Search found 500 matches

by dot_blank
Thu Oct 16, 2008 8:18 am
Forum: PSP Development
Topic: Shocking News
Replies: 23
Views: 12664

this topic is useless are we men or are mice, lets concentrate on avoiding playground tactics and allow creativity to blossum by creating a work around like devs should and forget this piracy, it resembles the argument men have with women on putting the toilet seat down and my thoughts are that its ...
by dot_blank
Sat Oct 04, 2008 12:19 am
Forum: PSP Development
Topic: Loading a Kernl Mod. in Buffer from Kernel Module FAILS??!
Replies: 9
Views: 4833

read that line again and notice comma between two values that would get stored into ONE int ... look really hard
by dot_blank
Fri Oct 03, 2008 2:33 pm
Forum: PSP Development
Topic: Loading a Kernl Mod. in Buffer from Kernel Module FAILS??!
Replies: 9
Views: 4833

under LMOption, int retVal = 0, mresult; // what is mresult //
by dot_blank
Tue Sep 16, 2008 1:31 pm
Forum: PSP Development
Topic: PSP PDF Preview 2 released
Replies: 11
Views: 9543

what is the progress of this project its nice to see some competition with bookr , maybe its time for improvements with pdf god knows theres more to be done, tip: Learn about PDF as much as you can (probability density functions ;) that and floyd-steinberg dithering should help for single pass proce...
by dot_blank
Tue Sep 16, 2008 1:05 pm
Forum: PSP Development
Topic: .
Replies: 3
Views: 2349

such thread subject titles would benefit others if more info was known @ least one word would be nice , also you have already started another thread on your team inquiry - if you cannot play what you hear, then hear what you play
by dot_blank
Fri Aug 01, 2008 2:54 am
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 80263

yea life sucks man. sorry been gone so long it seems as if i have no more thirst for life anymore. such calamities have befolded on me. Unfortunately a series of unfortunate events have gone my way :-( I cannot even begin to explain in just a mear pm message. I hope that i can talk to you guys on #e...
by dot_blank
Fri Aug 01, 2008 2:50 am
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 80263

I Will Tell ALL ...read below
by dot_blank
Fri Dec 28, 2007 12:45 pm
Forum: PSP Development
Topic: How to port homebrew form 1.5 to run on 3.x
Replies: 11
Views: 6179

PSP_HEAP_SIZE_KB(20480); // too much heap
by dot_blank
Sun Dec 02, 2007 9:43 am
Forum: PSP Development
Topic: Draw transparent image to screen
Replies: 4
Views: 3071

as long as you save your textures to have an alpha
channel (4bit or 8bit) then you should have no problem
calling the blending functions
by dot_blank
Thu Nov 15, 2007 9:13 am
Forum: PSP Development
Topic: quick question
Replies: 10
Views: 4443

yes but you already understood programming before C :) these are all above for these kids that never program before and usually books are much better to concreate the information in your head ...as you are receiving physical stimuli by touch and visual by jumping around pages ...sometimes even smell...
by dot_blank
Thu Nov 15, 2007 6:52 am
Forum: PSP Development
Topic: quick question
Replies: 10
Views: 4443

better yet forget your digital age and READ A BOOK ! ahh the wonders of print and processed paper products :) BEST beginner book on C that I have reviewed and comes highly recommended by myself as I constantly refer to it when any friend is in need of getting quickly up to speed with the C language....
by dot_blank
Wed Nov 14, 2007 6:11 am
Forum: PSP Development
Topic: Displaying japanese characters in homebrews
Replies: 12
Views: 8407

nice lib i like it
by dot_blank
Wed Nov 14, 2007 6:06 am
Forum: PSP Development
Topic: sio interrupt handling on slim
Replies: 8
Views: 5493

no you do not need to create another one
your call to SceUID mod = pspSdkLoadStartModule("sioprx.prx", PSP_MEMORY_PARTITION_KERNEL);
is trying to access kernel partition of memory while in a userthread
so move that module stuff and rest to your (already) existing siokernel.prx
by dot_blank
Wed Nov 14, 2007 5:49 am
Forum: PSP Development
Topic: sio interrupt handling on slim
Replies: 8
Views: 5493

yea above is recommended as well as k1 crap is all over
the newer firmwares ...shitty sony
by dot_blank
Wed Nov 14, 2007 5:44 am
Forum: PSP Development
Topic: sio interrupt handling on slim
Replies: 8
Views: 5493

i ment do not do that in that same module
do the loadstart in the siokernelprx (which should be all kernel stuff)
by dot_blank
Wed Nov 14, 2007 4:53 am
Forum: PSP Development
Topic: sio interrupt handling on slim
Replies: 8
Views: 5493

heres your problem on slim
SceUID mod = pspSdkLoadStartModule("sioprx.prx", PSP_MEMORY_PARTITION_KERNEL); // dont do this in userland
by dot_blank
Tue Nov 13, 2007 5:33 am
Forum: PSP Development
Topic: SceKernelLoadExecVSHParam problem
Replies: 1
Views: 2137

create an external Kernel mode module for such loading
by dot_blank
Tue Nov 06, 2007 3:53 am
Forum: PSP Development
Topic: What differs between psp1000 and psp2000 development?
Replies: 3
Views: 2989

Bookr need only BUILD_PRX = 1; and PSP_FW_VERSION = 371
in its makefile to compile ...but you might have to change some
1.5 specific functions to work as 3.71 equivalents ...lazyness rules
the game in the end so have fun ...shouldnt take you more than 4 mins tops. =)
by dot_blank
Mon Oct 29, 2007 8:37 am
Forum: PSP Development
Topic: Weird rendering problem: render 2 times at 1/4 size
Replies: 3
Views: 3581

also this could happen if you set your framebuffers to 1/4 the size
if you change FRAME SIZE to lower than 512

also check sceDisplayBuffer & sceDrawBuffer
by dot_blank
Sat Oct 27, 2007 12:58 am
Forum: PSP Development
Topic: sceImposeGetHomePopup?
Replies: 9
Views: 4831

ah ok i see ...so then you will have to do a hybrid form of using above and using the pad.buttons reading of HOME or just patch sceKernelSleepThreadCB() when you create home thread which is more work ...the solution to this is to disasm sceImpose..home calls which would most likely bring you to disa...
by dot_blank
Sat Oct 27, 2007 12:28 am
Forum: PSP Development
Topic: sceImposeGetHomePopup?
Replies: 9
Views: 4831

in your exit_callback code add a variable to hold the home state and make that variable static to always retrieve its value when home is called the callback is called and then this variable is auto-set by you (use var ^1 to make easier) then this will always give you an answer but YOU must keep trac...
by dot_blank
Wed Sep 19, 2007 9:47 am
Forum: PSP Development
Topic: "LodePNGTiny" (=>800% more Compact than libPNG)
Replies: 7
Views: 4259

saulotmalo2 wrote:
dot_blank wrote:please note that all those functions are EXTREMELY
EXPLICIT inline so binary size increases alot :P

but yea all that above works
There is a chance of improve the speed by using a lot of inline functions but sometime is a lost because of the cache and memory.
yes precisely
by dot_blank
Tue Sep 18, 2007 12:04 pm
Forum: PSP Development
Topic: "LodePNGTiny" (=>800% more Compact than libPNG)
Replies: 7
Views: 4259

please note that all those functions are EXTREMELY
EXPLICIT inline so binary size increases alot :P

but yea all that above works
by dot_blank
Mon Sep 17, 2007 2:11 am
Forum: PSP Development
Topic: 8002013C by loading kernel prx in user mode app
Replies: 15
Views: 9517

perhaps you shouldnt be touching the kernel memory partitions

SceUID mod = pspSdkLoadStartModule("ms0:/blah.prx", PSP_MEMORY_PARTITION_KERNEL);
by dot_blank
Sun Sep 16, 2007 10:31 am
Forum: PSP Development
Topic: [Claritin Clear!] Importing Vars from export modules
Replies: 11
Views: 4602

but not supported in PSPSDK currently tho thats what he means
accesor functions is all you can do for now and there is no loss if you just inline the calls
by dot_blank
Sun Sep 16, 2007 10:04 am
Forum: PSP Development
Topic: 8002013C by loading kernel prx in user mode app
Replies: 15
Views: 9517

you say a PRX inside PBP which is running from dir /PSP/GAME on 3.52 M33-4 but then you contradict with SceUID modid = sceKernelLoadModule( "ms0:/mymodule.prx" ,0,0) ; The PBP runs and connects through WPA in user mode (1.50 doesn't know WPA) .. I need that.. Also I need a kernel module f...
by dot_blank
Sat Sep 15, 2007 9:56 am
Forum: PSP Development
Topic: 8002013C by loading kernel prx in user mode app
Replies: 15
Views: 9517

you say

Code: Select all

a PRX inside PBP which is running from dir /PSP/GAME on 3.52 M33-4
but then you contradict with
SceUID modid = sceKernelLoadModule("ms0:/mymodule.prx",0,0) ;
by dot_blank
Fri Sep 14, 2007 10:57 am
Forum: PSP Development
Topic: Need to write something: Freetype? .C? ttf? sdl? Raw? O_o
Replies: 5
Views: 3172

even then with this info it might not be possible for him :)
so i say what i always say to this question

look at samples/gu/font/ samples/gu/fancytext/
or better yet go learn the background behind APIs like freetype
by dot_blank
Fri Sep 14, 2007 6:26 am
Forum: PSP Development
Topic: Need help, problem with sceIoDread
Replies: 6
Views: 3880

you will have to create your own font for these
characters ...that is your first step
then you will have to convert to a format more easier
to handle like utf8 or ucs internally
by dot_blank
Thu Sep 13, 2007 6:14 am
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 80263

** Ge64 ** OK i answer all your questions ** somehow it seems as tho its too quiet ... - And now that i Feel more secure with Font System and 73 hours of - Localization Issues and Filename Displays ...i now sleep till SEPT :P - that sleep is over now so i continue, next time really listen to these p...