Search found 27 matches

by swordman
Sun Mar 15, 2009 5:21 pm
Forum: PS3 Development
Topic: Playstation Eye
Replies: 133
Views: 86786

I apologize for not replying in a while... Sorry
My PSEye stopped working so I've to search for another one.
When I get it, il try the patch ;) Thanks
by swordman
Thu Feb 12, 2009 12:01 am
Forum: PS3 Development
Topic: Playstation Eye
Replies: 133
Views: 86786

Now... I don't know what to say... The weavy noise is the one that you can see when you record with a camera what you see in TV, i don't know if I expressed the idea well. (sorry for the bad english). But, won I've noticed that it is only visible when I've light turned on (neon lamp). In natural lig...
by swordman
Mon Feb 09, 2009 7:06 pm
Forum: PS3 Development
Topic: Playstation Eye
Replies: 133
Views: 86786

I'm trying to use the PSEYE on Xubuntu 8.10 on a laptop, and the driver compiles just fine. The installaion runs Ok and in VLC the video stream is recognized ok. Just a pair of questions: - In VLC I have a delay of 1 second - The output show a weavy noise running bottom-up int the VLC output. Are th...
by swordman
Mon Jul 21, 2008 11:57 pm
Forum: PS3 Development
Topic: Playstation Eye
Replies: 133
Views: 86786

Hi all! I bought recently the eye and I'm testing for using it in a openCV project in Kubuntu. First of all thanks to jimparis for the usefull sources. With them I can read the image data from the eye, but the brightness isn't always the same... it seems to change rapidly. Any Ideas? PS: The framera...
by swordman
Sun Apr 13, 2008 3:31 am
Forum: PSP Development
Topic: USB extension cable
Replies: 2
Views: 787

thanks for the reply.
Sorry again for posting in the wrong forum.
by swordman
Sat Apr 12, 2008 10:15 pm
Forum: PSP Development
Topic: USB extension cable
Replies: 2
Views: 787

USB extension cable

I don't know if this is the right place to post my question, so I apologize if the topic must be moved. Now, the real topic: I nedd an usb extension cable for the chotto cam, I've already built a sample one using the mini-usb jack but PSP can't find the cam when it is connected by the cable. My ques...
by swordman
Sat Mar 08, 2008 7:11 am
Forum: PSP Development
Topic: toolchain DESTDIR parameter
Replies: 6
Views: 1255

No, I haven't tested the "set PSPDEV" method, but what should I do to make a installation suitable for packaging?
My normal procedure to make packages is the use of DESTDIR parameter, so? Any idea on how to adapt it to psptoolchian?
Thanks for all the advices :)
by swordman
Fri Mar 07, 2008 4:24 am
Forum: PSP Development
Topic: toolchain DESTDIR parameter
Replies: 6
Views: 1255

Thanks ooPo! that seems what I'm looking for. I'll give it a try!
by swordman
Thu Mar 06, 2008 2:32 am
Forum: PSP Development
Topic: toolchain DESTDIR parameter
Replies: 6
Views: 1255

toolchain DESTDIR parameter

I'm trying to build a package for SLAX to enable it to compile for PSP.
Is there an option like DESTDIR to make the toolchain compile and put the file in a specific directory?
Thanks!
by swordman
Thu Nov 02, 2006 8:14 am
Forum: PSP Development
Topic: Devhook as development eviroment
Replies: 5
Views: 1337

By "hardware call" you mean all the Nand calls?
by swordman
Wed Nov 01, 2006 11:00 pm
Forum: PSP Development
Topic: Devhook as development eviroment
Replies: 5
Views: 1337

Thanks for the fast reply!
All info are very usefull.
I wanto to clarify a bit the first question: what I meant was
"If I use a flash utils under devhook, the flash utility touche the hardware flash0/1 or the emulated one?"
Thanks
by swordman
Wed Nov 01, 2006 6:12 pm
Forum: PSP Development
Topic: Devhook as development eviroment
Replies: 5
Views: 1337

Devhook as development eviroment

Hi all!, first of all I must say that I'm a tootal noob in "system development", so please forgive me if I ask noobish questions. Now, I've a few questions: - If I use flashing utility in devhook, is a breaking possible? - Can I use the emulated firmwares from devhook to try the prx develo...
by swordman
Mon Oct 30, 2006 3:56 pm
Forum: PSP Development
Topic: sceGuStart Question
Replies: 4
Views: 1528

Hi, I'm studing the graphics function too. The sceGuStart function anable the hardware rendering (I think.) The list parameter is a place in memory that willl be used by GU function to store it's internal commands and calculatio0n results. GU use it on its own. It's like the ogl display list. Can't ...
by swordman
Fri Sep 29, 2006 8:50 pm
Forum: PSP Development
Topic: PSP microphone amplification
Replies: 6
Views: 3327

PSP microphone amplification

Hi all!
I've a question. I built my homemade set of microphone/headset but I was wondering if I can put a preamplification stage between the microphone in and the PSP remote.
Cuould this damage the remote?
Thanks all!
by swordman
Sat Jul 08, 2006 5:44 am
Forum: PSP Lua Player Development
Topic: Sound Playing
Replies: 2
Views: 1386

Thanks!!! now all function properly.
Thanks again!
by swordman
Sat Jul 01, 2006 11:12 pm
Forum: PSP Lua Player Development
Topic: Sound Playing
Replies: 2
Views: 1386

Sound Playing

Hi all! I've a problem. I'm trying to stop a program until the end of the current sound. I want to -update the screen -play the sound -update the screen I can also update the screenduring playing but the sound ... blah My current solution is --while a_sound:playing() do DrawB...
by swordman
Sat Apr 01, 2006 7:07 pm
Forum: PSP Lua Player Development
Topic: Alpha Mask
Replies: 7
Views: 1595

Hi CT_Bolt I do some more test but at some point i get errors al line color = self:pixel(XPos,YPos) Something aboute XPos or YPos meke them unvalid. So I rewrite the function myself. If it could be usefull, here it is function Mask(ToDraw,Mask,Alpha) if not Al...
by swordman
Fri Mar 31, 2006 9:25 pm
Forum: PSP Lua Player Development
Topic: Alpha Mask
Replies: 7
Views: 1595

Thanks CT_Bolt! Your code is perfect!
by swordman
Fri Mar 31, 2006 5:59 am
Forum: PSP Lua Player Development
Topic: Alpha Mask
Replies: 7
Views: 1595

Alpha Mask

Hi! Is there a way to use an image as alpha mask to others?
Also a B/W one could be fine;)
Thanks!
by swordman
Mon Jan 02, 2006 10:33 pm
Forum: PSP Lua Player Development
Topic: WLAN data
Replies: 4
Views: 968

Do you mean something like this? while (Socket:IsConnected(MySock)) MySock.recv(data) end Because I aòready know about this function but I think that this function return true when I can use the recv o send command. Instead I need to know if there are some data pending on the connection, data thai i...
by swordman
Mon Jan 02, 2006 8:42 pm
Forum: PSP Lua Player Development
Topic: WLAN data
Replies: 4
Views: 968

WLAN data

Hi all! I'm tring to request a page from a server. I've slready studied the WLAN example, but i noticed that the recive operation is inside a loop. When I tried to obtain tha data of a page, I understand that a single recv is not enougth for all data. How can I make a loop that ends whal all data ar...
by swordman
Sun Jan 01, 2006 7:15 pm
Forum: PSP Lua Player Development
Topic: Project Glass Eye (Beta Release)
Replies: 11
Views: 3932

It is awesome! PLEASE, PLEASE, continue it ;)
by swordman
Thu Dec 29, 2005 4:25 pm
Forum: PSP Lua Player Development
Topic: tables with functions
Replies: 2
Views: 766

Thanks!
You offer always simple solutions ;)
by swordman
Thu Dec 29, 2005 12:13 am
Forum: PSP Lua Player Development
Topic: tables with functions
Replies: 2
Views: 766

tables with functions

Hi I'm here again. I would like to know if it possible to crate a table that has functions associated with the keys. At least I need a way to call different functions like in a switch-case but I'm tring to do this using the tables to search the case. This is a possible example of what I want to do (...
by swordman
Wed Dec 28, 2005 1:22 am
Forum: PSP Lua Player Development
Topic: Help: Downloading images
Replies: 7
Views: 1760

Hi, if you want to retive a file from the net, you need to use the HTTP protocol (or the FTP) Simply send to the server a string like the following: GET <path&filename> HTTP/1.1\r\n\r\n Then wait on line end recive the data. NOTE: I think that on PSP are needed more then socket:recive() to obtai...
by swordman
Tue Dec 27, 2005 11:08 pm
Forum: PSP Lua Player Development
Topic: Lua coding sempilfication
Replies: 3
Views: 883

Thanks a lot!
I tried something like leave the psp usb ON by FileAssistant and then code directly to the memory stik.
To test the code I started via fileAssistant the luaplayer, but all crached.
Sigh
by swordman
Tue Dec 27, 2005 9:09 pm
Forum: PSP Lua Player Development
Topic: Lua coding sempilfication
Replies: 3
Views: 883

Lua coding sempilfication

Hi all,
I'm a noob in Lua coding, I started out with it only for PSP reason.
I have alittle question: is there a method to put the file on the psp without putting it in usb mode via dashboard, trasfer the file, start the palyer, see the errors?
Thanks all