Search found 59 matches

by Koba
Sat May 20, 2006 12:41 pm
Forum: PSP Development
Topic: SDL_mixer error compiling
Replies: 3
Views: 2060

the first thing i said in my post was i have met the requirements for SDL_mixer... SDL, libOgg, libVorbis, libTremor, and i have them all installed. I'm going to try updating autoconf and automake and see what happens. and i have already redownloaded it from the svn a few times now.
by Koba
Sat May 20, 2006 11:49 am
Forum: PSP Development
Topic: SDL_mixer error compiling
Replies: 3
Views: 2060

SDL_mixer error compiling

I know i have met the requirements to build this lib, and my configuration flags are exactly as said in the readme, but i get these few errors while trying to make the library. music.c:1292: error: syntax error before '*' token music.c:1292: warning: d...
by Koba
Wed Mar 29, 2006 2:27 pm
Forum: PSP Development
Topic: PSPSOne or PSPcsx?
Replies: 117
Views: 277895

Maybe he should get in touch with zodttd who is making a PSX emu for the GP2X. Don't know how similar these two handhelds are regarding their architecture, but maybe there is some knowledge to share. well the GP2X uses a ARM9 processor, much different from the PSP's MIPS processor, the architecture...
by Koba
Sat Mar 04, 2006 4:49 am
Forum: PSP Development
Topic: Graphic tutorials?
Replies: 3
Views: 1691

basically for things like moving text, you cannot use printf, you woulld need to use the function that Brad gives you in one of his tutorials, its printTextScreen(x, y, char, color); to make that text move around, just put it in a for loop, for(;;) { make an ...
by Koba
Sat Mar 04, 2006 4:36 am
Forum: PSP Development
Topic: ERROR BUILDING NEWLIB with Cygwin
Replies: 5
Views: 2551

ok, i have found in my time trying to install psptoolchain, that it all basically depends on what mirror you choose when installing cygwin. i chose a mirror near the top the other day, and psptoolchain installed without a fuss. so just uninstall cygwin, reinstall from another mirror, and try again.
by Koba
Sat Jan 28, 2006 6:00 pm
Forum: PSP Development
Topic: Libmad make install... whats going on here
Replies: 1
Views: 1363

Libmad make install... whats going on here

ok, i svn libmad, make, it builds, then when i make install, it says
make: 'install' is up to date
now what could be causing this? i was thinking a bug in libtool, but no. yes i have search ed the fourm high and low, same with google. any positive help would be deeply appreciated, thanks.
by Koba
Thu Jan 26, 2006 12:23 pm
Forum: PSP Lua Player Development
Topic: distorted image
Replies: 4
Views: 2451

hmmm this sucks, the intro of my game gets a mikmod error saying it is out of memory... this is why i suggested a gif or somthing for luaplayer, so we didn't have to put 2 billion png's into the programs and animate it... any ideas?
by Koba
Thu Jan 26, 2006 7:06 am
Forum: PSP Lua Player Development
Topic: Windows luaplayer
Replies: 12
Views: 4500

which makes the usb function useless? if you can't write to it while connected, then whats the point of usb functions?
by Koba
Thu Jan 26, 2006 6:27 am
Forum: PSP Lua Player Development
Topic: distorted image
Replies: 4
Views: 2451

distorted image

hey, i tryed blitting an image to the screen, its 460x100, and all it is, is white text, with a black border, its a png image, and when i blitted the image to the screen, it was all smunched and green, has anyone been able to fix this? kuz i've try resizing the image and everything, all my other ima...
by Koba
Tue Jan 24, 2006 4:21 am
Forum: PSP Lua Player Development
Topic: colorchooser for developers
Replies: 0
Views: 1355

colorchooser for developers

hey, i've created a small little one file program for game makers or program creators out there who write with lua. what it is, is a one file lua script that allows you to select between 3 different numbers (R, G, and B) use the D-Pad to move the numbers up and down, and the color box on the screen ...
by Koba
Mon Jan 23, 2006 3:34 pm
Forum: PSP Lua Player Development
Topic: New lua project
Replies: 3
Views: 2317

hmmm, well i'm not an ubernoob at lua, but gravity is somthing i've never done, yes its 2d, but for somthing like shooting a bullet, and it arcing, or going as far as the power is, i have yet to learn how to do that.i'm not creating an online gunbound btw... it would be way to easy to cheat with a l...
by Koba
Mon Jan 23, 2006 2:20 pm
Forum: PSP Lua Player Development
Topic: New lua project
Replies: 3
Views: 2317

New lua project

hey, i'm working on a gunbound game right now and would like to know if anybody knows how to create gravity in lua?
by Koba
Wed Jan 11, 2006 12:04 pm
Forum: PSP Lua Player Development
Topic: Track Manager for Gripshift
Replies: 2
Views: 2696

good work dude, this should serve useful so most people who play gripshift!
by Koba
Wed Jan 11, 2006 11:57 am
Forum: PSP Lua Player Development
Topic: Menu skipping
Replies: 7
Views: 3577

ok, i realize you were trying to help me, and not flame me, but did i ever once ask for someone to rewrite my code? all i needed from it was the elseif, one tiny code niplet... but anyways, i'll try even harder to find what i am looking for in the forums next time. oh and btw, when i said "than...
by Koba
Wed Jan 11, 2006 3:35 am
Forum: PSP Lua Player Development
Topic: Menu skipping
Replies: 7
Views: 3577

For an event driven Input system. (Does not toggle any repeats in input) http://forums.ps2dev.org/viewtopic.php?t=4458 It can be located within the first page of the forum please learn to use the search engine. First of all, thank you very much you guys, for your help, and romero126, i use search b...
by Koba
Tue Jan 10, 2006 4:08 pm
Forum: PSP Lua Player Development
Topic: Menu skipping
Replies: 7
Views: 3577

Menu skipping

hey, i was just creating a basic menu for my game, and for some odd reason while on the first menu item, when i press down, it skips to the last menu item... there are 3 menu items total, here is my code for the up and down buttons. if pad:down() then if hl1 == 1 then hl1 = 2...
by Koba
Fri Jan 06, 2006 2:42 pm
Forum: PSP Development
Topic: Cheatworks PSP savedata decryptor...
Replies: 1
Views: 1429

Cheatworks PSP savedata decryptor...

ok i scanned this file with PSafeP, and it came up with code that reads AND writes to the flash... why would a savedata decryptor need to write to the flash... has anyone run this program yet? i'm thinking this might be another bricker...
by Koba
Wed Jan 04, 2006 5:19 pm
Forum: PSP Development
Topic: libs
Replies: 3
Views: 2190

ok, i searched the forums for the vorbis error, but no luck, its having an issue with the configure script, on line 19785: syntax error near unexpected token 'OGG, ' i tryed fixing this by hand but no luck... any clues?
by Koba
Wed Jan 04, 2006 4:21 pm
Forum: PSP Development
Topic: libs
Replies: 3
Views: 2190

thank you very much jim.
by Koba
Wed Jan 04, 2006 3:49 pm
Forum: PSP Development
Topic: PSP turns off with my homebrew, any ideas?
Replies: 5
Views: 2750

i would uninstall Cygwin, and do a complete reinstall of cygwin and your libs... that usually fixes the problem.
by Koba
Wed Jan 04, 2006 3:10 pm
Forum: PSP Development
Topic: libs
Replies: 3
Views: 2190

libs

ok, after installing a few libs to make a port, i have run into an issue, when using ./autogen.sh in libTremor, i get this error: "You must have libtool installed to compile vorbisidec." now i have checked and i do have the latest version of libtool... is there something i'm not doing righ...
by Koba
Tue Jan 03, 2006 2:41 pm
Forum: PSP Development
Topic: Error Installing psptoolchain...
Replies: 14
Views: 5168

yay! i just made a program that loads an image, then switches to another image when you press the top trigger buttons. this is a major accomplishment for me... lol anyways i just thought i wouls share my noobish accomplishments with you guys :D
by Koba
Tue Jan 03, 2006 12:05 pm
Forum: PSP Development
Topic: Error Installing psptoolchain...
Replies: 14
Views: 5168

it has to be something i'm not installing right... because it went into my Mac OS X with ease, guess i'm just not gunna develope on windows. oh well, thanks for your guys help anyways.
by Koba
Mon Jan 02, 2006 5:00 pm
Forum: PSP Development
Topic: Error Installing psptoolchain...
Replies: 14
Views: 5168

ummm at what point did i say people work was pathetic oopo??? i said "this is getting pathetic" meaning my computer is starting to piss me off... its nobody's fault this isn't working, so cool it ok? sorry if you thought i was being an asshole but i would never say you guys are pathetic be...
by Koba
Sat Dec 31, 2005 1:29 pm
Forum: PSP Development
Topic: Error Installing psptoolchain...
Replies: 14
Views: 5168

GAH error after freaking error!!! i finally got past that ERROR BUILDING BINUTILS error... and now i get stopped at ERRO BUILDING GCC... WHY ME!?! why always me... *cries* lol, but seriously... this is getting pathetic...
by Koba
Fri Dec 23, 2005 11:55 am
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 20104

Shine and Nevyn should be proud of this, this shows that LUA is not to be underestimated, this program ROCKS!!! i use it for most of my lua programming now.
by Koba
Fri Dec 23, 2005 11:52 am
Forum: PSP Lua Player Development
Topic: Lua source encryption on the fly?
Replies: 17
Views: 5485

hmmm, even though LUA is a safe language, i would still say, why? why would you not want to produce open source, its the future... and your code could be used to help make someone else's program a whole lot better, this community is about making more and more better software, not kicking everyone el...
by Koba
Fri Dec 23, 2005 7:27 am
Forum: PSP Lua Player Development
Topic: PNG and OpenGL
Replies: 2
Views: 1707

haha, i'm very sorry, it appears that since i last coded with lua, shine and nevyn have adopted transparent png's, because all my images look great, sorry again, this is great.
by Koba
Thu Dec 22, 2005 2:13 pm
Forum: PSP Development
Topic: Error Installing psptoolchain...
Replies: 14
Views: 5168

ehhhh but that wouldn't work, kuz the toolchain.sh file needs to be in the user folder, to install all the contents to the respective folders. btw which folders did you move? the ones after you built the psptoolchain? because i can't even get it built. please more info if you can, maybe a small guide.
by Koba
Thu Dec 22, 2005 1:52 pm
Forum: PSP Lua Player Development
Topic: PNG and OpenGL
Replies: 2
Views: 1707

PNG and OpenGL

this has probably been asking millions of time before, but this is kinda easy to do, many people have been loading thier games with transparent images (png), and this is kinda a big deal when it comes to lua, the images have to look horrible in order to load them on lua properly, i don't want to com...