Version 0.6
are you opening extremely high memory/graphic files?
Im using the Dungeon and Dragons Players Manual 3.5e
Also, does the same on the Monster Manual and the Dungeon Masters guide.
Search found 56 matches
- Sun Nov 27, 2005 10:39 am
- Forum: PSP Development
- Topic: PDF Files - Any Suggestions
- Replies: 10
- Views: 7201
- Sat Nov 26, 2005 4:34 am
- Forum: PSP Development
- Topic: PDF Files - Any Suggestions
- Replies: 10
- Views: 7201
PDF Files - Any Suggestions
I saw bookr but it always crashes after 4-5 pages, are there any other PDF programs that will not crash when attempting to read 50MB+ pdf files. ( I assume this would require the program to load and unload each page )
- Sat Nov 26, 2005 4:32 am
- Forum: PSP Lua Player Development
- Topic: D&D Dice Roller
- Replies: 6
- Views: 5248
I will post the first version tonight, then I will make it flashy with fonts and graphics and stuff later. Currently -- Lets you select between 0-10 dice of each type at one time, only generating for the dice you select. d4, d6, d8, d10, d12, d100 included -- Displays the results on the screen until...
- Fri Nov 25, 2005 11:33 am
- Forum: PSP Lua Player Development
- Topic: D&D Dice Roller
- Replies: 6
- Views: 5248
- Fri Nov 25, 2005 2:45 am
- Forum: PSP Lua Player Development
- Topic: D&D Character Creation Program
- Replies: 10
- Views: 8444
- Thu Nov 24, 2005 4:56 pm
- Forum: PSP Lua Player Development
- Topic: WinCompile
- Replies: 5
- Views: 2714
- Thu Nov 24, 2005 3:19 am
- Forum: PSP Lua Player Development
- Topic: WinCompile
- Replies: 5
- Views: 2714
- Tue Nov 22, 2005 4:39 am
- Forum: PSP Lua Player Development
- Topic: WinCompile
- Replies: 5
- Views: 2714
WinCompile
Someone Compiled and Uploaded the WIN player in an EXE form. Since i am not so linux savvy. Could someone do this for the 0.13 release aswell?
Thanks.
Thanks.
- Sun Nov 20, 2005 4:38 am
- Forum: PSP Lua Player Development
- Topic: Apollo text editor
- Replies: 10
- Views: 5087
mkay
Since I have received no response, and it looks like soban has abondoned this project I will be taking it over. I have already cleaned up the code and added a little bit of a delay( so doublekeypresses dont happen ) which have improved it slightly. I will next be working on figuring out what code wo...
- Fri Nov 11, 2005 5:06 am
- Forum: PSP Lua Player Development
- Topic: Reading a text file
- Replies: 8
- Views: 3217
- Thu Nov 10, 2005 6:43 am
- Forum: PSP Lua Player Development
- Topic: PSPicross 0.2 Released!
- Replies: 3
- Views: 2448
- Thu Nov 10, 2005 2:49 am
- Forum: PSP Lua Player Development
- Topic: Apollo text editor
- Replies: 10
- Views: 5087
- Thu Nov 10, 2005 2:13 am
- Forum: PSP Lua Player Development
- Topic: Announce: LuaPlayer windows 0.12 build
- Replies: 13
- Views: 5295
- Wed Nov 09, 2005 5:06 pm
- Forum: PSP Lua Player Development
- Topic: Announce: LuaPlayer windows 0.12 build
- Replies: 13
- Views: 5295
- Tue Nov 08, 2005 5:41 am
- Forum: PSP Lua Player Development
- Topic: String to Code
- Replies: 6
- Views: 2840
- Tue Nov 08, 2005 1:40 am
- Forum: PSP Lua Player Development
- Topic: Virtual QWERTY keyboard for LUA
- Replies: 11
- Views: 8494
- Mon Nov 07, 2005 3:54 am
- Forum: PSP Lua Player Development
- Topic: StandAlone Lua Programs
- Replies: 3
- Views: 2698
StandAlone Lua Programs
I know there has to be a way to do this since I have seen it done, I am just not sure how. I would like to be able to have my program just be a selection in the game menu of my memstick. I assume to do this you just use the lua player code directed to initially load your file instead of lowser? Anyo...
- Mon Nov 07, 2005 3:45 am
- Forum: PSP Lua Player Development
- Topic: Virtual QWERTY keyboard for LUA
- Replies: 11
- Views: 8494
Love the project, it needs open, save, save as functions to be really worth using though.
Take a look at the Apollo text editior by Soban.
It has those functions but is not nearly as easy to use as your editor.
http://forums.ps2dev.org/viewtopic.php? ... ght=apollo
Take a look at the Apollo text editior by Soban.
It has those functions but is not nearly as easy to use as your editor.
http://forums.ps2dev.org/viewtopic.php? ... ght=apollo
- Sun Nov 06, 2005 5:20 am
- Forum: PSP Lua Player Development
- Topic: screen:clear() bug in .12?
- Replies: 3
- Views: 1804
- Sun Nov 06, 2005 5:16 am
- Forum: PSP Lua Player Development
- Topic: F.A.C.T. - Yet another text input method (joystick based)
- Replies: 12
- Views: 7322
- Sat Nov 05, 2005 9:49 am
- Forum: PSP Lua Player Development
- Topic: Apollo text editor
- Replies: 10
- Views: 5087
Okay, this isnt working, I cant figure out the logic behind some of your code, Ima stick with playing with the colour settings because everything I try to do somehow breaks the rest of the code. Looking forward to seeing this updated. Features I would like to see, Single Tap of the L key to bring up...
- Sat Nov 05, 2005 8:13 am
- Forum: PSP Lua Player Development
- Topic: Apollo text editor
- Replies: 10
- Views: 5087
and now it works, although not great, Ima tweak the code a bit and post what I do. Your code is a mess btw. But an appreciated mess none the less First thing changed, in config, changed text colours to white and background to black as the menus would not display the black text on a black background....
- Sat Nov 05, 2005 3:32 am
- Forum: PSP Lua Player Development
- Topic: transparent photo
- Replies: 7
- Views: 2839
- Fri Nov 04, 2005 7:21 am
- Forum: PSP Lua Player Development
- Topic: Wifi and Lua Player
- Replies: 6
- Views: 2995
- Fri Nov 04, 2005 7:19 am
- Forum: PSP Lua Player Development
- Topic: transparent photo
- Replies: 7
- Views: 2839
- Fri Nov 04, 2005 7:00 am
- Forum: PSP Lua Player Development
- Topic: Apollo text editor
- Replies: 10
- Views: 5087
not working
I am getting
error: cannot read index.lua:
Error: No scripte file found.
Press start to restart
Any ideas why?
error: cannot read index.lua:
Error: No scripte file found.
Press start to restart
Any ideas why?