: ps2link to memory card... how?
Replies: 28
Views: 16280

The best way to run ps2link is to use the independence exploit to run it from the MC. There are numerous posts about it here, at ps2dev.org, and on mrbrown's site http://www.0xd6.org Sjeep has written an installer, also available at 0xd6.com -- you make and patch an ISO and burn it to a CDR and it w...
by mharris
Wed Apr 21, 2004 10:43 am
Forum: PS2 Development
Topic: Using sin and rand functions
Replies: 14
Views: 7026

Try to track down where your program breaks by sprinkling printf() around to get a basic trace of your program's execution. This is OT, but that reminded me of a problem I've run into... Since ps2link apparently uses UDP to send its prints to the host, I've run into some issues where print statemen...
by mharris
Sat Apr 17, 2004 11:20 am
Forum: PS2 Development
Topic: Just ask
Replies: 2
Views: 2381

This is too vague of a question to really answer, but here are some tips: Find out what format the game you're modding accepts. Use Google. Read the game CD/DVD. Poke around. Find a tool that will convert your models to this format. Google for it, or write your own -- most model file formats are rea...
by mharris
Sat Apr 10, 2004 1:34 pm
Forum: PS2 Development
Topic: Newb question - Is there a util for this?
Replies: 2
Views: 2634

*sigh* this needs to be in a FAQ, this same question is posted over and over... http://forums.ps2dev.org/viewtopic.php?t=187 also see http://forums.ps2dev.org/viewtopic.php?t=158 http://forums.ps2dev.org/viewtopic.php?t=98 http://forums.ps2dev.org/viewtopic.php?t=32 ... and probably a few other thre...
by mharris
Tue Mar 30, 2004 8:33 am
Forum: PS2 Development
Topic: About UMCDR
Replies: 6
Views: 5523

Re: About UMCDR

-The reading of audio, is a reading RAW of 2352 bytes, without correction of errors and without checksum of data .If a reading error is produced, we do not have form to know it AFAIK, this is by design - a glitch in reading audio data isn't a big deal, and the larger block size means more data can ...
by mharris
Tue Mar 30, 2004 8:28 am
Forum: PS2 Development
Topic: View PS2 3D Models (to learn from)
Replies: 1
Views: 2416

AFAIK there is no 'standard' for the formats for models and/or textures. Every game probably implements it their own way, in whatever's easiest for them. They might compress stuff, or they might add stuff too -- e.g., the model format for FreeSpace on the PC adds bounding box info for easier collisi...
by mharris
Tue Mar 30, 2004 4:52 am
Forum: General Discussion
Topic: AFL vs. GPL
Replies: 8
Views: 215018

AFL vs. GPL

I really don't want to start a religious war, but what is the problem with GPL code vs. AFL code? I've seen posted here on a couple of occasions "we can't accept that code because it's licensed under the GPL." What are the main distinctions between the GPL and the AFL, and why is the AFL c...
by mharris
Thu Mar 25, 2004 1:27 pm
Forum: PS2 Development
Topic: Network startup delay
Replies: 37
Views: 26411

boman666 wrote:... I think you're missunderstanding my message. The problem is related to the TX-buffer when sending data, not the RX-buffer when receiving data.
Oops, sorry, you're right; I was assuming there was a receive buffer overrun. I'll read more carefully next time...
by mharris
Thu Mar 25, 2004 1:27 am
Forum: General Discussion
Topic: Should guests be allowed to post?
Replies: 23
Views: 14549

Registering is a fairly painless process, IMHO. It might give people a chance to stop and think "is this really a valid question" before posting (but probably not, unfortunately). Maybe a big fat warning on the registration page: please don't ask us about copying legitimate games no, we do...
by mharris
Wed Mar 24, 2004 4:22 am
Forum: General Discussion
Topic: ps2linux is now USD99
Replies: 1
Views: 2688

ps2linux is now USD99

I came across this on slashdot, dunno if it's news (or if anyone cares)... Here's a link to the press release: http://playstation2-linux.com/forum/forum.php?forum_id=924 It's 149 euros for you Europeans. I already have the ethernet adapter, but I've been wanting a hdd, and having the keyboard and mo...
by mharris
Wed Mar 24, 2004 12:27 am
Forum: PS2 Development
Topic: How do l play and make fake ps2 games
Replies: 5
Views: 3643

The people who made the game need to get paid. So do the publishers, distributers, etc. If you want a free game, write one yourself, or find someone who's willing to do it for free (without compromising someone else's efforts). Sorry it costs so much, wait a few years until it's a "Greatest Hit...
by mharris
Tue Mar 23, 2004 11:37 pm
Forum: PS2 Development
Topic: Ps2 Exploit
Replies: 4
Views: 3424

yep - you're in.

now the real fun begins -- enjoy
by mharris
Sat Mar 20, 2004 3:56 pm
Forum: PS2 Development
Topic: Network startup delay
Replies: 37
Views: 26411

First, there is a bug, or bad behavior, in smap_send. When there isn't enough space in the TX-buffer, something which happens quite easily since the buffer is only 4KB, the packet is dropped silently. Since the message-thread in ps2ip thinks the packet was sent successfully, it waits for an ack tha...
by mharris
Wed Mar 10, 2004 3:39 pm
Forum: PS2 Development
Topic: Anyone here into developing sim style sports games?
Replies: 7
Views: 5562

OK, here's a more helpful reply, maybe. Caveat: I'm not a professional game programmer, I'm just a regular old programmer... It seems to me that probably the hardest type of genre would be a sports game: Because of the very nature of what's happening, the physics would get very complicated (compared...
by mharris
Wed Mar 10, 2004 6:35 am
Forum: PS2 Development
Topic: Anyone here into developing sim style sports games?
Replies: 7
Views: 5562

Re: Anyone here into developing sim style sports games?

gsr888 wrote:I guess programming code is very time consuming and fustrating.
Oh my.
by mharris
Thu Mar 04, 2004 6:07 am
Forum: PS2 Development
Topic: Looking for someone to create a game.
Replies: 1
Views: 2435

Re: Looking for someone to create a game.

HI. Im looking to hire someone to create a relatively simple platform game. I need a HUGO (from TV) style game, with a character i will supply. it can include one level with future option to some more. Replies you can send to : coryk@orad.tv please post your pay scale and I'll consider it ;-)
by mharris
Wed Feb 25, 2004 9:39 am
Forum: PS2 Development
Topic: making .elf out of .o using GCC?
Replies: 19
Views: 10082

There is no "hello world" for the PS2... IMHO, your best bet would be to get one of dreamtime's (and others') tutorials. All you need are the .elf files ;-P but the sources are worth looking at too, as they can show you a lot of the basics of PS2 development. dreamtime uses his own 2D grap...
by mharris
Wed Feb 25, 2004 7:55 am
Forum: PS2 Development
Topic: making .elf out of .o using GCC?
Replies: 19
Views: 10082

OT: ELF

And, strictly speaking, an object file (".o file") is "an elf file" too. It's an ELF relocatable, but it's not an ELF executable (which is what you wanted). The ELF format (OK, this is redundant, since ELF stands for "Executable and Linking Format") is just an object co...
by mharris
Mon Feb 23, 2004 11:19 pm
Forum: PS2 Development
Topic: using C++
Replies: 4
Views: 4151

From my experience, you need to add -fno-exceptions to the g++ command line -- exceptions don't seem to work, w/ my version of the toolchain at least. Exceptions are nasty, performance-robbing things (in c++ anyhow), and should be avoided.
by mharris
Sat Feb 21, 2004 3:58 am
Forum: PS2 Development
Topic: How would I get the models and textures out of .afs file
Replies: 5
Views: 4693

Modding a game isn't necessarily bad; this is what's kept Freespace 2 alive -- one of my all time fave PC games. This is very distinct from warez, though. If you're making tweaks to your own game to add new levels, or whatever, I don't think anyone would have a problem with that. If you dissect thei...
by mharris
Tue Feb 17, 2004 4:40 am
Forum: PS2 Development
Topic: PlayStation 2 HDD
Replies: 16
Views: 13335

If you still need an image, I can get you one sometime this evening after work. that would be great. post a compressed image on your site, and I'll fiddle with it. FYI I'm still having problems accessing your site, DNS seems to be fubar. If I put an entry in /etc/hosts I can get to it, otherwise it...
by mharris
Tue Feb 17, 2004 3:16 am
Forum: PS2 Development
Topic: PlayStation 2 HDD
Replies: 16
Views: 13335

I read the above and assume that I cannot plug my ps2 formatted HDD in as a secondary HDD in my linux pc and mount it because it was accessed by the ps2 with magic gate ????? Or is it because the PS2 file system is different :?: You can use the PS2 HDD in your PC, but you will have to reformat it a...
by mharris
Sat Feb 14, 2004 2:02 pm
Forum: PS2 Development
Topic: Full Playstation Game?
Replies: 11
Views: 8387

Game engines

Maya, etc. won't necessarily help you be a better developer (but it won't hurt). But people who know how to use Maya well are always in demand. A decent game requires a lot more than programmers -- artists, level designers, audio, etc. Not to mention project management (wince). If there was a suitab...
by mharris
Sat Feb 14, 2004 1:40 pm
Forum: PS2 Development
Topic: DVDr's for data
Replies: 9
Views: 6078

still confused

The independence exploit doesn't do anything to allow reading of cd/dvds. It allows you to run homebrew code, but if you insert a disc the PS2 isn't supposed to be able to read it still acts like there is no disc. Of course... If you insert a disc the PS2 can normally read (i.e. a PS2 game) you can...