Search found 182 matches
- Fri Oct 26, 2007 6:20 am
- Forum: PSP Development
- Topic: SDL_mixer does not compile under ubuntu
- Replies: 17
- Views: 4701
- Mon Oct 22, 2007 6:35 pm
- Forum: PSP Development
- Topic: How to keep the PSP LCD screen power on?
- Replies: 3
- Views: 1494
In the SDK there is:
You could check out what that does and do the same probably.
Code: Select all
/**
* Generate a power tick, preventing unit from
* powering off and turning off display.
*
* @param unknown - pass 0
*/
int scePowerTick(int unknown);
- Mon Oct 08, 2007 8:22 am
- Forum: PSP Development
- Topic: physfs + squirrel libraries
- Replies: 5
- Views: 3629
- Sat Oct 06, 2007 1:25 pm
- Forum: PSP Development
- Topic: Resolver under 3.xx
- Replies: 13
- Views: 4043
Wow you are right, thats a weird one.Jim wrote: What are you guys talking about?are the same. Taking the address of an array returns a pointer to its first element. It's not the source of the OP's problem.Code: Select all
char array[5]; char *b; b = &array; b = array;
- Fri Oct 05, 2007 9:42 pm
- Forum: PSP Development
- Topic: Resolver under 3.xx
- Replies: 13
- Views: 4043
- Wed Oct 03, 2007 6:23 pm
- Forum: PSP Development
- Topic: PSPGL errors?
- Replies: 8
- Views: 2850
- Fri Sep 14, 2007 10:09 am
- Forum: PSP Development
- Topic: Need to write something: Freetype? .C? ttf? sdl? Raw? O_o
- Replies: 5
- Views: 3444
A simple way I have used is to have a font sprite, I'm using a 128x128 sprite. Fill it with characters as shown here: http://localhost.geek.nz/crap/font.png (black background is just for effect, first line is just to check alignment, yes I'm wasting alot of the sprite) Then you can easily blit the r...
- Mon Sep 10, 2007 6:34 am
- Forum: PSP Development
- Topic: Update and render large number of triangles
- Replies: 40
- Views: 15363
- Thu Sep 06, 2007 7:02 am
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 70570
- Tue Aug 28, 2007 11:41 am
- Forum: PSP Development
- Topic: Memory leak
- Replies: 7
- Views: 2374
- Thu Aug 23, 2007 7:11 am
- Forum: PSP Development
- Topic: SDL Library question
- Replies: 1
- Views: 1149
- Tue Aug 21, 2007 1:46 pm
- Forum: PSP Development
- Topic: Heap corruption
- Replies: 6
- Views: 2384
- Sun Aug 19, 2007 12:29 am
- Forum: PSP Development
- Topic: Suicide Barbie demo [Final version]
- Replies: 16
- Views: 10574
- Wed Aug 08, 2007 3:01 pm
- Forum: PSP Development
- Topic: Iterate all files from a directory?
- Replies: 2
- Views: 1304
- Thu Aug 02, 2007 4:29 pm
- Forum: PSP Development
- Topic: Serious problems with SDL + PSPGL
- Replies: 4
- Views: 1790
- Wed Aug 01, 2007 8:30 pm
- Forum: PSP Development
- Topic: Serious problems with SDL + PSPGL
- Replies: 4
- Views: 1790
A full r1995 toolchain doesn't work either :'( (I'm fairly confident I have a full r1995 toolchain) The other change I can think of between working and not working is that I've moved my PSP from 1.50 to OE firmware. Running the code in GAME150 doesn't seem to make it work any different than running ...
- Wed Aug 01, 2007 7:45 pm
- Forum: PSP Development
- Topic: Serious problems with SDL + PSPGL
- Replies: 4
- Views: 1790
Building the toolchain takes so long zzzz.... (Building now) One thing I've noticed is that the texture coord calls (glTexCoord2f) are being ignored, no matter what you set them to the same thing is rendered (even if you remove them). The only difference is what parts of it are rendered, if you make...
- Wed Aug 01, 2007 9:28 am
- Forum: PSP Development
- Topic: Serious problems with SDL + PSPGL
- Replies: 4
- Views: 1790
Serious problems with SDL + PSPGL
I have a codebase using SDL and PSPGL that previously worked on psp (around revision 1995 I would of last tested it). I've since then updated my psptoolchain to the latest, with the latest libraries. Since updating, SDL+PSPGL does not behave anywhere near as expected. Example Image: (Left = PC. Righ...
- Tue Jul 10, 2007 11:26 am
- Forum: General Discussion
- Topic: Release: Ozone for PSP
- Replies: 3
- Views: 6460
- Tue Jul 03, 2007 10:49 pm
- Forum: PSP Development
- Topic: strange problem with vector declaration
- Replies: 4
- Views: 1937
- Thu Jun 21, 2007 12:40 pm
- Forum: PSP Development
- Topic: Using a sprite for rendertarget ?
- Replies: 23
- Views: 109836
- Tue Jun 19, 2007 9:50 am
- Forum: PSP Development
- Topic: Using a sprite for rendertarget ?
- Replies: 23
- Views: 109836
- Fri May 18, 2007 6:26 am
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode atrac3 and atrac3plus
- Replies: 11
- Views: 6238
- Mon Apr 16, 2007 7:57 pm
- Forum: PSP Development
- Topic: Danzeff keyboard on sio sample
- Replies: 12
- Views: 4635
- Thu Apr 12, 2007 8:53 am
- Forum: PSP Development
- Topic: Breakpoint Seminar Videos
- Replies: 9
- Views: 3476
- Thu Apr 12, 2007 7:11 am
- Forum: PSP Development
- Topic: Breakpoint Seminar Videos
- Replies: 9
- Views: 3476
Grabbed part1 for a listen while I'm working >_> Anyway, it doesn't want to play :-( I've tryed the latest vlc, even installed xvid and tryed to open it up in virtual dub but it is giving errors about the AVI index being corrupt or damaged. Anyone managed to get it to successfully play yet? And if s...
- Wed Apr 11, 2007 9:05 am
- Forum: PSP Development
- Topic: Danzeff keyboard on sio sample
- Replies: 12
- Views: 4635
- Mon Apr 09, 2007 5:40 pm
- Forum: PSP Development
- Topic: Danzeff keyboard on sio sample
- Replies: 12
- Views: 4635
- Sun Apr 08, 2007 5:49 pm
- Forum: PSP Development
- Topic: Danzeff keyboard on sio sample
- Replies: 12
- Views: 4635
- Thu Apr 05, 2007 8:19 pm
- Forum: PSP Development
- Topic: psplink patch + another psplink bug / interesting find
- Replies: 0
- Views: 971
psplink patch + another psplink bug / interesting find
Firstly, hexdump has a bug, the mask param is read from the wrong place, heres the patch: Index: psplink/shell.c Index: psplink/shell.c =================================================================== --- psplink/shell.c (revision 2211) +++ psplink/shell.c (...