Search found 45 matches

by futaris
Wed Mar 19, 2008 1:11 pm
Forum: PSP Development
Topic: Turn PSP into a PC monitor with USB
Replies: 27
Views: 16104

If you really wanted an extra monitor for the PC, you could use VNC or alternatively rewrite the Mirror Driver from the Windows DDK to add an extra "monitor"...
by futaris
Tue Dec 18, 2007 8:20 pm
Forum: PSP Development
Topic: A new port of uClinux on PSP (with accessibility to ms0)
Replies: 284
Views: 204448

Building initramfs images (into the kernel) is simple enough using Openembedded. There is even a userspace bootloader for selecting for booting from NFS, loopback ext2 images, etc. I'll try and merge your patches into the tree this weekend. It should also make building the toolchain, kernel etc simp...
by futaris
Wed Dec 12, 2007 8:51 pm
Forum: PSP Development
Topic: A new port of uClinux on PSP (with accessibility to ms0)
Replies: 284
Views: 204448

Sweet. Now all we need is Wifi or USB Gadget for connectivity. Porting the IR keyboard driver is a fairly trivial task.

Is uClibc-0.9.15 the only thing that needs to be patched for the toolchain? If so I can add the PSP to openembedded fairly easily...
by futaris
Thu Aug 23, 2007 8:01 pm
Forum: PSP Development
Topic: pspsdk on psp
Replies: 17
Views: 6044

Your best bet would be get uclinux on PSP running with memory support. Then it would be a matter of compiling pspsdk on uclinux/psp.
by futaris
Tue Aug 21, 2007 10:57 pm
Forum: PSP Development
Topic: SDL keyboard support via libpspirkeyb
Replies: 6
Views: 3346

Cool. Can someone please check this in? Useful for PSPVice, Dosbox, ScummVM/AGI, etc...
by futaris
Wed Jul 04, 2007 9:25 am
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 532869

Adding IR keyboard is fairly trivial. I'm happy to test it for you if you need someone to. zx-81 has just been using libirkeyb directly, since he had problems with pikey.
by futaris
Tue Jul 03, 2007 9:38 am
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 532869

You should run Day of the Tentacle and most other adventure games in ScummVM...
by futaris
Thu Jun 21, 2007 10:42 am
Forum: PSP Development
Topic: Problems configuring latest PSPSDK with autoconf
Replies: 3
Views: 1802

compile SDL from psp/trunk/SDL by following the instructions in README.PSP
by futaris
Sat Jun 16, 2007 5:46 pm
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 532869

Alright, I tried again with the latest SVN (2256) toolchain and got: psp-g++ -L/usr/local/pspdev/psp/lib -lSDLmain -lSDL -lm -L/usr/local/pspdev/psp/sdk/lib -lpspnet_inet -lpspdebug -lpspgu -lpspctrl -lpspge -lpspdisplay -lpsphprm -lpspsdk -lpsprtc -lpspaudio -lc -lpspuser -lpsputility -lpspkernel -...
by futaris
Tue Jun 05, 2007 8:26 am
Forum: PSP Development
Topic: newlinb causing sdl_image to fail to build
Replies: 5
Views: 4330

Thanks, but I don't think it's 100% correct. I'm still having problems creating .a static libraries for dosbox - see this thread:

http://forums.ps2dev.org/viewtopic.php?t=3179&start=180

Anyone else have any suggestions?
by futaris
Mon Jun 04, 2007 9:34 pm
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 532869

Ok. That's everything except for the new problem in SDL, in recent toolchains: cpu/libcpu.a(callback.o): In function `default_handler()': callback.cpp:(.text+0x28): undefined reference to `lastint' callback.cpp:&...
by futaris
Mon Jun 04, 2007 8:37 pm
Forum: PSP Development
Topic: newlinb causing sdl_image to fail to build
Replies: 5
Views: 4330

I ended up changed configure.in in SDL: Index: configure.in =================================================================== --- configure.in (revision 2241) +++ configure.in (working copy) @@ -1904,7 +1904,7 @@ CFLAGS="$CFLAGS -G0 -I\"${...
by futaris
Mon Jun 04, 2007 8:13 pm
Forum: PSP Development
Topic: Odd errors since upgrading toolchain
Replies: 3
Views: 2145

See this thread:
http://forums.ps2dev.org/viewtopic.php?t=8427

-lpspnet_inet is not in LIBS
by futaris
Mon Jun 04, 2007 7:00 pm
Forum: PSP Development
Topic: generic PSP IR Keyboard library now in SVN
Replies: 38
Views: 24810

This is the latest code in SVN:

http://svn.pspdev.org/diff.php?repname= ... =2211&sc=1

I think the non-blocking stuff is already in there for PalmUW and hama.
by futaris
Mon Jun 04, 2007 6:37 pm
Forum: PSP Development
Topic: Odd errors since upgrading toolchain
Replies: 3
Views: 2145

Yep I get these errors too. NB, the int32 is ok to replace, but I don't know about the SDL ones. Anyone?
by futaris
Sun Jun 03, 2007 6:50 pm
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 532869

I must be missing something in my configure, since I keep getting:
make[4]: *** No rule to make target `me_cpu.o', needed by `libcpu.a'. Stop.
by futaris
Sun Jun 03, 2007 5:38 pm
Forum: PSP Development
Topic: generic PSP IR Keyboard library now in SVN
Replies: 38
Views: 24810

Ok, rev 2211 has the new code for hama. How can I get read/write access to SVN to check in my changes for Stowaway XT?
by futaris
Fri Jun 01, 2007 1:58 pm
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 532869

Also, what configure options are you using for dosbox?
by futaris
Thu May 31, 2007 2:46 pm
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 532869

Thanks for the patch. I guess you're compiling this under windows/cygwin, since the directory names are backslash ("\") and not slash ("/"). Can you please use forward-slash in the future to make patching under linux easier?
by futaris
Wed May 23, 2007 10:03 am
Forum: PSP Development
Topic: The new-style psptoolchain script.
Replies: 58
Views: 23699

Don't suppose the script can be modified to download the .tar.gz and .tar.bz2's to a PSP_DL environment variable. Openembedded, buildroot, etc do something similar, so we can just download everything to one directory.
by futaris
Sat Mar 24, 2007 1:05 pm
Forum: PSP Development
Topic: generic PSP IR Keyboard library now in SVN
Replies: 38
Views: 24810

Assuming your driver fits naturally in libpspirkeyb, I'd recommend putting it there, and then more people can benefit from it - since piKey just picks up the pspirkeyb lib and so can make use of any changes people add to the lib. Ok. I didn't mention this before, but the Visor Stowaway Keyboard is ...
by futaris
Sat Mar 24, 2007 7:36 am
Forum: General Discussion
Topic: psp attachment gunnar hero
Replies: 2
Views: 3858

Just use the standard remote control innards. There are 5 buttons on the remote, which you can just wire up to five buttons in a row. For the Strum/Fret Bar, use up/down keys and analog. Just get five buttons like this, put them in some stripboard, and make up some simple plastic housing, to hold it...
by futaris
Sat Mar 24, 2007 7:25 am
Forum: PSP Development
Topic: generic PSP IR Keyboard library now in SVN
Replies: 38
Views: 24810

I have no problem adding the keyboard driver. It's the Fn code stuff. Most keyboards are 5-row, with a number row. Most don't have F1-F12. These are done with Fn-Keys. My Keyboard is 4-rows. It doesn't have a number row. If you want the symbol &, you must push Shift+Fn+U. Also there is a num-loc...
by futaris
Fri Mar 23, 2007 6:52 pm
Forum: PSP Development
Topic: [release] New keyboard driver framework
Replies: 10
Views: 4644

We just need to add a driver for the keyboard to SDL now... That would make universal keyboard access available in most games... Would be useful for AGI games in ScummVM.
by futaris
Fri Mar 23, 2007 6:50 pm
Forum: PSP Development
Topic: generic PSP IR Keyboard library now in SVN
Replies: 38
Views: 24810

I did a quick hack of tydopad to confirm keymaps. It's definitely right, but we may need to handle more Shift/Fn-keys, somehow. This keyboard has a Blue Fn key, a Green Fn-Key and the standard shift key. This is mainly because it has no number row. Look inside the above mentioned devkit20.zip to see...
by futaris
Fri Mar 23, 2007 6:01 pm
Forum: PSP Development
Topic: generic PSP IR Keyboard library now in SVN
Replies: 38
Views: 24810

I've got a Thinkoutside / iGo 4-row Stowaway, that uses the same protocol as the Palm UW keyboard, but has a different physical row/col keymap to the Palm UW. http://www.thinkoutside.com/products/elerbye/stowawayir_product.html What's the best way to add this to this driver? I don't want to duplicat...
by futaris
Tue Jan 23, 2007 12:29 pm
Forum: PSP Development
Topic: uClinux on the PSP
Replies: 151
Views: 131500

Do let us know when you've put the framebuffer and SDL stuff up. Also, are there plans for a svn or cvs server or project on sourceforge or similar?
by futaris
Thu Jul 27, 2006 6:48 am
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 27595

Probably more than likely the remote control handler is still there, until you call sceHprmEnd();
by futaris
Thu Jul 27, 2006 6:46 am
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 27595

Just quickly... I think you need to call _sioInit: static void _sioInit(void) { /* Shut down the remote driver */ sceHprmEnd(); /* Enable UART 4 */ sceSysregUartIoEnable(4); /* Enable remote control power */ sceSyscon_driver_44439604(1); } just look at sioInit in trunk/psplink/psplink/sio.c
by futaris
Thu Jul 27, 2006 6:38 am
Forum: PSP Development
Topic: PSP as a USB HID GAMEPAD
Replies: 35
Views: 15746

There are plenty of examples of HID drivers for USB microcontrollers out there. It should be possible to adapt the code to the PSP... The example on pg 41 at http://www.usb.org/developers/hidpage/#Usage_Tables should lay it out. Search microchip.com... http://artjoy.narod.ru/ is a example for the 18...