Search found 56 matches

by Bob535
Sun Nov 27, 2005 10:39 am
Forum: PSP Development
Topic: PDF Files - Any Suggestions
Replies: 10
Views: 7201

Version 0.6
are you opening extremely high memory/graphic files?
Im using the Dungeon and Dragons Players Manual 3.5e
Also, does the same on the Monster Manual and the Dungeon Masters guide.
by Bob535
Sat Nov 26, 2005 4:34 am
Forum: PSP Development
Topic: PDF Files - Any Suggestions
Replies: 10
Views: 7201

PDF Files - Any Suggestions

I saw bookr but it always crashes after 4-5 pages, are there any other PDF programs that will not crash when attempting to read 50MB+ pdf files. ( I assume this would require the program to load and unload each page )
by Bob535
Sat Nov 26, 2005 4:32 am
Forum: PSP Lua Player Development
Topic: D&D Dice Roller
Replies: 6
Views: 5248

I will post the first version tonight, then I will make it flashy with fonts and graphics and stuff later. Currently -- Lets you select between 0-10 dice of each type at one time, only generating for the dice you select. d4, d6, d8, d10, d12, d100 included -- Displays the results on the screen until...
by Bob535
Fri Nov 25, 2005 11:33 am
Forum: PSP Lua Player Development
Topic: D&D Dice Roller
Replies: 6
Views: 5248

much more simple than mine, I will release mine tommorow still, it gives a few more options than yours does at the moment. I like how you did a background and font though. Looks a lot more professional than mine, which is just text ( basic font ) on a white background.
by Bob535
Fri Nov 25, 2005 2:45 am
Forum: PSP Lua Player Development
Topic: D&D Character Creation Program
Replies: 10
Views: 8444

Im just finishing up a dice roller right now, up to 10d of each type d4 through d100 at any one time. I will post it when it is complete ( probably tommorow )
by Bob535
Thu Nov 24, 2005 4:56 pm
Forum: PSP Lua Player Development
Topic: WinCompile
Replies: 5
Views: 2714

Is it just me or is it not updated to .13, the image:clear(colour) function does not seem to be implemented.
by Bob535
Thu Nov 24, 2005 3:19 am
Forum: PSP Lua Player Development
Topic: WinCompile
Replies: 5
Views: 2714

Hmmm, why did I not notice that before...
by Bob535
Tue Nov 22, 2005 4:39 am
Forum: PSP Lua Player Development
Topic: WinCompile
Replies: 5
Views: 2714

WinCompile

Someone Compiled and Uploaded the WIN player in an EXE form. Since i am not so linux savvy. Could someone do this for the 0.13 release aswell?

Thanks.
by Bob535
Sun Nov 20, 2005 4:38 am
Forum: PSP Lua Player Development
Topic: Apollo text editor
Replies: 10
Views: 5087

mkay

Since I have received no response, and it looks like soban has abondoned this project I will be taking it over. I have already cleaned up the code and added a little bit of a delay( so doublekeypresses dont happen ) which have improved it slightly. I will next be working on figuring out what code wo...
by Bob535
Fri Nov 11, 2005 5:06 am
Forum: PSP Lua Player Development
Topic: Reading a text file
Replies: 8
Views: 3217

does it need to come from a text file?
you can always just store the array in a .lua file and then call that file.
by Bob535
Thu Nov 10, 2005 6:43 am
Forum: PSP Lua Player Development
Topic: PSPicross 0.2 Released!
Replies: 3
Views: 2448

yay haggar
by Bob535
Thu Nov 10, 2005 2:49 am
Forum: PSP Lua Player Development
Topic: Apollo text editor
Replies: 10
Views: 5087

Soban are you planning on continuing development of this project?
If not, can I have permission to take it over?
by Bob535
Thu Nov 10, 2005 2:13 am
Forum: PSP Lua Player Development
Topic: Announce: LuaPlayer windows 0.12 build
Replies: 13
Views: 5295

psplua.com would probably host it.
by Bob535
Wed Nov 09, 2005 5:06 pm
Forum: PSP Lua Player Development
Topic: Announce: LuaPlayer windows 0.12 build
Replies: 13
Views: 5295

and something us normals that dont like compiling stuff can use?
by Bob535
Tue Nov 08, 2005 5:41 am
Forum: PSP Lua Player Development
Topic: String to Code
Replies: 6
Views: 2840

You could use it to return code from a function, although there are ways around this of course. One use may be for if you are inputing code via a text editor to be run by the program.
by Bob535
Tue Nov 08, 2005 1:40 am
Forum: PSP Lua Player Development
Topic: Virtual QWERTY keyboard for LUA
Replies: 11
Views: 8494

The one he has posted works fine, if it is giving you an error when you try to load it do this.

Deactive USB, unplug usb cable
restart your psp, load lua player and try now.
by Bob535
Mon Nov 07, 2005 3:54 am
Forum: PSP Lua Player Development
Topic: StandAlone Lua Programs
Replies: 3
Views: 2698

StandAlone Lua Programs

I know there has to be a way to do this since I have seen it done, I am just not sure how. I would like to be able to have my program just be a selection in the game menu of my memstick. I assume to do this you just use the lua player code directed to initially load your file instead of lowser? Anyo...
by Bob535
Mon Nov 07, 2005 3:45 am
Forum: PSP Lua Player Development
Topic: Virtual QWERTY keyboard for LUA
Replies: 11
Views: 8494

Love the project, it needs open, save, save as functions to be really worth using though.

Take a look at the Apollo text editior by Soban.
It has those functions but is not nearly as easy to use as your editor.

http://forums.ps2dev.org/viewtopic.php? ... ght=apollo
by Bob535
Sun Nov 06, 2005 5:20 am
Forum: PSP Lua Player Development
Topic: screen:clear() bug in .12?
Replies: 3
Views: 1804

Hmmm, would someone let shine know so we can get this fixed in the next release? It does show in the Lua Functions that it should work just using screen:clear(color)
by Bob535
Sun Nov 06, 2005 5:16 am
Forum: PSP Lua Player Development
Topic: F.A.C.T. - Yet another text input method (joystick based)
Replies: 12
Views: 7322

Do you have, open, save and save as functions yet?
by Bob535
Sat Nov 05, 2005 9:49 am
Forum: PSP Lua Player Development
Topic: Apollo text editor
Replies: 10
Views: 5087

Okay, this isnt working, I cant figure out the logic behind some of your code, Ima stick with playing with the colour settings because everything I try to do somehow breaks the rest of the code. Looking forward to seeing this updated. Features I would like to see, Single Tap of the L key to bring up...
by Bob535
Sat Nov 05, 2005 8:13 am
Forum: PSP Lua Player Development
Topic: Apollo text editor
Replies: 10
Views: 5087

and now it works, although not great, Ima tweak the code a bit and post what I do. Your code is a mess btw. But an appreciated mess none the less First thing changed, in config, changed text colours to white and background to black as the menus would not display the black text on a black background....
by Bob535
Sat Nov 05, 2005 3:32 am
Forum: PSP Lua Player Development
Topic: transparent photo
Replies: 7
Views: 2839

yay for net translations, fucking up english since before I was born.
by Bob535
Fri Nov 04, 2005 7:21 am
Forum: PSP Lua Player Development
Topic: Wifi and Lua Player
Replies: 6
Views: 2995

if apple == eaten
appleseaten = appleseaten + 1
end

or something liket that.
by Bob535
Fri Nov 04, 2005 7:19 am
Forum: PSP Lua Player Development
Topic: transparent photo
Replies: 7
Views: 2839

ummmm... how about you just put it in photoshop and do it yourself
by Bob535
Fri Nov 04, 2005 7:00 am
Forum: PSP Lua Player Development
Topic: Apollo text editor
Replies: 10
Views: 5087

not working

I am getting

error: cannot read index.lua:
Error: No scripte file found.

Press start to restart


Any ideas why?