Search found 182 matches

by danzel
Thu Mar 22, 2007 5:02 pm
Forum: General Discussion
Topic: SPAM issues
Replies: 8
Views: 6877

While you are at it, set up kitten auth for registrations:
http://www.artsoft.org/phpbb_ka/download.html

I use it on a site that had spam problems, works miracles.
You could use some console pictures for the auth ;-)
by danzel
Tue Mar 13, 2007 6:14 pm
Forum: PSP Development
Topic: generic PSP IR Keyboard library now in SVN
Replies: 38
Views: 25716

It would be better to have a standard, then other apps using it don't need to duplicate files around the place.
by danzel
Tue Mar 13, 2007 5:02 pm
Forum: PSP Development
Topic: generic PSP IR Keyboard library now in SVN
Replies: 38
Views: 25716

I'm looking at integrating this into an app. How do you set the files up on your memory stick? It looks like it should be as follows: ms0&#58;/seplugins/pspirkeyb.ini ms0&#58;/seplugins/keymap/default.ini ms0&#58;/seplugins/keymap/azert-include.ini <repeat for other keymaps> Just asking ...
by danzel
Mon Mar 12, 2007 6:36 am
Forum: PSP Development
Topic: Using lighting and colours with pspgl
Replies: 8
Views: 4609

Or fix PSPGL :)

On another note:
Are you in New Zealand GlennNZ?
I'm in Hamilton myself :)
by danzel
Thu Mar 08, 2007 5:26 am
Forum: PSP Development
Topic: [PSPSDK] I can't compile with SDL
Replies: 2
Views: 1542

To compile SDL programs for PSP you need to install the psp version of SDL: You need to get the packages from the ps2dev svn, then read the README.PSP contained in each to see how to install it. The packages you will need (Based on your makefile) in the order you should install them are: zlib, libpn...
by danzel
Fri Feb 23, 2007 5:52 am
Forum: PSP Development
Topic: custom bios
Replies: 10
Views: 4829

Someone should make thorough documentation of how the PSP bootstraps.
*HINT*HINT* adrahil :P lol.
by danzel
Sun Dec 24, 2006 4:59 pm
Forum: PSP Development
Topic: Compiling PSPSDK on PS3 Linux and creating PSP and PS3 games
Replies: 10
Views: 7280

IIRC adrahil has the pspsdk set up on a PS2 ;-)
by danzel
Sat Dec 23, 2006 4:39 pm
Forum: PSP Development
Topic: Problems installing SDL and other libs
Replies: 2
Views: 1444

What do you mean it doesn't work?
What sort of doesn't work?

It doesn't install?
It does install and you can't link with it?

What error messages are you getting and when?
by danzel
Mon Oct 02, 2006 6:18 pm
Forum: PSP Development
Topic: [RESOLVED] Patching NIDS in Devhook
Replies: 10
Views: 5868

What was the problem and fix then? Other people might like to know :)))
by danzel
Fri Sep 22, 2006 5:49 am
Forum: PSP Development
Topic: C++ Noob needs help with classes
Replies: 6
Views: 1868

You need a semicolon ; at the end of your class definition:

class MainMenuItem
{
public:
MainMenuItem(char pLabel, Image* pIcon)
{
label = pLabel;
icon = pIcon;
};

private:
mage* icon;
char label[16];
int x, y;
int textoffsetTop, textoffsetLeft;

};
^There
HTH. :)
by danzel
Thu Sep 21, 2006 2:11 pm
Forum: PSP Development
Topic: std::vector?!
Replies: 9
Views: 3383

Is "PlayerBlocks" declared somewhere?
A class or struct?
by danzel
Tue Sep 19, 2006 11:02 pm
Forum: General Discussion
Topic: PSP for DJs
Replies: 32
Views: 24467

Always good to have more support :)

Don't put it too high up on the priorities though, I'd prefer another release with the other bits :)
by danzel
Wed Sep 13, 2006 7:14 pm
Forum: General Discussion
Topic: PSP for DJs
Replies: 32
Views: 24467

Either way would be fine, perhaps keep pitch and have a button to reset to 0?
Can't think of any more features really :)

Small bug:
Some tracks (maybe id3v2 or id3v1?) don't get their tags read on the file select screen, and when you are playing then they have names like: g^^
by danzel
Mon Sep 11, 2006 4:29 pm
Forum: General Discussion
Topic: PSP for DJs
Replies: 32
Views: 24467

^^ Truth! This is quite an awesome app! Just a few minor issues I've came accross: It is currently difficult to adjust the position of the cue point once it is placed. You can fix it up immediately after placing it as you are in a paused state, but if you then hit play and return to the cue point yo...
by danzel
Thu Sep 07, 2006 10:57 am
Forum: PSP Development
Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
Replies: 60
Views: 116352

Good work :)

wlanfirm_magpie.prx hhhmmm....
Maybe a new revision psp will be coming with a different wifi chipset, I can't find anything about a magpie wifi chipset on google however.
by danzel
Wed Sep 06, 2006 8:41 pm
Forum: PSP Development
Topic: Error, could not fixup imports, stubs out of order.
Replies: 2
Views: 1501

It means your LIBS= line is out of order.
Not sure what the correct line would be for you, try fiddle them around.
Move rtc further left and pspsdk to the far right maybe?
by danzel
Tue Sep 05, 2006 11:07 am
Forum: PSP Development
Topic: PSPLINK issues
Replies: 2
Views: 1230

Sounds like usbhostfs can't open the server port, run it with --help to see the command line to change what ports to listen on and then try run it with a different one. You will also need to add a command line argument to pcterm to get it to connect to the new port, ./pcterm --help to find that out ...
by danzel
Tue Sep 05, 2006 11:01 am
Forum: General Discussion
Topic: PSP for DJs
Replies: 32
Views: 24467

I LOVE YOU!!!
lol.

DJ here too, would be quite nice to throw a few tunes off the psp, will sit nicely along side the CDJ and the technics :)~~

If you need any help or testing, hit me up!

Danzel.
by danzel
Thu Aug 31, 2006 7:03 am
Forum: PSP Development
Topic: PSPGL broken glDeleteTextures patch
Replies: 1
Views: 2168

PSPGL broken glDeleteTextures patch

Thanks to siberianstar over in http://forums.ps2dev.org/viewtopic.php?t=6569 This is just a patch for his change :) --- pspgl/glDeleteTextures.c 2006-06-05 17&#58;53&#58;11.000000000 +1200 +++ pspglfix/glDeleteTextures.c 2006-08-31 09&#58;08&#58;03.000000000 +1200 @@ -16,7 +16,7 @@ i...
by danzel
Wed Aug 30, 2006 5:41 pm
Forum: PSP Development
Topic: What's better, triangulated mesh or quad mesh?
Replies: 6
Views: 1751

I've been working with some 2d rendering code recently.
Rendering my sprites using a triangle strip gets 30fps, while rendering my sprites using two triangles each only gets 20fps, so yeah there is some speed difference between em. probably won't be as big as this though.
by danzel
Wed Aug 23, 2006 11:43 am
Forum: PSP Development
Topic: SDL Initialization / Issues
Replies: 5
Views: 2176

Not really sure on what flags to pass through, In AFKIM I'm passing 0.

Based on the readme I don't think passing SDL_HWSURFACE will do anything
Video - yes, single 32-bit ABGR framebuffer surface only; SDL will
emulate other formats as necessary. No HW accel. No 3D.
by danzel
Wed Aug 23, 2006 6:44 am
Forum: PSP Development
Topic: SDL Initialization / Issues
Replies: 5
Views: 2176

Go to 16 bit color to get a big speed increase:

screen = SDL_SetVideoMode(480, 272, 16,SDL_SWSURFACE|SDL_NOFRAME);
by danzel
Tue Aug 22, 2006 7:56 am
Forum: PSP Development
Topic: Usermode WiFi with devhook (with WPA enabled :D)
Replies: 16
Views: 6102

What about the bug in 2.5/2.6 that allowed us to get kernel access for downgrading?

Not sure if anyone has tryed it on 2.7/2.71 yet, it was discovered after they were released so it may still be around.
by danzel
Thu Aug 10, 2006 2:38 pm
Forum: PSP Development
Topic: Easy Installation of Libraries
Replies: 6
Views: 4545

Every library I've used from the pspsdk svn has a README.PSP file included.
Read it ;)
by danzel
Thu Aug 10, 2006 7:15 am
Forum: PSP Development
Topic: interfacing with GPS through serial port
Replies: 36
Views: 28042

Disable depth testing. (Line 81/82 in the sample.) // sceGuDepthFunc&#40; GU_GEQUAL &#41;; // sceGuEnable&#40; GU_DEPTH_TEST &#41;; I ran into the same thing with my pspgl 2d stuff, worked on pc but on psp that screwed it up. Think I'll have to build myself a GPS, after running that ...
by danzel
Wed Aug 09, 2006 7:44 pm
Forum: PSP Development
Topic: Very wierd program behaviour - Compiler bugs?
Replies: 9
Views: 4381

Me 2! I had a function that read from a file character by character and did some pointer arithmetic to put it in a char* and it had a complete stop somewhere in there with no exceptions, when I added some debug printfs it started working. In the end I made it use indexing instead of pointer arithmet...
by danzel
Tue Aug 08, 2006 9:35 am
Forum: PSP Development
Topic: get files and subfolders in a directory [resolved]
Replies: 12
Views: 5479

That sample should have "ok<=0" instead of "ok<0". Giving you: SceIoDirent dir; int dfd, ok; char path&#91;&#93;="folder"; dfd = sceIoDopen&#40;path&#41;; if &#40;dfd>=0&#41; &#123; for &#40;;;&#41; &#123; memset&#40;&dir,...
by danzel
Thu Jul 27, 2006 10:14 pm
Forum: PSP Development
Topic: [RESOLVED] Who can explain how to load functions by NID ?
Replies: 20
Views: 5230

http://pspdev.ofcode.com/api2.0/index.php is another useful resource for this sort of thing.
by danzel
Sat Jul 22, 2006 10:30 pm
Forum: PSP Development
Topic: Wifi in a kernel PRX
Replies: 3
Views: 1807

Well I got it to go, thanks for the warning moonlight, haven't ran into anything yet though, although I haven't done much! All I've done is just implemented 'snprintf' in my code. And by implement, I mean hack together using the smallest amount of code. ;) The included example now loads up a UDP soc...
by danzel
Thu Jul 20, 2006 11:33 pm
Forum: PSP Development
Topic: Wifi in a kernel PRX
Replies: 3
Views: 1807

Wifi in a kernel PRX

I'm having a go at making a kernel prx, build settings as follows: PSP_MODULE_INFO("test",0x1000,1,1); Makefile: USE_KERNEL_LIBC = 1 USE_KERNEL_LIBS = 1 I'm trying to get wifi to work in this prx, but when I call pspSdkInetInit() I get the return value 8002013A, which according to a quick ...