Search found 24 matches

by jtwald
Fri Sep 22, 2006 12:55 pm
Forum: PSP Development
Topic: Compiling Problems with sprintf? (PRX module)
Replies: 8
Views: 2384

I'm sorry, I now undrstand what you meant.

Hmph, that leaves me with no way to do what I wanted and plenty of wasted time.

Gotta love psp development :)
by jtwald
Fri Sep 22, 2006 7:34 am
Forum: PSP Development
Topic: Compiling Problems with sprintf? (PRX module)
Replies: 8
Views: 2384

sprintf does exist in the kernel libc, what the real problem is you are converting floating point values around which isn't getting linked in (that function is part of libgcc it extends 32bit floats to doubles). However the kernel libc doesn't support float formatting anyway so I wouldn't bother co...
by jtwald
Thu Sep 21, 2006 10:47 pm
Forum: PSP Development
Topic: Compiling Problems with sprintf? (PRX module)
Replies: 8
Views: 2384

Would compiling it with xprintf.c from newlib work?
by jtwald
Thu Sep 21, 2006 10:53 am
Forum: PSP Development
Topic: Compiling Problems with sprintf? (PRX module)
Replies: 8
Views: 2384

did you link it to libc? (-lc) show us your makefile... I'm sorry, I should have posted it before: TARGET = PRXTest OBJS = font.o main.o BUILD_PRX=1 USE_KERNEL_LIBC=1 USE_KERNEL_LIBS=1 PRX_EXPORTS=exports.exp INCDIR = CFLAGS = -Os -G0 -Wall -fno-strict-aliasing -fno-builtin-printf CXXFLAGS = $&...
by jtwald
Thu Sep 21, 2006 2:08 am
Forum: PSP Development
Topic: Compiling Problems with sprintf? (PRX module)
Replies: 8
Views: 2384

Compiling Problems with sprintf? (PRX module)

when I comment out the lines in my PRX which I use sprintf - I don't receive this error.: after it compiles, i nthe object linking stage: main.o In function 'displayCoordinates': main.c:(.text+7c): undefined reference to '__extendsfdf2' but i need to be able t...
by jtwald
Thu Mar 09, 2006 10:41 am
Forum: PSP Development
Topic: irq 3 must be enabled or psp will shutdown after 10 seconds?
Replies: 13
Views: 4770

is there a list of the psp irqs and their standard assignments out there?
by jtwald
Thu Mar 02, 2006 12:50 pm
Forum: PSP Development
Topic: Links on PSP?
Replies: 5
Views: 2037

Don't you mean Lynx? Not Links?

And I'm pretty sure that's already been ported in some form or another, if my memory serves me correctly.
by jtwald
Fri Feb 24, 2006 12:44 pm
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

This is because by default, the eLoader replaces unrecognised NIDs with a call to a generic 'return(0);' function. So if the appropriate module for a function is not loaded, then calling that function will appear to succeed, but the expected action will not have been taken. You can verify that this...
by jtwald
Fri Feb 24, 2006 5:28 am
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

That's what would happen if you had the encryption key wrong. Did you change it for SOCOM? The samples are set up for GTA. Yea I compiled my own eboots to decrypt/encrypt the SOCOM save file, as well as the socom online update file in the SHARED save directory. They work perfect on my friend's 2.0 ...
by jtwald
Thu Feb 23, 2006 2:47 pm
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

You were right.

They do not work correctly.

They will say that they succesfuly wrote data and execute correctly, but the output when encrypting or decrypting is not correct.
by jtwald
Thu Feb 23, 2006 2:42 pm
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

I'd be very surprised if they actually work though, since the appropriate module is not loaded unless running in VSH mode. Hmmm I'll try to decrypt a SOCOM FTB save and see if the results are correct now. Before I just tested it and it went through without error so I assumed it was working. I'll ge...
by jtwald
Wed Feb 22, 2006 9:49 pm
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

Just wanted to know that these samples now work on 2.01, 2.5, and 2.6!

The new GTA eLoader version (brown ale) supports the VSH NIDs.
by jtwald
Wed Feb 08, 2006 9:34 am
Forum: PSP Development
Topic: RedHat PSP Linux Port
Replies: 35
Views: 7605

Is anyone else completely confused as to the validity of this?
by jtwald
Fri Feb 03, 2006 2:55 am
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

You can't use the eLoader for the current encryption/decryption eboots, since they needs to be run in VSH mode (according to the top post by jimparis) and the eLoader runs in GAME mode. // Ditlew Is it possible to modify these samples to run in game mode? Or are some features used only availabe in ...
by jtwald
Sat Jan 28, 2006 4:34 pm
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

The Fanjita Beta GTA eLoader is now released.. Now I've run into some problems. These ecrypt/encrypt samples will not run on a 2.01 PSP using the GTA eBoot loader. I would apreciate it if you had any insight on code to change or could post new samples that are compatible with 2.01 and 2.5 GTA eLoade...
by jtwald
Sat Jan 28, 2006 4:24 pm
Forum: PSP Development
Topic: Homebrew on 2.0+ through GTA savedata
Replies: 39
Views: 54796

The Fanjita Beta GTA eLoader is now released.. Now I've run into some problems. These ecrypt/encrypt samples will not run on a 2.01 PSP using the GTA eBoot loader. I would apreciate it if you had any insight on code to change or could post new samples that are compatible with 2.01 and 2.5 GTA eLoade...
by jtwald
Mon Jan 09, 2006 11:36 am
Forum: PSP Development
Topic: Wifi Scanning or How Racing Ridges leads to Information Loss
Replies: 4
Views: 2281

airsnort/netstumbler port anyone?
by jtwald
Sun Jan 08, 2006 3:14 pm
Forum: PSP Development
Topic: VoIP building blocks .)
Replies: 28
Views: 15797

thnx for all the replys. I don't see why you are questioning what to use as a mic input. Let us consider that not everybody likes to take a hge mic with himself, or let say, i'd like just to add an on-board mic to my psp sticking it right behind the 3.5mm jack hole. You obviously havn't used the he...
by jtwald
Fri Jan 06, 2006 2:25 pm
Forum: PSP Development
Topic: VoIP building blocks .)
Replies: 28
Views: 15797

I don't see why you are questioning what to use as a mic input. Sony has already realeased an official headset with a flexible microphone, and it works in online paly with SOCOM Fireteam Bravo. It retails for 20$, but because of poor promotion, a quiet release, and lack of supports except for one ga...
by jtwald
Thu Jan 05, 2006 2:37 pm
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

What has happened to the simple user friendly GUI decryptor/encryptor? psp123 was working on one, and I think he was mostly done, but I haven't heard from him lately. It looks like another one was recently released here but I believe it's only for old format saves at the moment. I found GTA's key h...
by jtwald
Thu Jan 05, 2006 10:18 am
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

Another thing which I've been wondering.. Is this exploit in all 2.0+ save files, or all save files in general? If I do a pattern search of the hash on the GTA dump will it turn up, so I know where to find it on other game dumps? Or will someone explain that please, I can't find any documentation on...
by jtwald
Wed Jan 04, 2006 11:50 am
Forum: PSP Development
Topic: PSP Java
Replies: 7
Views: 5228

They should just meet somewhere in the middle and instead of fighting the homebrew scene, patch their exploits but create a JVM that cant access the UMD or flash, and has other restrictions to prevent piracy, but is otherwise intact.
by jtwald
Wed Jan 04, 2006 3:18 am
Forum: PSP Development
Topic: New savedata encryption and decryption samples for 2.0
Replies: 32
Views: 64269

What has happened to the simple user friendly GUI decryptor/encryptor? Has development been abandoned? I have been thinking of making my own, so the general public could play with save files. EDIT: I found GTA's key hardcoded into the source of the decrypt main.c, but I still want to know how to fin...
by jtwald
Wed Jan 04, 2006 3:14 am
Forum: PSP Development
Topic: PSP Java
Replies: 7
Views: 5228

Is there a non-sun JVM for PSP under development from sony or from homebrew devs?