Search found 79 matches

by seventoes
Thu Jun 07, 2007 1:25 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

That sounds good to me! What would be the disadvantages?
by seventoes
Sun May 20, 2007 2:18 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

goebish wrote:they point to the right folders, but not all files are copied.
Weird, it worked fine for me.
by seventoes
Sun May 20, 2007 1:59 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

goebish wrote:- the install .bat files don't work, you have to copy includes and libs manually, in pspsdk and visual studio for the PC version
You have to edit the .bat's to point to the right folder, it wont work usually by default.
by seventoes
Sat May 19, 2007 10:48 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

question about 1.0: This works: intro = oslLoadImageFile("splash_32.png", OSL_IN_RAM, OSL_PF_8888); This doesn't work: intro = oslLoadImageFile(".\\images\\splash_32.png", OSL_IN_RAM, OSL_PF_8888); The file is in both locations. I was extremely puzzled at first because I couldn'...
by seventoes
Sat May 19, 2007 8:56 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

FINALLY!!!!!!!! Here it is :) The version 2.00 alpha1. Get it here: http://brunni.dev-fr.org/index.php?page=pspsoft_oslib It's alpha, not definite (some things may change until the final release!), but it's still good for testing ;) Please tell me any problem or suggestion with this version. Thank ...
by seventoes
Sat Apr 14, 2007 9:58 am
Forum: PSP Development
Topic: Simple C++ Animation Class Not Working!
Replies: 9
Views: 3795

Ohhhhh! Thanks! Makes sense now!
by seventoes
Sat Apr 14, 2007 6:06 am
Forum: PSP Development
Topic: Simple C++ Animation Class Not Working!
Replies: 9
Views: 3795

ooo, i didnt know that! I assumed that it would be done automatically. ill try that out when i get the chance. thanks!
by seventoes
Sat Apr 14, 2007 4:54 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

ohhh thanks, that should work just fine.

any release date estimate? :)
by seventoes
Sat Apr 14, 2007 4:45 am
Forum: PSP Development
Topic: Simple C++ Animation Class Not Working!
Replies: 9
Views: 3795

frame and length are declared as members of Animation though, and int's can be typecasted to floats just fine, right?
by seventoes
Fri Apr 13, 2007 4:45 pm
Forum: PSP Development
Topic: Simple C++ Animation Class Not Working!
Replies: 9
Views: 3795

AArrg! Its not not working the way i thought it was (huh?)! It seems for the duration of the animation, im just getting beginValue, then at the end (when frame>=length), currentValue is being set to targetValue, and the animation thinks its finished. Silly me was printing the debug info on top of th...
by seventoes
Fri Apr 13, 2007 4:20 pm
Forum: PSP Development
Topic: Simple C++ Animation Class Not Working!
Replies: 9
Views: 3795

false or false returns true?? Bitwise that would be something like 00000000 or 00000000 ..which should return 00000000 which equals false. Right :? thanks for the suggestions, i moved my files around, and i seperated (paused || done) into if (paused).. if (done).., but that didnt help, im still gett...
by seventoes
Fri Apr 13, 2007 2:26 pm
Forum: PSP Development
Topic: Simple C++ Animation Class Not Working!
Replies: 9
Views: 3795

Simple C++ Animation Class Not Working!

All right.. im trying to make a generic number animation class for a small game im working on, but im still pretty rusty when it comes to C++. To me it seems like this class SHOULD work fine, but for some reason its not! class Animation { private: int frame; float beginValue; float ...
by seventoes
Thu Apr 12, 2007 1:40 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

(feature request: drawing an image with specific alpha ;) ) Huh? I don't understand what you're requesting. Can't oslSetAlpha do what you want? Not really, i mean kind of like oslDrawImageXY, but with alpha instead of XY, for example i could draw an image all blue and semi-transparent by calling os...
by seventoes
Wed Apr 11, 2007 3:46 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

Now that I think about it, you must make sure that the alpha in the drawbuffer is nonzero (or disable alpha by calling oslSetAlpha(OSL_FX_NONE, 0), or use a format that doesn't contain alpha: OSL_PF_5650) else nothing will be drawn because alpha=0 means a transparent pixel. You can clear the image ...
by seventoes
Fri Mar 23, 2007 1:33 am
Forum: PSP Development
Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
Replies: 32
Views: 31909

How would i make the toolchain use make -r? do i just search and replace? Can make -r hurt the rest of the builds?
by seventoes
Thu Mar 22, 2007 7:45 am
Forum: PSP Development
Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
Replies: 32
Views: 31909

I'm just a newb in PSP development and i tried to follow exactly your instructions but i got an error : I'm using Os 10.4.7. I'm using FinkCommander and installation seems to be a bit different with it. When toolshain.sh made its "wget" test, I got a first error because wget wasn't recogn...
by seventoes
Thu Mar 15, 2007 5:41 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

Thanks :) If I understand your code correctly, you are drawing 'menuback' on 'screen' and then drawing 'screen' on 'OSL_DEFAULT_BUFFER', so it's normal that 'menuback' appears, it's like if you draw a character (menuback) on a sheet of paper (screen) and then look at it with your eyes (OSL_DEFAULT_...
by seventoes
Mon Mar 12, 2007 6:55 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 142553

Hey Brunni! Thanks for this awsome lib, im using it to make my next (first!) game, and im loving it so far, but i have one small problem. Im not sure if its a bug, or me not understanding exactly what a buffer is, but i have this code: #define draw oslDrawImage ... // Create draw buffer in VRAM OSL_...
by seventoes
Fri Feb 24, 2006 9:30 am
Forum: PSP Development
Topic: Compiles, but shuts down when booted..
Replies: 3
Views: 1364

Are you sure the MP3 file is in your game directory on your psp? If it is, try removing spaces, im not sure if that is the problem but i dont see anything else.
by seventoes
Wed Feb 22, 2006 6:23 am
Forum: PSP Development
Topic: Getting "Offending routine" message in exception h
Replies: 4
Views: 1743

Aha! Thanks! I was looking around in the sdk samples directory, i guess i shuold have been checking the svn..
by seventoes
Wed Feb 22, 2006 4:55 am
Forum: PSP Development
Topic: Getting "Offending routine" message in exception h
Replies: 4
Views: 1743

Yeah i knew all that, and im already building with -g, but i still cant figure out how to get that message.
by seventoes
Tue Feb 21, 2006 4:37 pm
Forum: PSP Development
Topic: Getting "Offending routine" message in exception h
Replies: 4
Views: 1743

Getting "Offending routine" message in exception h

Ive noticed that on a few homebrew games there is a message on their exception handler that says this: "The offending routine can be identified with: addr2line <some stuff>" Heres my current exception handler: void MyExceptionHandler&#40;PspDebugRegBlock *regs&#41; &#123; pspDe...
by seventoes
Tue Feb 21, 2006 4:26 pm
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 152524

Man... this thread kinda slowed down.... I dont know anything about what you guys were talking about, but it seemed like you were finding out alot... Has anyone gotten an image of the NAND yet? (i think thats what it is..?)
by seventoes
Mon Jan 30, 2006 4:59 am
Forum: PSP Development
Topic: LIBPNG problem, "R_MIPS_GPREL16 against `_impure_ptr'&
Replies: 0
Views: 756

LIBPNG problem, "R_MIPS_GPREL16 against `_impure_ptr'&

i tried updating PSPSDK using the new toolchain and the -p option, but it failed about half way through, and now my LIBPNG is giving me the error "R_MIPS_GPREL16 against `_impure_ptr'" a bunch of times from the following functions: png_warning png_error png_handle_gAMA png_handle_cHRM png_...
by seventoes
Fri Dec 30, 2005 3:35 am
Forum: PSP Development
Topic: PSP Buttons Appear to be Pressure Sensitive - SDK Support?
Replies: 5
Views: 2475

:P i guess so
by seventoes
Thu Dec 29, 2005 12:42 pm
Forum: PSP Development
Topic: Error Installing psptoolchain...
Replies: 14
Views: 5389

He means move your entire cygwin instilation up.
by seventoes
Thu Dec 29, 2005 12:31 pm
Forum: PSP Development
Topic: How do I use the psptoolchain script?
Replies: 82
Views: 47074

Well i keep trying to update, but it keeps saying automake is not installed, even though i have reinstalled it MANY times. I dont understand why... Is there an automake file i could download and put into my bin folder?
by seventoes
Thu Dec 29, 2005 12:17 pm
Forum: PSP Development
Topic: PSP Buttons Appear to be Pressure Sensitive - SDK Support?
Replies: 5
Views: 2475

Just push the buttons, i dont think they are pressure sensative.
by seventoes
Sat Dec 24, 2005 5:14 am
Forum: PSP Development
Topic: devkitpsp samples
Replies: 8
Views: 3946

Oh... Well you said nothing about the samples... That would be a good thing though, because i got confused at first from the samples not making an eboot.
by seventoes
Wed Dec 21, 2005 4:50 am
Forum: PSP Development
Topic: devkitpsp samples
Replies: 8
Views: 3946

Yeah, some people dont want to make an EBOOT quite yet. Maybe they just want to make the elf for debugging.

Oh and not all people use DevKitPro, so their paths arent going to be the same. I use PSPSDK installed with the Oopo toolchain.