Search found 159 matches

by Warren
Sat Feb 24, 2024 6:00 am
Forum: General Discussion
Topic: Some Enchancements to do in the forum
Replies: 5
Views: 10846

Re: Some Enchancements to do in the forum

Alright, forums should be cleaned up now. I found a workaround - since deleting posts made the server time out, why not try moving them? All of the spam posts have been moved into "The Incredible Hall of Shame", although we could move them into another forum and hide that forum if we like ...
by Warren
Sat Feb 24, 2024 4:39 am
Forum: General Discussion
Topic: Some Enchancements to do in the forum
Replies: 5
Views: 10846

Re: Some Enchancements to do in the forum

I deleted all of the spam users created after the site's resurrection (about 1000) except for 14 users since the site times out when trying to delete them and their posts. Instead, I deactivated them so at least they can't post any more. Would appreciate any ideas of how to get rid of their posts ef...
by Warren
Wed Jan 27, 2010 1:08 pm
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 35788

How can you claim that the Slim is vulnerable to this when it doesn't have OtherOS?
by Warren
Thu Dec 18, 2008 5:46 pm
Forum: PS3 Development
Topic: OtherOS demo 1080i patch
Replies: 9
Views: 11676

There should be no reason to switch it to YUV unless you have some weird non-standard display that only does RGB over HDMI. Setting HDMI to RGB instead of YUV will disable picture adjustments on some TVs.
by Warren
Sat Apr 26, 2008 11:37 am
Forum: PS3 Linux Development
Topic: Developments in x264 (?)
Replies: 2
Views: 4940

Hey Unsolo, long time. How're things going with spu-medialib now? Last I heard you were still working on a generic job framework for the SPUs. How far into h264 are you? IIRC there was some IBM student Cell competition and some Japanese Graduate Students accelerated bits of x264 (might be what the a...
by Warren
Wed Nov 14, 2007 10:00 pm
Forum: PSP Development
Topic: PS3 Remote Play
Replies: 4
Views: 5135

I'm very interested in this stuff but don't have time to look into it atm.
by Warren
Sun Nov 04, 2007 11:46 pm
Forum: PSP Development
Topic: PSP Emulator for Windows, author releases src
Replies: 28
Views: 22329

Bump.

I just got back into some PSP Dev and picked up your EMU source. I implemented v1.5 kexploit support and fixed a bug around not having the umd device defined at all.

Current SVN doesn't seem to want to work at all in Release mode, only Debug.
by Warren
Sun Nov 04, 2007 11:07 pm
Forum: spu-medialib
Topic: Installing the unstable but working Xv driver
Replies: 26
Views: 95765

Do not attempt to move the window only known to work with fullscreen off on..
Can you reword that sentence? I'm not sure what you're trying to say.
by Warren
Thu Nov 01, 2007 10:05 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 694837

Great post ralferoo! Thanks for the overview.
by Warren
Sun Oct 28, 2007 10:37 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 694837

Wow monumental work guys! I can't wait until this gets a little more polished.
by Warren
Sun Oct 07, 2007 9:02 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 694837

Re: funny push buffer disassembling

IronPeter wrote: My screen resolution is 1280 x 1024 ( 0x500 x 0x400 ).
Funny, hypervisor made 2 blits ( one 1024 x 1024 and one 256 x 1024 ), so parameters of hypervisor call are not "preformated for th GPU".
Got to love power of 2 sized textures.
by Warren
Wed Sep 26, 2007 8:18 am
Forum: PS3 Linux Development
Topic: An idea for graphics acceleration...
Replies: 11
Views: 8994

Why wouldn't you just hook such a computer directly to your TV? Using a PS3 in such a setup is utterly pointless. There are always people whining for things in any community, especially ones that involve video games and consoles. Our approach is to ask for information regarding certain features and ...
by Warren
Fri Sep 14, 2007 8:28 am
Forum: spu-medialib
Topic: Mpeg decoding
Replies: 30
Views: 98690

Protheus, a vo for mplayer does not currently exist, this is what wgarret is working on.
by Warren
Sat Sep 08, 2007 10:13 am
Forum: PS3 Development
Topic: mcload 1.0 released
Replies: 12
Views: 44195

Somehow I didn't find this until now, great work mc!

I'll definitively tinker with this a bit, maybe see if I can get Sixaxxis working over USB.
by Warren
Sat Sep 08, 2007 8:20 am
Forum: PS3 Development
Topic: Making an update or not?
Replies: 5
Views: 5166

Who knows. To be honest we don't even know if we're being blocked from accessing the RSX, we might just not have drivers for it.
by Warren
Fri Sep 07, 2007 7:36 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 246915

Got it ;)! I noticed that this only runs C++ code on the processor cores. I didn't find any type of graphics functions, which I didn't expect to find seeing that the new update stated that we can now run 'C++ code on the SPUs and PPUs'. Good to know, but I was wondering (if I'm allowed to ask), do ...
by Warren
Fri Sep 07, 2007 7:28 pm
Forum: PS3 Development
Topic: Making an update or not?
Replies: 5
Views: 5166

Hehe, ummm, errr yeah nVidia :)

In which case, maybe someday we'll be able to steal stuff from the Nouveau drivers but I still doubt that it will happen anytime soon.
by Warren
Fri Sep 07, 2007 8:40 am
Forum: PS3 Development
Topic: Making an update or not?
Replies: 5
Views: 5166

If you're just using your PS3 to code, you might as well leave it at 1.6 At this point I am unaware of anyone who is actively trying to write a RSX driver / reverse engineering the interface to it. And lets be honest, there aren't any opensource ATI drivers for linux (yet) so I doubt we'll have full...
by Warren
Mon Sep 03, 2007 9:39 pm
Forum: PS3 Development
Topic: Fastest way to test quadword equality on SPU?
Replies: 5
Views: 5635

Maybe something like this (untested) inline bool spu_all_eq(vector unsigned int a, vector unsigned int b) { return((spu_extract(spu_gather(spu_cmpeq(a, b)), 0) == 0xf)); } spu_extract e...
by Warren
Tue May 29, 2007 9:46 pm
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 60269

Hrm just though we could also wait for BSD to be ported to the PS3 and then use their subsystems :)

Anyone know if such a port is underway?
by Warren
Tue May 29, 2007 9:35 pm
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 60269

The hardest thing I see about us making our own OS layer is SPU access, should be able to figure that out from the linux kernel though. I think it's the most rational approach: pick up things from the kernel. However I am wondering if there is a license problem: IIRC the ps2dev env is under a MIT l...
by Warren
Tue May 29, 2007 7:00 am
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 60269

This is in no way a mean to bypass the hypervisor and hence will not allow full access to the RSX nor allow to use the RSX memory the same way as the XDR. This will only allow to load alternative OSes (anything other than linux that runs on PPC64) or even make a PS3 dedicated "Other" OS.....
by Warren
Mon May 28, 2007 11:46 am
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 60269

Any more progress on this?

I haven't had a chance yet but I think we should start organizing this into PS3SDK. Thoughts?

Any volunteers to write USB and Bluetooth drivers? :P
by Warren
Mon May 14, 2007 6:31 am
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 60269

Looks like it's about time to start PS3SDK then. I'm pretty busy for the next week but if no one takes a stab at it by the 21st I'll get on it.
by Warren
Fri Apr 20, 2007 8:22 pm
Forum: PS3 Development
Topic: OtherOS boot process...
Replies: 7
Views: 7439

It is possible to make your own otheros.bld file, take a look at how petitBoot does it.
by Warren
Wed Apr 18, 2007 3:33 pm
Forum: PS3 Linux Development
Topic: libFB now in SVN, working on libPad
Replies: 2
Views: 4056

libFB now in SVN, working on libPad

I introduced libFB into ps3ware SVN last night to facilitate basic FrameBuffer usage in programs, I know I was tired of pasting in FB init code into all of my sample programs. Comments welcome. I've also started work on a pad interface library and have mapped all of the buttons and axis. Now to figu...
by Warren
Wed Apr 18, 2007 3:28 pm
Forum: PS3 Linux Development
Topic: Hypervisor API
Replies: 23
Views: 20412

Your Hypervisor documentation efforts are greatly appreciated StrontiumDog! When we become accustomed to coding for the SPUs and decide we want to tackle getting rid of linux your efforts will be invaluable.

Keep up the great work!
by Warren
Wed Mar 14, 2007 9:44 am
Forum: PS3 Linux Development
Topic: Framebuffer hello world and performance measurement
Replies: 23
Views: 28127

I just downloaded and tried your program tweakoz but it seems to lock up right after it starts the 4th (#3) SPU unit. I'm running YDL with libspe2 installed.
by Warren
Thu Aug 31, 2006 1:29 pm
Forum: PSP Development
Topic: MP3 Buffered Playback
Replies: 10
Views: 7090

Try looking at the PSPMediaCenter source in the PSPWARE repository. It does this.
by Warren
Wed Aug 23, 2006 5:02 am
Forum: PSP Development
Topic: PSPSDK and binutils.patch
Replies: 6
Views: 5279

The ps2dev.org svn server randomly goes down for small periods of time. The best solution is to try back later