Search found 10 matches

by sHARD>>
Thu Nov 17, 2005 3:56 pm
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 406514

Latest JiniCho's bin+src: http://rapidshare.de/files/7738622/pmp_0_0_6.rar.html http://rapidshare.de/files/7738585/pmp_0_0_6_source.rar.html Using this binary (and the previous mod by you), both xvid and mpeg4 videos don't display video, although audio plays at full speed and works fine. The "...
by sHARD>>
Thu Oct 13, 2005 11:59 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 454656

ChaosKnight wrote:and it scans for HFV files now instead of HFS like it was before... small typo on my part.
Oooh. Damn. That explains a lot. :P
by sHARD>>
Thu Oct 13, 2005 10:53 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 454656

I already talked that over with Chaos, it was a simple Model ID setting which he fixed, he changed it to Model 14. That should be all we need to support 8.0, Long as you had a good rom file to go with it. Not the LC III. Next release he said will include his fix. 1) That means I need to go setup th...
by sHARD>>
Thu Oct 13, 2005 10:37 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 454656

Re: Can OS 8 work

pspaddict wrote:Hey has any1 confirmed that Mac OS 8.0 works. Please Tell
It won't until he fixes some stuff. It currently states that you have an incompatable model. The problem may be as simple as adding more models to the supported list, or the emu could have some other issues. I guess we shall see.
by sHARD>>
Thu Oct 13, 2005 5:29 am
Forum: PSP Development
Topic: Fast 565 RGB->BGR Conversion Needed
Replies: 39
Views: 13663

I surfed around, the SE uses a display with 512 x 342 pixels, so any application designed for System 7 should work great on that low resolution, I know almost everything works on my SE at least.
by sHARD>>
Thu Oct 13, 2005 4:13 am
Forum: PSP Development
Topic: Fast 565 RGB->BGR Conversion Needed
Replies: 39
Views: 13663

While we're on this topic, I think we also need either a virtual screen of 640x480 or scaling of 640x480 to 480x272. Maybe efficient to combine the two routines, but it's no doubt something ChaosKnight wouldn't mind having some help with (I don't know anything about graphics myself, anyway). Since ...
by sHARD>>
Wed Oct 12, 2005 2:04 pm
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 454656

To solve the mouse problem why not utilize the analog sensitivity to accelerate the mouse? I know at least one homebrew already did, I'll see if I can dig up the code to take a look at. I did that initially and had a lot of problems with the mouse being too sensitive, so I locked it down. I'll revi...
by sHARD>>
Wed Oct 12, 2005 9:39 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 454656

To solve the mouse problem why not utilize the analog sensitivity to accelerate the mouse? I know at least one homebrew already did, I'll see if I can dig up the code to take a look at.
by sHARD>>
Thu Oct 06, 2005 9:11 am
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 406514

Hey guys, just wanted to let you know I skinned up a nice version for end users until I can get this thing to compile smoothly (almost there) and help out on the programming end. Check it out if you want a more "polished looking" version. I also whipped up a nice little readme with more co...
by sHARD>>
Wed Oct 05, 2005 10:10 am
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 406514

jockyw2001 wrote:@JiniCho: it turned out your sourcecode contains some redundant crap :P
After deletion it compiles well, tho I never saw so many compiler warnings ...

Ok, now for the translation

/JockyW
Any chance I can get a copy of the cleaned source? Might just save me a bit of time :P