Search found 25 matches

by Duo
Fri Jun 16, 2006 5:04 am
Forum: PSP Lua Player Development
Topic: need 3d format for psp for playstation game conversion
Replies: 5
Views: 3796

I don't understand, wiki says uv mapping is different from xyz. Why would this have both? wiki: UV Mapping is a 3D modelling process of making a 2D map representing a 3D model. This map is associated with an image. In contrast to "X", "Y" and "Z", which are the coordina...
by Duo
Thu Jun 15, 2006 9:39 pm
Forum: PSP Lua Player Development
Topic: need 3d format for psp for playstation game conversion
Replies: 5
Views: 3796

I'm not that dumb, I can figure it out quick if there is an explanation. I got an A in calculus, can use autocad, and am going to the USMMA engineering school. Haha, anyway, yeah the first two 0,0 is what I don't understand. Also, I don't really need to understand everything about modeling. My frien...
by Duo
Thu Jun 15, 2006 3:54 am
Forum: PSP Lua Player Development
Topic: need 3d format for psp for playstation game conversion
Replies: 5
Views: 3796

need 3d format for psp for playstation game conversion

I was looking at the source for the 3d camera example: cube = { {0, 0, white, -1, -1, 1}, -- 0 {2, 0, white, -1, 1, 1}, -- 4 {2, 2, white, 1, 1, 1}, -- 5 {0, 0, white, -1, -1, 1}, -- 0 {2, 2, white, 1, 1, 1&...
by Duo
Tue May 02, 2006 11:44 pm
Forum: PSP Development
Topic: Release Port OpenMugen for PSP
Replies: 10
Views: 10328

Mugen is great. How far is is the official open mugen progressing? I mean, what is left that isn't on regular mugen?
by Duo
Wed Apr 12, 2006 1:33 am
Forum: PSP Development
Topic: NO-KXploit Patcher for 1.50
Replies: 14
Views: 11152

Are there plans for releasing a version that patches the firmware so this doesn't have to be loaded every time? Great job though. This is a great idea. Saves some memory stick memory too.
by Duo
Fri Feb 17, 2006 8:02 am
Forum: PSP Development
Topic: Possibile idea to port MUGEN to PSP
Replies: 4
Views: 2479

Everyone I'm sure has thought of this. Mugen is awesome, but isn't it closed source? Elecbyte is down too...
by Duo
Mon Feb 06, 2006 10:20 am
Forum: PSP Development
Topic: psx emulator bad idea?
Replies: 5
Views: 2847

It says that is what he is doing. Ok.
by Duo
Mon Feb 06, 2006 2:55 am
Forum: PSP Development
Topic: psx emulator bad idea?
Replies: 5
Views: 2847

psx emulator bad idea?

Since they are both mips , a pc program to convert r3000 to r4000a? I think this is called code translation. This would be faster running, as less things would have to be emulated. It would be better than an interpreter running on the psp, anyway. This may be how psx games are ported already, by sony.
by Duo
Wed Dec 28, 2005 2:00 pm
Forum: Help Wanted Requests
Topic: Sr. Software Engineer - Debugging
Replies: 2
Views: 4242

Is this serious?
by Duo
Wed Dec 28, 2005 3:30 am
Forum: PSP Development
Topic: can we get the precompiled SDL Lib file ?
Replies: 6
Views: 2923

I had a lot of problems with cygwin, too. Try devkitpro. I got sdl compiled fine, but can't get sdl_image or sdl_mixer because of zlib problems, I think. When I get these, I'll put everything up on my site with a tutorial or something.
by Duo
Tue Dec 27, 2005 6:09 am
Forum: PSP Development
Topic: sdl error with devkitpsp
Replies: 4
Views: 2588

I compiled SDL fine, as well as zlib and libpng. Then tried to compile SDL_mixer and SDL_image and got mkdir .libs grep: e:/devkitPro/devkitPSP/psp/lib/libstdc++.la: no medium /usr/bin/sed: can't read e:/devkitPro/devkitPSP/psp/lib/libstdc++.la: no med...
by Duo
Tue Dec 27, 2005 5:52 am
Forum: PSP Development
Topic: sdl error with devkitpsp
Replies: 4
Views: 2588

That would probably be a good idea. Also, bloodshed dev-c++ has a download for new packages and stuff. It would be cool if you could download compiled libraries and updates. SDL was a pain, and SDL_mixer takes different parameters, some other libraries do too. Also, the ps2dev svn is down right now,...
by Duo
Mon Dec 26, 2005 4:28 am
Forum: PSP Development
Topic: sdl error with devkitpsp
Replies: 4
Views: 2588

I figured it out. The msysDTK installer gives a recommended directory that is wrong. msysDTK must be installed in the exact same folder as msys, over top of it. Type in the directory manually, because the DTK installer will add 1.0 to the end if you click on the folder. Overall, I think devkitpro is...
by Duo
Sat Dec 24, 2005 1:16 pm
Forum: PSP Development
Topic: sdl error with devkitpsp
Replies: 4
Views: 2588

sdl error with devkitpsp

I have devkitpsp and msysDTK installed on my computer. When I try to compile SDL with ./autogen.sh I get: sh-2.04$ ./autogen.sh Generating build information using aclocal, automake and autoconf This may take a while ... ./autogen.sh: /c/msys/1.0/bin/aclocal: No such file or directory...
by Duo
Thu Nov 24, 2005 9:06 am
Forum: PSP Development
Topic: websvn problems
Replies: 1
Views: 1186

websvn problems

How do I download a directory using websvn? I'm trying to get sdl downloaded. I tried using svn checkout, and it didn't work. I asked someone on irc and they said that svn is different from websvn and to check the ps2dev websvn faq, which doesn't exist.
by Duo
Sun Nov 20, 2005 7:40 am
Forum: PSP Development
Topic: Audio usage - functions
Replies: 9
Views: 5854

The link above has a racecar game source with exactly that. It uses sdl, though.
by Duo
Sat Nov 19, 2005 2:58 pm
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 436753

I noticed the same problem. I tried the program with asf mp4 mpg avi mpeg, and each movie froze randomly. The same movie would crash at different parts when played over.
by Duo
Thu Nov 17, 2005 3:42 am
Forum: PSP Development
Topic: Audio usage - functions
Replies: 9
Views: 5854

http://www.fumi2kick.com/pspapp/ Download the source for tcgs car. It has a lot of functions with sound channels and playing .wavs over each other. This may not be exactly what you're looking for. The pspsdk examples have something on sound, too? It's hard to find a lot of examples, but the playsta...
by Duo
Mon Nov 07, 2005 12:58 pm
Forum: PSP Development
Topic: checking whether the c compiler (gcc ) works... no
Replies: 6
Views: 2726

ping www.google.com in cygwin works okay, 0% data lost. etc/resolv.conf doesn't exist in cygwin. There is bash.bashrc DIR_COLORS group hosts hosts.allow hosts.deny networks passwd profile protocols services termcap. I'm using AOL dial connection, which may cause a problem, it usually does. My ipconf...
by Duo
Sun Nov 06, 2005 7:30 am
Forum: PSP Development
Topic: checking whether the c compiler (gcc ) works... no
Replies: 6
Views: 2726

I got past that error, but got another one. When compiling newlibs, there was this error at the end. patching file newlib/libc/sys/psp/sys/dirent.h svn: Unknown hostname 'svn.pspdev.org' ./toolchain.sh: line 273: cd: pspsdk: No such file or directory ./toolcha...
by Duo
Thu Nov 03, 2005 12:49 pm
Forum: PSP Development
Topic: checking whether the c compiler (gcc ) works... no
Replies: 6
Views: 2726

Dev was installed, the .dlls werent. Cygwin didn't say x11 was necessary when I was installing it, I thought everything for gcc to run was in default. Then I went to the x11 and and tried to download the xorg-x11-bin-dlls and was hit with "gcc, g++, every other part of cygwin, will not work unl...
by Duo
Thu Nov 03, 2005 12:22 pm
Forum: PSP Development
Topic: checking whether the c compiler (gcc ) works... no
Replies: 6
Views: 2726

I forgot to mention I got this warning at 99% install that said: gtk-query-immodules-2.0.exe - Unable To Locate Component This application has faild to start because cygx11-6.dll was not found. Re-installing the application may fix this problem. This was at etc/postinstall/gtk2-x11.sh. I thought it ...
by Duo
Wed Nov 02, 2005 1:27 pm
Forum: PSP Development
Topic: checking whether the c compiler (gcc ) works... no
Replies: 6
Views: 2726

checking whether the c compiler (gcc ) works... no

I ran the script from cygwin, the gcc was finished decompressing and I got this: gcc-4.0.2/MD5SUMS patching file config.sub patching file gcc/c-incpath.c patching file gcc/config.gcc patching file gcc/config/mips/allegrex.md patching file gcc/config/mips/mips-protos.h patching file gcc/config/mips/m...
by Duo
Mon Oct 31, 2005 11:37 am
Forum: PSP Development
Topic: How to write homebrew for v2.0 firmware
Replies: 23
Views: 28621

An option in the compiler that checks for 2.0 compatibility, giving line numbers of incompatible code would be cool.
by Duo
Fri Oct 21, 2005 5:19 am
Forum: PSP Lua Player Development
Topic: midi support?
Replies: 3
Views: 2084

midi support?

Is this possible on luaplayer, or does it require too much memory? There is a port of timidity to psp, could luaplayer support it like it does mikmod?