Search found 106 matches

by Zenurb
Thu Jun 14, 2007 6:35 am
Forum: PSP Development
Topic: PSP Camera and Augmented Reality, anyone trying it?
Replies: 1
Views: 1385

PSP Camera and Augmented Reality, anyone trying it?

You've all seen the video before of that old Gizmondo and Catapault, I was just wondering (since I don't seem to see any development with the PSP camera, what so ever) if anyone was trying anything like this? I think it'd be a fun project to try, or at least make a string of homebrew apps that actua...
by Zenurb
Wed Mar 07, 2007 6:48 am
Forum: PSP Development
Topic: A small word.
Replies: 3
Views: 2039

A small word.

I recently posted on extended warranties that GAME in the UK is providing, and it was sent to the hall of shame, with a link to The official rules of the forum Here is why taking an insurance and repair policy out on your PSP with GAME is not a violation of these rules: From time to time, in the cou...
by Zenurb
Wed Mar 07, 2007 6:28 am
Forum: PSP Development
Topic: [Ann] PSP Development Tutorial, modules
Replies: 23
Views: 20555

Good work man :D[/list]
by Zenurb
Tue Mar 06, 2007 11:55 am
Forum: The Incredible Hall Of Shame
Topic: UK PSP Devs Rejoice! Never worry about bricking again!
Replies: 1
Views: 8237

UK PSP Devs Rejoice! Never worry about bricking again!

First post in a long while, bear with me! Firmware modding doesn't actually void your warranty (AFAIK), and now if you buy mint hardware at GAME, from mid march GAME (EB to yanklanders) is offering extended warranties! 3 years of free repairs. I'm not sure but bricking is usually unrepairable, howev...
by Zenurb
Thu Sep 07, 2006 11:28 am
Forum: PSP Lua Player Development
Topic: psp9x for Lua (New release!)
Replies: 3
Views: 3394

Right so I've been busy lately :D Nothing to show really, all code updates. Bug fixes: More than I can mention; New features: * Updated to use Cristophe's simple Class.lua ( http://christophe.delord.free.fr/en/lua/index.html ) * Clicking (move mouse and press X) * Three different methods of mouse co...
by Zenurb
Tue Sep 05, 2006 9:13 am
Forum: PSP Lua Player Development
Topic: psp9x for Lua (New release!)
Replies: 3
Views: 3394

psp9x for Lua (New release!)

So if anyone's noticed (probably not) I've been away from the homebrew scene for a long time (mainly due to the fact that I stupidly updated my PSP to 2.71) but now thanks to the downgrader, I'm saved! :) I've been working on this on and off for the past 24 hours: http://img127.imageshack.us/img127/...
by Zenurb
Tue Apr 11, 2006 12:18 pm
Forum: PSP Lua Player Development
Topic: Game of Life speed help
Replies: 15
Views: 6840

Well, Conway's game of life is a cellular automata based engine. The rules are simple and as follows: For a space that is 'populated': Each cell with one or no neighbors dies, as if by loneliness. Each cell with four or more neighbors dies, as if by overpopulation. Each cell with two or three neighb...
by Zenurb
Tue Apr 11, 2006 1:26 am
Forum: PSP Lua Player Development
Topic: Game of Life speed help
Replies: 15
Views: 6840

Dude, there are definately much more efficient ways to emulate cellular automata. Did you port this from a Java app or write it yourself?
by Zenurb
Mon Jan 30, 2006 5:20 pm
Forum: PSP Lua Player Development
Topic: Drawing images with transparent parts
Replies: 9
Views: 5071

I'd prefer to see a more object orientated language like Ruby become a PSP "Player" language. Ruby could probably be more easily intergrated into it and would allow for proper object orientatism. Sadly this probably wont come true :( I can't port it because I don't know a thing about C.
by Zenurb
Sun Jan 29, 2006 12:46 pm
Forum: PSP Lua Player Development
Topic: Drawing images with transparent parts
Replies: 9
Views: 5071

You could in theory emulate the entire windows drawing api.

Have you written some kind of events into your API? (e.g. mouse clicks bringing a window to topmost status, window movement, window painting, etc.)
by Zenurb
Wed Dec 14, 2005 11:41 am
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 142750

I have removed the sheilds of many wireless card for modification,and I use a fine tipped soldering iron along with a solder sucker. For those that don't know what a solder sucker is, it is a spring loaded device that has small nozzle. You push the cener suction rod down and it locks in place. heat...
by Zenurb
Tue Dec 13, 2005 3:18 am
Forum: PSP Development
Topic: ForKernel ForUser?
Replies: 2
Views: 1825

Think of the PSP like this


Boot up: Kernel mode. Logged in as root. Load libraries and other objects into memory.

Logging in:User mode. Logged in as a user. Use libraries to perform operations with objects.
by Zenurb
Sun Dec 11, 2005 12:14 pm
Forum: PSP Development
Topic: Homebrew on 2.0+ through GTA savedata
Replies: 39
Views: 54900

Zenurb, please don't flame peeps in an area where everybody will read it! That's kind of the point of flames. Chill, i was joking No you weren't. This is what drives me nuts. If you're insterested in piracy of any kind, your place is not on this site. People who pirate are those who are stopping le...
by Zenurb
Sun Dec 11, 2005 11:44 am
Forum: PSP Development
Topic: Homebrew on 2.0+ through GTA savedata
Replies: 39
Views: 54900

NeoSkeith666 wrote:I want my IS--i mean, um..homebrew!!!
You know, pirating games is illegal and also a fucking bad idea to discuss on this board. Fuck off if you're visiting this site and that's your only interest. Get the hell out.
by Zenurb
Sun Dec 11, 2005 8:28 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.15
Replies: 18
Views: 10101

Unless you can somehow make Gu.* and Gum.* map to OpenGL functions which do the same thing exactly, there wont be any 3d functions in the windows version of luaplayer.
by Zenurb
Sat Dec 10, 2005 9:37 pm
Forum: PSP Lua Player Development
Topic: Fonts
Replies: 8
Views: 3106

Re: Truly Free Fonts

There is a link here to other Bitstream Vera Derivatives, but most of them have been merged with DejaVu. Thanks. In Lua Player Bitstream Vera itself is integrated, but only the sans-serif proportional and mono-spaced, because serif doesn't look very good on computer screens. Georgia is my favourite...
by Zenurb
Fri Dec 09, 2005 6:03 pm
Forum: PSP Development
Topic: PSPSOne or PSPcsx?
Replies: 117
Views: 279861

zacay wrote:http://home.comcast.net/~shernandez1337/PSPSOne.html

His own webpage, and he promised to update.

He posted thi link in pspupdates forum.
Are you sure? This doesn't seem legitimate at all. Phishing to take advantage of the development scene just makes someone seem like the lowest kind of shit.
by Zenurb
Fri Dec 09, 2005 11:45 am
Forum: PSP Development
Topic: PSPSOne or PSPcsx?
Replies: 117
Views: 279861

*cartwheels around the thread*

Yeah it shouldn't be locked but it doesn't need to be bumped. Don't forget to let us know what's going on PMF! Start a dev blog or something.
by Zenurb
Fri Dec 09, 2005 11:23 am
Forum: PSP Development
Topic: Hardware Forum! Finally =)
Replies: 13
Views: 5559

I kind of bricked my PSP, in the sense that I dropped it... and now it wont turn on ;o;

I'm guessing something's seriously fucked so I'll have to get a new PSP. How much are 1.0 ones going for on eBay?
by Zenurb
Wed Dec 07, 2005 10:29 pm
Forum: PSP Development
Topic: Hardware Forum! Finally =)
Replies: 13
Views: 5559

Well I saw on an xbox repair site, the wireless card for sale to replace your PSP's one if it gets broken, I'm sure if you emailed them they'd take some pictures for you.
by Zenurb
Wed Dec 07, 2005 6:07 am
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 20422

very nice, perhaps it would be possible to implement p-sprint? like a toggle key or something to activate p-sprint, or a variation so it doesn't interfere with your shortcuts?
by Zenurb
Wed Dec 07, 2005 6:04 am
Forum: PSP Development
Topic: Hardware Forum! Finally =)
Replies: 13
Views: 5559

Hardware Forum! Finally =)

To help get this board started I am offering to host any images / spesifications / ANYTHING related to PSP hardware for this board. I think it's great that the admins have finally made this board.

Thanks guys! <3
by Zenurb
Wed Dec 07, 2005 3:00 am
Forum: General Discussion
Topic: Hardware Forum
Replies: 3
Views: 2986

Hardware Forum

I think a new Hardware forum should be added, seeing as we are having alot of hardware discussion lately. Work by Art and Team Emergancy-Exit seems to be getting lost in the software/lua forums, and it should have a place of it's own.
by Zenurb
Wed Dec 07, 2005 2:58 am
Forum: PSP Development
Topic: Retrieve files via http
Replies: 41
Views: 18654

FWIW: there is a more elaborate/robust library built into the system that does all of this. However it hasn't been completely reverse engineered (yet/ever?) If interested, look for the "sceHttp" APIs. A full documentation of all the sce* API functions (i.e. parameter lists/usages nstuff) ...
by Zenurb
Wed Dec 07, 2005 2:52 am
Forum: PSP Lua Player Development
Topic: Main folder Directory
Replies: 7
Views: 4275

LuaPlayer can only read from the flash memory, it can't right to it. That's not quite correct, because in theory a Lua script could write to the EBOOT.PBP and then after restarting Lua Player, the program could do everything. For a protection, the physicsfs system should be implemented, because the...
by Zenurb
Mon Nov 28, 2005 2:07 pm
Forum: PSP Lua Player Development
Topic: 'DIG' equivalent in LUAplayer?
Replies: 7
Views: 3273

I think i see a use for this in displaying numbers from a picture font without converting the number to a string. Right?
by Zenurb
Sun Nov 27, 2005 10:48 am
Forum: PSP Lua Player Development
Topic: Psp gps
Replies: 3
Views: 3102

Re: Psp gps

Has anyone seen the gps someone has made? http://forums.qj.net/showthread.php?t=26185&page=1&pp=10 . anyway he used a PIC circuit to make the transfer from the gps mouse to the psp faster. He claims lua is at fualt. is there any way to get rid of the extra information sent from the gps mous...
by Zenurb
Fri Nov 25, 2005 11:10 am
Forum: PSP Development
Topic: Does anyone recognize any of this?
Replies: 27
Views: 12305

I think they should make a new PSP Hardware forum, seeing as how there are new PSP hardware projects such as PSP GPS, etc.
by Zenurb
Tue Nov 22, 2005 11:12 am
Forum: PSP Development
Topic: SVN PSPGL updated
Replies: 18
Views: 5567

Arwin wrote:Can I add one? (crackpot theory)

The host-chip is replaced by pure software ... is that possible?
Wrong threead?
by Zenurb
Tue Nov 22, 2005 11:09 am
Forum: PSP Development
Topic: Does anyone recognize any of this?
Replies: 27
Views: 12305

Dr. Vegetable wrote:That is one of my "crackpot" theories. But wouldn't that mean that these pins should have a few volts on them whenever the PSP is turned on? They don't seem to.
Perhaps they need somehting plugged into the usb port to actuivate them