Search found 122 matches

by JorDy
Sat Mar 04, 2006 10:59 pm
Forum: PSP Lua Player Development
Topic: Artificial intelligence in Lua
Replies: 5
Views: 2218

what is the game/program for? what do you want the AI to do? i can probablly help
by JorDy
Thu Mar 02, 2006 5:34 am
Forum: PS2 Development
Topic: What MOD chip to use
Replies: 4
Views: 1855

theres no need to buy a mod chip the easiest way to do it is with the ps2 independent exploit which allows you to boot programms from the network/mc/disk hdd
by JorDy
Mon Feb 27, 2006 5:18 am
Forum: PS2 Development
Topic: Development Console
Replies: 1
Views: 1198

well im not sure if i should tell you but the last debug ps2 i seen went for $1600 on ebay but it started arround 200
by JorDy
Fri Feb 17, 2006 5:22 am
Forum: PSP Lua Player Development
Topic: Screen image copy question
Replies: 6
Views: 2871

why dont use use a function to create your image that way youd just have to keep callign it
by JorDy
Tue Feb 14, 2006 7:31 am
Forum: PS2 Development
Topic: Help New
Replies: 3
Views: 1554

im not sure of any books but install the ps2 tool chain it has some great examples on alot of things like 3d work pad functions memory card functions and get the turnip game its open source and very handy to learn from
by JorDy
Mon Feb 06, 2006 3:46 am
Forum: PS2 Development
Topic: Toolchain help
Replies: 10
Views: 3509

yeah mate i worked this out long time ago ;)
by JorDy
Sat Feb 04, 2006 1:33 am
Forum: PS2 Development
Topic: scr_ problems help
Replies: 4
Views: 2330

yes i managed to fix that and the other problem was its position in my source which caused a warning
by JorDy
Fri Feb 03, 2006 1:53 am
Forum: PS2 Development
Topic: scr_ problems help
Replies: 4
Views: 2330

ive inlcuded debug already but what do you mean type?

aha! i worked out my problem lol stupid me =) forgot to place in the make file

Code: Select all

-ldebug
hehe sorry for the pointless topic now
by JorDy
Thu Feb 02, 2006 7:51 am
Forum: PS2 Development
Topic: scr_ problems help
Replies: 4
Views: 2330

scr_ problems help

wel im trying to compile a new project to use the mc fncs, my poject is dumping memory but im having problems when i go to use scr_printf ERROR jordan@jordy:/usr/local/ps2dev/ps2sdk/samples/CMPdump$ make ee-gcc -D_EE -O2 -G0 -Wall -I/usr/local/ps2dev/ps2sdk/ee/include -I/usr/local/ps2dev/ps2...
by JorDy
Tue Jan 31, 2006 2:06 am
Forum: PS2 Development
Topic: libmc and libmc2?
Replies: 3
Views: 1814

no its a lib i have seen in some of the newer ps2 games. and i am wondering what is different about it
by JorDy
Mon Jan 30, 2006 5:42 am
Forum: PS2 Development
Topic: Compiling psms / general compiling issue.
Replies: 9
Views: 2868

memcpy or sif_call_rpc is not your problem there warnigns it will compile with warnings but its best to try and fix your problem is

/usr/local/ps2dev//ee/bin/../lib/gcc-lib/ee/3.2.2/../../../../ee/bin/as: unrecognized option `-mcpu=r5900'

so it doesnt know what -mcpu=r5900 is
by JorDy
Sun Jan 29, 2006 11:09 pm
Forum: PS2 Development
Topic: libmc and libmc2?
Replies: 3
Views: 1814

libmc and libmc2?

can any one tell me the main differences between these to libs? has anyone managed to get their hands on libmc2 yet?

-thanks
by JorDy
Thu Jan 12, 2006 7:35 am
Forum: PS2 Development
Topic: Request for advice: making a virtual gamepad for the ps2
Replies: 3
Views: 1378

that would be your best bet to just connect to the controller slot and write to it usb would not work because the game wouldnt be able to interperate the commands and it may not have any usb modules
by JorDy
Mon Jan 09, 2006 4:22 am
Forum: PS2 Development
Topic: Request for advice: making a virtual gamepad for the ps2
Replies: 3
Views: 1378

im not at all sure on how to do this but my siggstion would be to use te network adapter instead of usb but that would mean building a host and if you plan on using this for nondev games then it wont work because they will not pick up on what you are sending across the usb
by JorDy
Mon Jan 02, 2006 10:18 pm
Forum: General Discussion
Topic: How long can u leave ur ps2 running?
Replies: 4
Views: 2954

you've burnt out your laser! you can try to reset it by open up your ps2, theres a small screw which adjusts the lasers height. mabey if you move it closer to the disk it will read better bu tmy guess is its toally gone. you can buy a new one for £40 or about $50-60 there pretty easy to fit
by JorDy
Mon Jan 02, 2006 4:02 am
Forum: PS2 Development
Topic: mobile battery
Replies: 3
Views: 3049

look PS2 DEV!
by JorDy
Sun Jan 01, 2006 4:17 am
Forum: PS2 Development
Topic: Toolchain help
Replies: 10
Views: 3509

please help me :(
by JorDy
Sun Jan 01, 2006 4:17 am
Forum: PS2 Development
Topic: do i have what it takes to write programs for the ps2
Replies: 2
Views: 1432

yeah all you need is c but c++ is better. i personally thinks its good to look at the turnip blackadder game as its source and the elf in the ps2dis is extremely well documented and labeled so i have found it good for learning. it would be also helpful i think if you were to look at any demos/games ...
by JorDy
Sat Dec 31, 2005 9:46 pm
Forum: PS2 Development
Topic: Backuping my saved games off the mem card
Replies: 2
Views: 1612

just google an ftp prgramfor the ps2 and you should find a few then you need to use the os2 indendent exploit to boot it then you can safely suckfiles off your ps2
by JorDy
Sat Dec 31, 2005 4:58 am
Forum: PS2 Development
Topic: Toolchain help
Replies: 10
Views: 3509

no i did that! it got compile what i do after it makes the hello.o(object) and hello.erl files?

*ive been googling for ages cant work out what to do next please someone help asap
by JorDy
Sat Dec 31, 2005 2:47 am
Forum: PS2 Development
Topic: Toolchain help
Replies: 10
Views: 3509

couldnt find GMAKE but i exploered line 68 where the error was and it asks if gmake is there if not then i will use make. but i got everything to build correctly!! i have tried to MAKE the sample 'hello' but have an error root@jordy:/home/jordan# cd /usr/local/ps2dev/ps2sdk/samples/hello roo...
by JorDy
Sat Dec 31, 2005 12:55 am
Forum: PS2 Development
Topic: Toolchain help
Replies: 10
Views: 3509

ive now got knoppix installed onto my hdd and making progress but i cannot find the commands SVN and GMAKE im searching through kpackage now to try and find SVN, what is its actuall package name? and what is gmakes package name?
by JorDy
Wed Dec 28, 2005 10:58 pm
Forum: PS2 Development
Topic: Toolchain help
Replies: 10
Views: 3509

thanks il try that now!! the one error it reports at the start is it cannot find gmake which i think is GNUmake but i cant find where to get it from. With knoppix it allways tells me it cant find svn and gmake aswell. il edit if i run into anymore problems. *edit**sigh* ok i downloaded all the patch...
by JorDy
Wed Dec 28, 2005 10:26 am
Forum: PS2 Development
Topic: Toolchain help
Replies: 10
Views: 3509

Toolchain help

ok ive been having ALOT of trouble with installing the ps2 toolchain and ive just about ready to give up! ive tried cygwin many times but i keep getting errors binutils-2.14/gprof/.gdbinit binutils-2.14/gprof/ChangeLog binutils-2.14/gprof/MAINTAINERS binutils-2.14/gprof/Makefile.am binutils-2.14/gpr...
by JorDy
Thu Dec 15, 2005 4:49 am
Forum: PS2 Development
Topic: Tutorial: How to setup a ps2dev env in cygwin
Replies: 64
Views: 32897

i couldnt get all the out put in at once i couldnt see it all (not on screen) but when you scrolled up it only went soo far.
i ran the svn link you gave me but it said that there was no such dir or file
by JorDy
Wed Dec 14, 2005 5:34 am
Forum: PS2 Development
Topic: Tutorial: How to setup a ps2dev env in cygwin
Replies: 64
Views: 32897

i got it installing the toolchain but i didnt have gmake ive done which gmake and it says not found but ive got make. anyway it installed most things but said no and some directories wernt there! but as it ened it said "ERROR BUILDING BINUTILS <binutils-2.14 ee> is this a problem? i suspect it ...
by JorDy
Tue Dec 13, 2005 7:59 am
Forum: PS2 Development
Topic: Tutorial: How to setup a ps2dev env in cygwin
Replies: 64
Views: 32897

yes i know i have been following your one one the link, but i still need gmake(GNUmake)to get the file to build and i need to know what the 'patch' is on line 80
by JorDy
Tue Dec 13, 2005 5:11 am
Forum: PS2 Development
Topic: Tutorial: How to setup a ps2dev env in cygwin
Replies: 64
Views: 32897

everything installed automaticly, but when i try to run the toolchain.sh it says:
gmake command not found line 68
patch not found line 80

but i cannot find gmake anywhere! ive tried GNUmake and not found it and whats the patch?
by JorDy
Sun Dec 11, 2005 11:12 pm
Forum: PS2 Development
Topic: Tutorial: How to setup a ps2dev env in cygwin
Replies: 64
Views: 32897

ok thanks ive downloaded everything you said apart from the toolchain into a folder on my desktop called cygwin(its not the actual cyg dir), what do i do next?
by JorDy
Sun Dec 11, 2005 10:35 pm
Forum: PS2 Development
Topic: Still trying to boot Linux
Replies: 4
Views: 1934

i thought scea has stoped pushing out ps2linux im hoping that doesnt happen in eu as i want one and im broke at the moment