Search found 500 matches

by dot_blank
Tue Jun 12, 2007 11:58 am
Forum: PSP Development
Topic: Trying to load an elf
Replies: 10
Views: 4060

Pick your head up, cuz there are lots of people who would like to see you Fall :)

so don't get yourself down
by dot_blank
Tue Jun 12, 2007 10:46 am
Forum: PSP Development
Topic: Trying to load an elf
Replies: 10
Views: 4060

PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);

use 0 for kmode thread
by dot_blank
Tue Jun 12, 2007 7:17 am
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 55615

ahh :) ok buddy i understand it happens to us all :)
by dot_blank
Sun Jun 10, 2007 9:12 pm
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 55615

you are def the man cooleyes :) your audio work and also your translations work for the characters sets of PMPA are just great thanx alot :) but why is there SceUID mp3_handle; and then redeclaration / definition @ SceUID mp3_handle = sceIoOpen("ms0:/Test.MP3", PSP_O_RDONLY, 0777); if ( ! ...
by dot_blank
Sun Jun 10, 2007 8:46 pm
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 5617

mi casa es su casa
by dot_blank
Sun Jun 10, 2007 8:10 pm
Forum: PSP Development
Topic: What`s the fastest way to split RGBA buffer into 3(R,G,B) ?
Replies: 9
Views: 3216

very good
by dot_blank
Sun Jun 10, 2007 2:58 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 88902

by dot_blank
Sun Jun 10, 2007 2:05 pm
Forum: PSP Development
Topic: Can't seem to draw lines :S
Replies: 24
Views: 8771

ahh thanx for the clarification :)
as for GU_TRANSFORM_2D
do not use this for 3D plotting
by dot_blank
Sun Jun 10, 2007 1:54 pm
Forum: PSP Development
Topic: What`s the fastest way to split RGBA buffer into 3(R,G,B) ?
Replies: 9
Views: 3216

its simple ...before you convert the RGB member variables
in your COLOR structure just use those r.g.b channels and do
as you please with them ...simplest form is just to use memcpy to
a buffer that will hold the outcome
by dot_blank
Sat Jun 09, 2007 7:23 pm
Forum: PSP Development
Topic: Can't seem to draw lines :S
Replies: 24
Views: 8771

its Engine2D::Render2DLineOn3D(***);
not
engine2d->Render2DLineOn3D(**);

as its a class member function and not a STRUCT pointer member function
by dot_blank
Fri Jun 08, 2007 12:01 am
Forum: PSP Development
Topic: we can use "sceAudioSetFrequency" to change AudioF
Replies: 11
Views: 9568

wonderful !! so 48kHz OGG playback is now possible :)
thanx to you cooleyes keep it up !
by dot_blank
Tue Jun 05, 2007 8:15 am
Forum: PSP Development
Topic: Is it possible that port the Bos Wars Game to PSP?
Replies: 3
Views: 2233

do not make any requests in this forum for anything
you cannot do yourself ...if indeed you intend to port
then best of luck to you
by dot_blank
Sat Jun 02, 2007 10:09 am
Forum: PSP Development
Topic: Problem in digging sys API..
Replies: 28
Views: 8905

thanx for

0x29A5899B sceKernelSetRebootKernel
and
vshRegSysconf******

:)
by dot_blank
Sat Jun 02, 2007 9:59 am
Forum: PSP Development
Topic: Help saving file
Replies: 7
Views: 2443

I have always just used the standard 'C' file functions and they work. Note sure if this is the solution you want though People have noticed that using sceIoRead and sceIoWrite are faster then the standard C functions. Not sure where the topic was, but I know it was on this forum. The speed differe...
by dot_blank
Wed May 30, 2007 8:41 am
Forum: PSP Development
Topic: BZ2 libriary for psp?
Replies: 7
Views: 2819

thanks very much kolaaaa :)
by dot_blank
Wed May 30, 2007 8:23 am
Forum: PSP Development
Topic: sceKernelLoadExec --> vshmain.prx
Replies: 9
Views: 3559

How is this different from loading any other module :P i think the problem is that you are not loading and starting your module to use VSH_MODE(0x800) instead of USER_MODE(0x0) (if you pick KERNEL_MODE(0x1000) it doesnt matter really, which you do) but you DEFINITELY ! do not want to use any LoadExe...
by dot_blank
Sun May 20, 2007 6:04 am
Forum: PSP Development
Topic: Is it possible?
Replies: 2
Views: 1592

if the main application that is launching the eboot is in usermode then its entry address will be 0x89.. when you launch your eboot you must change its entry address ahead of your main apps memory space that it is occupying, set which address and other fields using the member variables of the LoadMo...
by dot_blank
Mon May 07, 2007 11:20 am
Forum: PSP Development
Topic: Any docs about sceFont_Library or sceFont_Library_HV?
Replies: 2
Views: 1958

i requires a large amount of reverse engineering
in the end its just not worth the trouble because
the font system uses upto 6 caches in memory for
those fonts so you must consider do you want less memory
or larger binary size ...i choose larger binary
by dot_blank
Wed May 02, 2007 6:12 am
Forum: PSP Development
Topic: psptoolchain status?
Replies: 4
Views: 2922

do it
worthy update good stuff
by dot_blank
Sat Apr 28, 2007 7:54 am
Forum: PSP Development
Topic: Message when listining MP3 in homebrew
Replies: 5
Views: 2870

just dont use the function that prints mp3 tag data
and remember to uncomment/remove the line where
this function is actually called
by dot_blank
Tue Apr 24, 2007 2:06 pm
Forum: PSP Development
Topic: SDK ADD: VRAM MMU (valloc/vfree)
Replies: 13
Views: 8365

i second the notion for a subversion library of this very useful
VRAM source ...possibly name it libpspvram, linking with -lpspvram

to make everything nice and neat and easily rememberable :)
by dot_blank
Sat Apr 21, 2007 5:02 am
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 88902

Version 0.5.0 on 12/12/2007 (December 12, 2007)

that is my goal and that is pretty soon for now
salivate :)
by dot_blank
Fri Apr 20, 2007 4:20 am
Forum: PSP Development
Topic: where can I get the make file for PSP module?
Replies: 3
Views: 1435

there are templates of prx module in the samples dir
most times all you really must do is build your ELF with adding to makefile
BUILD_PRX = 1
by dot_blank
Tue Apr 17, 2007 5:05 am
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 88902

++ Added Sorting by File Rez ---- had completely forgotten about image dimensions :P ---- guess thats what happens when you stay up for long ---- might as well have a sorting where dimensions take the ---- place of the DATE field in the middle of browser ex. ---- some_image_file.jpg....................
by dot_blank
Mon Apr 16, 2007 7:03 pm
Forum: PSP Development
Topic: PSP Icon Set
Replies: 7
Views: 3195

Thank You, i am glad many have told me they like them anyone could have done better i am just glad at least one person found these useful ...please note that these are hosted on some random user image upload sites so sometimes the links might discontinue to work ...when this does happen please do te...
by dot_blank
Mon Apr 16, 2007 6:44 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 88902

++ Added Sorting by File Name to Picture Viewer ++ Added Sorting by File Date to Picture Viewer ++ Added Sorting by File Size to Picture Viewer ++ Added Sorting by Thumbnails to Picture Viewer ---- Sorting of thumbnails is done by whichever sorting you ---- selected from the 3 choices above ...when ...
by dot_blank
Sat Apr 14, 2007 4:03 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 88902

++ Added File System for caching all files on Memstick ---- Tag information to make common displayed info ---- more easily displayed without having to always parse ++ Started work on File browser (FileS) ---- Added Information View to FileS (2of3 For Browser Views) ---- Added Scroll Bar with dynamic...
by dot_blank
Sat Apr 14, 2007 1:02 pm
Forum: PSP Development
Topic: PSP Icon Set
Replies: 7
Views: 3195

Done
just right click Save As...
by dot_blank
Fri Apr 13, 2007 3:39 pm
Forum: PSP Development
Topic: Simple C++ Animation Class Not Working!
Replies: 9
Views: 3761

remember those function definitions inside a class declaration will make those functions INLINED so for simple things its best to use like stop function and stuff but for a function that could see growth like you Step() it is wise to have this outside your class header file and in its own seperate a...
by dot_blank
Fri Apr 13, 2007 3:27 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 88902

++ Added All PSP button icons to UI Icon Set ---- just in case i might need and always great to have ---- to improve the interface in some parts and also ---- very much useful for when a must do a tutorial ---- search for them in another thread in this forum ---- for if you want to use as well ++ Ed...