Search found 87 matches

by youresam
Sat Jul 28, 2007 4:15 pm
Forum: PSP Development
Topic: Galactic Breakout error - HELP
Replies: 2
Views: 989

This belong in Lua Player Discussion.
by youresam
Wed Jun 27, 2007 6:45 am
Forum: PSP Development
Topic: Completely turn off display. how to?
Replies: 15
Views: 4746

undefined reference to `sceDisplay_driver_9E3C6DC6'
by youresam
Tue Jun 26, 2007 4:20 pm
Forum: PSP Development
Topic: Completely turn off display. how to?
Replies: 15
Views: 4746

I am also having trouble using that function.
by youresam
Mon Mar 26, 2007 4:00 am
Forum: PSP Development
Topic: PSP OSK in 3.03OE
Replies: 3
Views: 1439

Ah, thank you TyRaNiD
by youresam
Sun Mar 25, 2007 10:37 am
Forum: PSP Development
Topic: PSP OSK in 3.03OE
Replies: 3
Views: 1439

Re: PSP OSK in 3.03OE

edit...double post?
by youresam
Sun Mar 25, 2007 10:35 am
Forum: PSP Development
Topic: PSP OSK in 3.03OE
Replies: 3
Views: 1439

PSP OSK in 3.03OE

I've read up on getting the PSPs builtin OSK to work, and on 3.03OE, as far as I know, the only way is to build it as a PRX and run it in 3.03 mode. I dont really mind this, but what I'm facing is what I believe a memory issue. memalign fails when trying to create a 128x128 image from graphics.c. Ho...
by youresam
Sat Mar 17, 2007 2:33 am
Forum: PSP Lua Player Development
Topic: Welcome to the PSP Lua Player development forum!
Replies: 3
Views: 6269

http://lua-users.org/wiki/TutorialDirectory

Best lua site in my opinion.
by youresam
Sat Mar 17, 2007 2:28 am
Forum: PSP Lua Player Development
Topic: Collision Detection: Noob
Replies: 3
Views: 4104

youresam.com
click tutorials then the link at the bottom
by youresam
Mon Mar 05, 2007 4:56 am
Forum: PSP Development
Topic: URGENT HELP - My PSP wount Start
Replies: 5
Views: 1751

Re: URGENT HELP - My PSP wount Start

mameed wrote: I Really must do this or i will die!!!!!!!!!!! my kid will kill me if it didn't work.
Attack back. Problem solved.
by youresam
Sat Feb 17, 2007 8:16 am
Forum: PSP Lua Player Development
Topic: Framework Project
Replies: 3
Views: 2105

I dont really want to help, but heres how you would move the file. Open the current file in "r" and the new file in "w", then do..
to:write(from:read(100))
until you reach the end of the file
by youresam
Thu Dec 28, 2006 12:00 pm
Forum: PSP Lua Player Development
Topic: Why did I wait so long to drop by?
Replies: 4
Views: 2643

I dont know what your talking about with blitAlphaImage (maybe it was part of the old luaplayer) I do recomend looking here http://lua-users.org/wiki/TutorialDirectory as it takes you through pretty much every lua function and concept. And I dont know why you would *ever* blit an image to itself htt...
by youresam
Mon Dec 25, 2006 10:22 am
Forum: PSP Lua Player Development
Topic: preview of a new Snake
Replies: 1
Views: 1564

Hey shine, you can use Gu.TRIANGLES to draw rotated images, so the image doesnt have to be a perfect circle. It (should) also speed things up a bit.
by youresam
Fri Dec 22, 2006 12:08 pm
Forum: PSP Lua Player Development
Topic: USB question!
Replies: 1
Views: 1386

u32 usbstate; ... static int lua_usbCableConnected(lua_State *L) { if (lua_gettop(L) != 0) return luaL_error(L, "wrong number of arguments"); usbstate = sceUsbGetState(); lua_pushboolean(L, (usbstate & PSP_USB_CABLE_CONNECTED)); return 1; } ... {"usbCableConnected", lua_usbCa...
by youresam
Sun Aug 06, 2006 2:33 pm
Forum: PSP Lua Player Development
Topic: music
Replies: 2
Views: 1539

I believe it does have its own thread.
Note that when you call Music.playFile, it doesnt wait until the music stops.
by youresam
Sun Jun 25, 2006 12:56 am
Forum: PSP Lua Player Development
Topic: Problems compiling LUAPLAYER
Replies: 7
Views: 4754

SIO.CPP is not in the LUAplayer Source files. Which means they have to be the SDK especially if it is useing the SCE function name type's. The fact that I never hinted at a version compatibility is because, I dont often touch the SDK to compile my own versions of LUAPlayer since it already comes in...
by youresam
Sat Jun 24, 2006 3:56 am
Forum: PSP Lua Player Development
Topic: Problems compiling LUAPLAYER
Replies: 7
Views: 4754

romero126 wrote:install the PSPSDK
...idiot...

Anyway,
The reason that is happening is because your trying to compile a version between .12 and .16, as these are not compilable by the recent SDK. I have made a compilable version of .16, if you want, I can give you a link.
by youresam
Thu Jun 08, 2006 7:41 am
Forum: PSP Lua Player Development
Topic: Problem with Print()
Replies: 11
Views: 2699

print() hasnt worked since the release of .18alpha
by youresam
Sun May 28, 2006 3:13 am
Forum: PSP Lua Player Development
Topic: Luamines is here! -- UPDATED 0.03 AVAILABLE NOW!
Replies: 8
Views: 5633

AWESOME
by youresam
Sun May 28, 2006 3:12 am
Forum: PSP Lua Player Development
Topic: Help with compiling Lua Player 0.16
Replies: 3
Views: 1389

Just so you know, once you 'compile' it, you can open the eboot in notepad and your code, comments and all, is in the middle.
by youresam
Mon May 22, 2006 11:21 am
Forum: PSP Lua Player Development
Topic: Image rendering
Replies: 20
Views: 4794

I have heard that LuaPlayer can load 1000x1000 jpgs, but I havent tried it out. I was helping someone out with code today, and the same thing happened. For some reason, a 480x272 image takes up exactly 1mb RAM. Now, with Lowser, Lua has only 16mb to use. As for how to remove images, you should. thei...
by youresam
Sat May 06, 2006 1:43 pm
Forum: PSP Lua Player Development
Topic: Irda Help
Replies: 3
Views: 1785

You cant have a space between "irda signal", make it "irda_signal"
by youresam
Sun Apr 02, 2006 9:32 am
Forum: PSP Lua Player Development
Topic: mp3?
Replies: 14
Views: 3546

matriculated wrote:I wonder if Ahman IRShell's mp3 prx can be used with the new external library support.
Can you even get .18 alpha running?

I get an error...
by youresam
Tue Mar 21, 2006 1:19 pm
Forum: PSP Development
Topic: CPU usage function
Replies: 5
Views: 1705

Ok, thanks!
by youresam
Tue Mar 21, 2006 7:13 am
Forum: PSP Development
Topic: CPU usage function
Replies: 5
Views: 1705

Well, I hear people sometimes say "It uses 20% CPU!", or a good example, that "fake hardscroll" that uses 1% CPU. How do they know how much CPU they are using?
by youresam
Mon Mar 20, 2006 12:36 pm
Forum: PSP Development
Topic: CPU usage function
Replies: 5
Views: 1705

CPU usage function

Does anyone know what the function is to check the CPU usage?

Thanks
by youresam
Thu Mar 16, 2006 1:46 am
Forum: PSP Lua Player Development
Topic: copy an area of the screen or image?
Replies: 1
Views: 841

Hmm.... Here, its a bit tricky. -Make a new, blank image the size you want to save -Then, blit the image that you want at negative coordinates... Example: Image is 480x272, you want 50x50 starting at 10x10: (largeimage is the source image) someimage = Image.createEmpty(50,50) someimage:blit(-10, -10...
by youresam
Sat Mar 04, 2006 11:25 am
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 9020

liquidjin wrote:One last question, how do I precompile my scripts and make them a .LC?
Open the file in notepad or wordpad for a suprise!

(You cannot compile lua files to work on the psp--yet)
by youresam
Tue Feb 28, 2006 10:30 am
Forum: PSP Lua Player Development
Topic: File/Folder names in UPPERCASE?
Replies: 4
Views: 1259

When the file is all lowercase, it will appear uppercase.
by youresam
Fri Feb 24, 2006 7:25 am
Forum: PSP Lua Player Development
Topic: Release: netlib
Replies: 0
Views: 1137

Release: netlib

Hey everyone, Ive created a program that will make making online games as simple as reading strings. You use an id for your program, for example if I make a game, the id could be "samsgame". So an example code would be netsend("samsgame","sam is at level 1","r"...
by youresam
Tue Feb 21, 2006 9:27 am
Forum: PSP Lua Player Development
Topic: error: (a nil value)
Replies: 6
Views: 1573

-ignore this post-