Search found 27 matches

by sweetlilmre
Wed Nov 30, 2005 7:16 pm
Forum: PSP Lua Player Development
Topic: System.listDirectory on windows
Replies: 9
Views: 3548

Hi,

What do you mean by "the file names are weird"?
I've just tested this with luaplayer.exe and system.lua in a dir that contains the Applications folder from the release, and I get:

3D Cube
Calculator
Clock
etc.

-(e)
by sweetlilmre
Wed Nov 30, 2005 12:07 am
Forum: PSP Lua Player Development
Topic: System.listDirectory on windows
Replies: 9
Views: 3548

The initial build I gave LuMo had some stubbed functionality. The new build (0.14) from the official site (www.luaplayer.org) should work (I added the flag info's in that build). I have tested this with Lowser and the icons for folders / files / scripts display correctly (at least on my home and wor...
by sweetlilmre
Sat Nov 26, 2005 7:35 am
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 34375

th0mas:

Please email me the source. I'll look into the sound stuff.
I am PM'ing you with my email address now.
Excellent stuff!
-(e)
by sweetlilmre
Fri Nov 25, 2005 5:06 pm
Forum: PSP Lua Player Development
Topic: WinCompile
Replies: 5
Views: 2715

I used it but is it supposed to take up 100% of my CPU on my computer? I have a pretty good proccesser and stuff, but 100%? The GLUT stuff has effectively a busy wait loop. I have made some updates to try and get it to play nicely (in SVN) and I'm continuing to look at it. Hopefully it'll improve i...
by sweetlilmre
Thu Nov 24, 2005 1:57 am
Forum: PSP Lua Player Development
Topic: System.listDirectory() in luaplayer for windows
Replies: 6
Views: 2576

Done, see the SVN Update post I made.
-(e)
by sweetlilmre
Thu Nov 24, 2005 1:57 am
Forum: PSP Lua Player Development
Topic: SVN Update: LuaPlayer windows
Replies: 0
Views: 899

SVN Update: LuaPlayer windows

Hi, - added sceIOD* functions, Lowser etc now work. Get the system.lua script from the release, run "luaplayer.exe system.lua" and have the Applications dir in the same folder. - sceGuClearColor and sceGuClear have been implemented (so screen clearing will work now) - fixed the flickering ...
by sweetlilmre
Wed Nov 23, 2005 1:37 am
Forum: PSP Lua Player Development
Topic: System.listDirectory() in luaplayer for windows
Replies: 6
Views: 2576

This was on my list of things to do.
Wife permitting ( :) ) I'll try and fix it and checkin by Friday
-(e)
by sweetlilmre
Wed Nov 23, 2005 1:36 am
Forum: PSP Lua Player Development
Topic: WinCompile
Replies: 5
Views: 2715

www.luaplayer.org

is where you'll find it.
-(e)
by sweetlilmre
Wed Nov 16, 2005 2:53 am
Forum: PSP Development
Topic: libmikmod
Replies: 3
Views: 1465

Weird, If you have done: svn co svn://svn.ps2dev.org/psp/trunk/libmikmod Then "make -f Makefile.psp clean install" You should see a -G0 as a compile option. This should prevent the relocation errors. Perhaps you should try compiling your code with -G0? I'm fairly new to the gcc world so I ...
by sweetlilmre
Tue Nov 15, 2005 2:54 pm
Forum: PSP Development
Topic: SVN libmikmod updated
Replies: 0
Views: 701

SVN libmikmod updated

I have added some example code, makefiles and a driver that is called by MikMod_Update (as per other os drivers).

See README.PSP for details.
-(e)
by sweetlilmre
Tue Nov 15, 2005 2:38 pm
Forum: PSP Development
Topic: libmikmod
Replies: 3
Views: 1465

If you are using the new libmikmod import, then UNIMOD is no longer applicable. It is now MODULE.

I have made some updates to the lib, so get the latest version and look at the example.c.

-(e)
by sweetlilmre
Tue Nov 15, 2005 2:23 pm
Forum: PSP Lua Player Development
Topic: Announce: LuaPlayer windows 0.12 build
Replies: 13
Views: 5310

you can not ignore it coz the msg appears again and again, and the psp screen does not seem to be updated (the chars of the watch are messy). just try it.. Thanks I'll look into this, I was trying to ensure that I wouldn't miss any issues with the port (hence the debug messages). I'll look at updat...
by sweetlilmre
Thu Nov 10, 2005 5:18 pm
Forum: PSP Lua Player Development
Topic: PSP serial port functions?!? ( lua)
Replies: 6
Views: 2873

http://nil.rpc1.org/psp/remote.html

Google is your friend...
-(e)
by sweetlilmre
Wed Nov 09, 2005 5:14 pm
Forum: PSP Lua Player Development
Topic: Announce: LuaPlayer windows 0.12 build
Replies: 13
Views: 5310

Some stuff I forgot to mention: - No 3D stuff works. This probably never will as I don't understand it (at least not yet) and think that a unified GL implementation would be better anyway. If you are reading this Shine: are you going that way? If so I'll start learning OpenGL. - I updated the wiki b...
by sweetlilmre
Wed Nov 09, 2005 3:58 pm
Forum: PSP Lua Player Development
Topic: Announce: LuaPlayer windows 0.12 build
Replies: 13
Views: 5310

Announce: LuaPlayer windows 0.12 build

Hi, I have made fixes to get the windows emulator for LuaPlayer 0.12 to work. These include: MikMod integration: you can now get mikmodlib from the svn tree and compile: "make -f Makefile.windows install". This will install a windows compatible mikmod for cygwin. This included backporting ...
by sweetlilmre
Wed Oct 26, 2005 8:06 pm
Forum: PSP Lua Player Development
Topic: Alpha blending, hardware acceleration
Replies: 32
Views: 14154

Stack issues with 32 bit conversion

Hi, I've been playing with the 8888 conversion and have come across something interesting. It seems that the creation of the vertex list in graphics.c: unsigned int __attribute__((aligned(16))) list[262144]; causes stack / compilation issues when linking against a fairly old mikmod build: /usr/local...
by sweetlilmre
Sat Oct 08, 2005 1:07 am
Forum: PSP Lua Player Development
Topic: Serial port implementation in Emulator working
Replies: 0
Views: 1327

Serial port implementation in Emulator working

Hi, I have compiled and tested the SerialIO for the emulator. Its pretty cool! I have a NULL modem cable connected from COM1 to COM2 and the windows LUA player echoing what I type in Hyper Terminal. Now all I need is that SVN write access... ;) A screen shot can be seen at: http://rapidshare.de/file...
by sweetlilmre
Thu Oct 06, 2005 7:52 pm
Forum: PSP Lua Player Development
Topic: TUTORIAL: How to build LuaPlayer
Replies: 32
Views: 10392

Zenurb: These are the missing functions in the emulator. I have patched the build to include these (also added serial IO, not tested and added pixel perfect collision detection: Image:hitTest ). I am new to linux so need some assistance in generating diff / patch sets so that I can send the changes ...
by sweetlilmre
Thu Oct 06, 2005 2:46 am
Forum: PSP Lua Player Development
Topic: TUTORIAL: How to build LuaPlayer
Replies: 32
Views: 10392

Okay, I've put it up on the wiki but in an odd kind of way!
Shine, perhaps you could fix the wiki linking.
Seems that I don't know what I'm doing here :)

-(e)
by sweetlilmre
Wed Oct 05, 2005 11:10 pm
Forum: PSP Lua Player Development
Topic: TUTORIAL: How to build LuaPlayer
Replies: 32
Views: 10392

Shine:

Cool I'll look into it. Where could we host the Makefile for mikmod (the linux / cygwin makefile)? Could you put it into SVN along with the mikmod3.0.3 source?

-(e)
by sweetlilmre
Wed Oct 05, 2005 10:39 pm
Forum: PSP Lua Player Development
Topic: TUTORIAL: How to build LuaPlayer
Replies: 32
Views: 10392

Koba: what did you have to export? The .rc setting for paths?
-(e)
by sweetlilmre
Tue Oct 04, 2005 11:11 pm
Forum: PSP Lua Player Development
Topic: TUTORIAL: How to build LuaPlayer
Replies: 32
Views: 10392

Copy below to a file called "Makefile" and put this in the mikmod-3.0.3 directory. [edit]: okay this won't work exactly as the post does not preserve tabs... [edit]: pm me if you want the file ------------------------------------------------------------------------------------------- INSTA...
by sweetlilmre
Tue Oct 04, 2005 11:10 pm
Forum: PSP Lua Player Development
Topic: TUTORIAL: How to build LuaPlayer
Replies: 32
Views: 10392

TUTORIAL: How to build LuaPlayer

A short guide to compiling LuaPlayer by sweetlilmre 04 Oct 2005 Hi, I had a hard time getting this to work so I thought a guide would be appropriate! Lines that start with # below are comments, other lines are shell commands that should be entered exactly as shown. Some commands will take a long tim...
by sweetlilmre
Mon Oct 03, 2005 5:35 pm
Forum: PSP Lua Player Development
Topic: Compiling LuaPlayer for windows
Replies: 3
Views: 2247

Hi,

I was being an idiot and hadn't d/ld the cygwin openGL package...
If anyone wants instructions on how to compile, PM me and I'll do a tut.
Thanks
-(e)
by sweetlilmre
Sun Oct 02, 2005 9:57 pm
Forum: PSP Lua Player Development
Topic: Compiling LuaPlayer for windows
Replies: 3
Views: 2247

Compiling LuaPlayer for windows

Hi, After much head bashing, I've finally managed to get somewhere with compiling the Windows LuaPlayer under cygwin. My method was as follows: Get and unpack the mikmod 3.0.3 src distro: make: mmio make: playercode cp include/* /usr/local/include cp lib/* /usr/local/lib Get GLUT bin distro put the ...
by sweetlilmre
Sat Oct 01, 2005 11:21 pm
Forum: PSP Lua Player Development
Topic: Template for map based games like Pac Man, Bruce Lee etc.
Replies: 4
Views: 3932

Weird, its there now :)
Thanks
-(e)
by sweetlilmre
Sat Oct 01, 2005 9:41 pm
Forum: PSP Lua Player Development
Topic: Template for map based games like Pac Man, Bruce Lee etc.
Replies: 4
Views: 3932

Hi,

I can't seem to find the example on the page, it still says TODO?!?
Thanks
-(e)