Search found 14 matches

by InflamedSpirit
Sun Dec 11, 2005 11:45 am
Forum: PSP Development
Topic: Is there any working PSP Emulator?
Replies: 7
Views: 4441

Someone was working on a psp emulator a while ago (july) and it could actually run some games (puzzle bobble completely and the beginning of mercury). I assume it would be able to run some simple homebrew games but it wasn't released. Heres the thread: http://forums.ps2dev.org/viewtopic.php?t=2650&a...
by InflamedSpirit
Thu Nov 17, 2005 10:36 am
Forum: PSP Development
Topic: PeP-Viewer 0.3.1, Picture Viewer
Replies: 1
Views: 1112

It might be me, but all I get is a blank screen when I run it. Another person on pspupdates mentioned the same problem too, so you might want to try looking into that. I have a 1.5 psp and I didn't rename any of the files. Also note that I noticed the memstick light running when I pressed some butto...
by InflamedSpirit
Sun Nov 13, 2005 10:35 am
Forum: PSP Development
Topic: Gu Functions Help
Replies: 14
Views: 4934

THANK YOU! It finally works! :D Whew, I feel foolish about that whole int thing. I took your advice and did an AND of each color with 240 (11110000) and it works great! Also, apparantly it goes A G B R not R B G A so either its listed reversed in the docs or I'm supposed to read it differently. Than...
by InflamedSpirit
Sun Nov 13, 2005 7:12 am
Forum: PSP Development
Topic: Gu Functions Help
Replies: 14
Views: 4934

Ok, I'm about to give up with the Gu functions, When I changed my vertex structure to floats for xyz and add the "GU_VERTEX_32BITF" to the sceGuDrawArray function, guess what, I see the lines! Now why would it not work with ints in the code posted above? (code posted minus the GU_COLOR_444...
by InflamedSpirit
Sat Nov 12, 2005 1:58 pm
Forum: PSP Development
Topic: Some stupid newbish questions :D
Replies: 7
Views: 3214

This is all over the forums already
Really? I only saw one thread about it and in the end there was no definative answer except to switch over to the gu functions. Thanks though :)
by InflamedSpirit
Sat Nov 12, 2005 1:37 pm
Forum: PSP Development
Topic: Some stupid newbish questions :D
Replies: 7
Views: 3214

I was in the same boat a few weeks ago so I'll help if I can. Well, from what I've heard, the Lua player is good for making small apps but I personally haven't tried it because I didn't really want to learn a whole new programming language. Fortunatly there are many text input functions that people ...
by InflamedSpirit
Sat Nov 12, 2005 12:45 pm
Forum: PSP Development
Topic: Gu Functions Help
Replies: 14
Views: 4934

Hmm, it still didn't work, still all blank :(
Thanks anyway though, It's a good thing to know :)

I actually used to have a color variable in my vertex structure but I removed it after looking at the lines sample seeing none.

Any other ideas?
by InflamedSpirit
Sat Nov 12, 2005 6:48 am
Forum: PSP Development
Topic: Gu Functions Help
Replies: 14
Views: 4934

Thanks chp, I got it to start compiling without errors. However, when it runs, nothing draws. I've set up a few functions (just to test things) but nothing works (as in I just see a blank screen). Here are the basic graphic functions I set up: struct Vertex { int x, y, z; int padding; &...
by InflamedSpirit
Thu Nov 10, 2005 4:10 pm
Forum: PSP Development
Topic: Gu Functions Help
Replies: 14
Views: 4934

Ok, thanks! I've gotten most of it now. Unfortunatly, I'm having a problem now when compiling. I'm getting loads of "Undefined refrences" to all of the Gu functions: sceGuInit sceGuStart sceGuDrawBuffer sceGuDispBuffer etc.... I have included the pspgu.h but I have a feeling I'm missing so...
by InflamedSpirit
Thu Nov 10, 2005 9:23 am
Forum: PSP Development
Topic: Gu Functions Help
Replies: 14
Views: 4934

Ok, Scratch this question, I figured it out. (I didn't see that DrawBuffer and DispBuffer both made one) And finally, about the sceGuSwapBuffers() command, are the buffers completely handled somewhere else? If I see it right, we put in the code the type of screen we want (# of bits, width/height etc...
by InflamedSpirit
Thu Nov 10, 2005 8:48 am
Forum: PSP Development
Topic: Gu Functions Help
Replies: 14
Views: 4934

Gu Functions Help

After browsing/searing these forums, looking through the documentation/samples, and reading parts of pspgu.h I have some ideas on how the Gu functions work but I think I still have quite a bit of basic questions. If I understand it correctly, the sceGuStart(GU_DIRECT,list) function starts "reco...
by InflamedSpirit
Tue Nov 08, 2005 7:02 am
Forum: PSP Development
Topic: Makefile Help
Replies: 4
Views: 2177

Thanks a lot! That works great! :)
lol, I feel a little foolish now.

You said that the ELF isn't stripped, when it IS stripped what is taken away? I always figured it wasn't useful because the filesize was more than 4 times the normal eboot.
by InflamedSpirit
Tue Nov 08, 2005 6:16 am
Forum: PSP Development
Topic: Makefile Help
Replies: 4
Views: 2177

Makefile Help

When compiling a psp project with any makefile in the samples or any others ive seen, it makes a EBOOT.PBP, PARAM.SFO, main.o, and a .elf. The eboot is packed with DATA.PSP and a PARAM.SFO My question is can I have a custom makefile that will make the DATA.PSP not packed into the EBOOT and instead h...
by InflamedSpirit
Mon Oct 03, 2005 7:15 am
Forum: PSP Development
Topic: PSP as USB Host?
Replies: 19
Views: 10335

Well, there definatly will be usb storage devices avaliable (in fact there are already some "interesting" ones coming out in Japan with anime style faces). Does this mean that these devices have the host chips built in? I don't know the cost of a usb host chip but it seems to me that it wo...