Search found 45 matches

by futaris
Mon Jul 24, 2006 8:08 am
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 27750

Yep. That should work fine. I think I had #if 0's around the controller part when I compiled it and must have deleted the lines when I compiled it. NB, polling the serial port constantly eats up the CPU, since there's no CPU time for anything else to run. I don't know if there is a way to generate a...
by futaris
Fri Jul 21, 2006 4:57 pm
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 27750

Oh and one other thing. You might not need a headphone connected to that port. I think it only turns on VCC (2.5V).

NB, I didn't put a resistor or anything in series with the GPS TX and the PSP RX. The PSP should be 3.3V tolerant...
by futaris
Fri Jul 21, 2006 4:55 pm
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 27750

Alright, I whipped up a small serial cable, and modified the sio example to spit out the serial GPS data @ 38400bps to the PSP's screen. It gives me the same data that I get from minicom. Doesn't do any GPS parsing or anything. http://files.futaris.org/psp/pspgpslim236/pspgpslim236.zip Reboot the PS...
by futaris
Fri Jul 21, 2006 3:19 pm
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 27750

file:///usr/local/pspdev/psp/sdk/doc/html/sio_8c.html for the sio documentation.
by futaris
Fri Jul 21, 2006 3:14 pm
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 27750

Check /usr/local/pspdev/psp/sdk/samples/debug/sio for a pspdev serial io sample or http://forums.ps2dev.org/viewtopic.php?t=4087 for a lua sample. Like the Lua thread says, I'd be surprised if you could get it to work above 2400bps. However, the pspdev one should work fine... psplink_manual.pdf says...
by futaris
Fri Jul 21, 2006 3:02 pm
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 27750

I haven't tested the receiver on the PSP, as I haven't bothered to make a cable up. However, I've used it Minicom in Linux and Hyperterminal in Windows, using a FT232R cable (http://www.ftdichip.com/Products/FT232R.htm) to test that the serial port works. If you use the serial port, then another dev...
by futaris
Fri Jul 21, 2006 2:22 pm
Forum: PSP Development
Topic: PSP Keyboard through serial
Replies: 12
Views: 10151

Each to their own. You do realise that the PIC is going to draw more current than a Stowaway Keyboard, or similar. Most of these use only in the order of 100uA - 10mA. But if you're using an external battery it doesn't really matter. The problem is you're still going to have to come up with a serial...
by futaris
Fri Jul 21, 2006 2:05 pm
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 27750

deniska... Didn't I post on the dcemu forums about this? 1) make sure you have headphones connected to the headphone socket. The serial port is only on/activated when headphones are attached. 2) default baud rate for the GPSlim 236 on the serial output is 38400 or 57600 - I forget which. 3) pin 3 is...
by futaris
Thu Jul 20, 2006 8:41 am
Forum: PS2 Development
Topic: recieving input from gametrak motion capture hardware
Replies: 2
Views: 1959

Interesting device... It'll probably be a while till someone snoops the packets and writes a driver though.
by futaris
Wed Jul 19, 2006 2:06 pm
Forum: PSP Development
Topic: PSP Keyboard through serial
Replies: 12
Views: 10151

Cripes. This is compicated, and you'd have to physically move/attach it somehow. The easiest method is to use an IR keyboard designed for a Pocket PC, etc or a Stowaway Keyboard. The Stowaway for the Visor should work off 2.5V levels and interface at the right levels The other option is a Ericsson C...
by futaris
Wed Jul 19, 2006 2:02 pm
Forum: PSP Development
Topic: Controller for the PSP
Replies: 8
Views: 4918

Sorry to dig up an old thread, but someone was trying to do this for Pocket PCs a while ago. See this link.

Anyhow, it's possible, since PSPLink does it through the USB async driver.
by futaris
Tue Jul 18, 2006 1:51 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 263895

ipod linux only supports usb slave, not usb host AFAIK. http://ipodlinux.org/USB says it's status isn't working yet. NB, I have got USBHostfs working on my Asus WL-HDD running OpenWRT, though.
by futaris
Mon Jul 10, 2006 10:53 am
Forum: General Discussion
Topic: Create a VMWare appliance with full working ps2dev environt
Replies: 39
Views: 20615

I too would recommend people use coLinux rather than VMWare... Besides, if you really want both Linux and Windows, Xen is a better alternative, if WINE/Cedega doesn't float your boat.
by futaris
Sun Apr 30, 2006 10:28 am
Forum: PSP Development
Topic: Descent for PSP
Replies: 9
Views: 11979

It works great on my v2.50 PSP. I found using the following config the best: Slide Left/Right: Square / Circle Forward/Back: Triangle / Cross Slide Up/Down: Up / Down Bank Left/Right: Left / Right Any chance we can remap Select / Start, etc? Also can I get a copy of the source code, I'd like to add ...
by futaris
Wed Dec 28, 2005 8:09 am
Forum: PSP Development
Topic: JakX / Daxter / USB
Replies: 27
Views: 9136

Any chance that I can look through disassembly / comments? Perhaps you can create a diff against the raw disassembly, so that we're not infringing copyright, and others can see your progress. If you're using windows, just get diffutils, mingw or cygwin and use diff to generate the patches... http://...