Search found 15 matches

by AyAn4m1
Sun Mar 05, 2006 1:24 am
Forum: PSP Development
Topic: MP3 Buffered Playback
Replies: 10
Views: 7001

PeterM, thank you SO much for your help... it works perfectly now. It was a problem in the way the functions were being called (the order) but to anyone else with this problem, look at Peter's code and you should have no trouble getting it to work. Thanks again!
by AyAn4m1
Fri Mar 03, 2006 7:09 am
Forum: PSP Development
Topic: MP3 Buffered Playback
Replies: 10
Views: 7001

Yeah, I've tried double buffering already, and it just doesn't work... it seems like a lot of people are having this problem, and noone has a real solution. For the record Smerity, both myself and Blue have tried using bstdfile and it makes no difference. I don't know how pspradio did it, but does a...
by AyAn4m1
Sat Feb 25, 2006 6:40 am
Forum: PSP Development
Topic: MP3 Buffered Playback
Replies: 10
Views: 7001

MP3 Buffered Playback

My goal was to get an mp3 to playback using libmad. This was fairly simple to implement, but my code was reading the entire mp3 into memory. This obviously didn't work out for larger files, so I thought I could adapt my code to buffer the mp3 in chunks. I rewrote the code so that if the input buffer...
by AyAn4m1
Sun Feb 05, 2006 6:46 am
Forum: PSP Development
Topic: wifi with python/bittorrent port
Replies: 6
Views: 2350

Sure you can only write to each sector a limited amount of times, but a single download will only write to any given sector write once, so this isn't a big limit either. How are you figuring? Yes, it depends on the sector size, but seeing as you're breaking any given file into 512kb pieces (or smal...
by AyAn4m1
Wed Jan 04, 2006 2:28 am
Forum: PSP Development
Topic: Torrent client for PSP
Replies: 8
Views: 4893

BitTorrent would be useless over wireless, end of story. Now, if someone wrote a client and server so that the PSP did the BT processing and interfaced with a storage layer on a PC via USB... but in that case, why not just use a PC BitTorrent client? The answer is that you should. A PSP BitTorrent c...
by AyAn4m1
Mon Nov 28, 2005 3:42 am
Forum: PSP Development
Topic: PSP as gamepad fo PC
Replies: 38
Views: 45466

Yeah TCP is a lot more regulated, UDP is the way to go if you're looking for speed. I don't even know if you can force the PSP to send TCP data as soon as it can... But I'd recommend spending some time with UDP and just working through it. It will work much faster, although you'll lose a bit of erro...
by AyAn4m1
Mon Nov 28, 2005 3:33 am
Forum: PSP Development
Topic: Decrypting IPL
Replies: 22
Views: 22686

Dr. V, to answer your question... On the flash chip there are several distinct areas of memory. The first of these is the IPL, which is also the first thing loaded by the CPU when the PSP is turned on. After that, flash0 and flash1 are mounted and the OS is loaded. We can write to flash1/flash0 alre...
by AyAn4m1
Sat Nov 26, 2005 1:05 am
Forum: PSP Development
Topic: PSP as gamepad fo PC
Replies: 38
Views: 45466

At this point, what you want would be best accomplished using Wlan. I suggest looking at the libnet included in the FTPD source code (http://www.amoks.com/extra/FTPDv0_21.zip) You should be able to adapt this code to your purposes pretty easily. You could even use FTP and simply modify the commands ...
by AyAn4m1
Thu Nov 24, 2005 11:42 pm
Forum: PSP Development
Topic: Parsing jpegs
Replies: 14
Views: 4338

Tell me if I'm wrong here... But in outptr you're using x*4 and in the buffer it's x*3... Is there a reason for this?
by AyAn4m1
Wed Nov 23, 2005 2:07 pm
Forum: PSP Development
Topic: PRX - Bug with including files?
Replies: 0
Views: 1063

PRX - Bug with including files?

I should preface this post by saying that I have updated my toolchain and have exhausted all conventional troubleshooting methods before writing this. I am having a problem trying to link libpng and include source files in a PRX. The PRX is supposed to call drawing routines defined in render.h and p...
by AyAn4m1
Mon Nov 07, 2005 5:54 am
Forum: PSP Development
Topic: PSP AP Stumbler - Looking for testers
Replies: 16
Views: 7149

liquid, in the actual app there will be connection management and all sorts of extra user-friendly stuff like that. For right now it's a proof-of-concept. I think I have a decent idea of what these values mean... the -559038737 values are an error code (0xDEADBEEF, anyone?) that can be discarded. Th...
by AyAn4m1
Mon Nov 07, 2005 12:24 am
Forum: PSP Development
Topic: PSP AP Stumbler - Looking for testers
Replies: 16
Views: 7149

curly, this was meant to be a quick test app, but I did add a check for the wlan switch in. You can get the updated version at http://cocot.sytes.net/pspstumbler.rar

Thanks for the tip.
by AyAn4m1
Sun Nov 06, 2005 7:01 am
Forum: PSP Development
Topic: PSP AP Stumbler - Looking for testers
Replies: 16
Views: 7149

Jim, thanks for the info, that does help a little. Pit0711, make sure that your connection is set to use a static IP... DHCP doesn't work with the version of libnet I'm using.

EDIT: Jim, just to clarify, how many APs were there when you did the scan, and do you know their SSIDs? Thanks.
by AyAn4m1
Sat Nov 05, 2005 6:31 am
Forum: PSP Development
Topic: PSP AP Stumbler - Looking for testers
Replies: 16
Views: 7149

You should be able to flip the wlan switch on and run it, it should only take a second or so to "load". Make sure that you are using a static IP in your network connection, DHCP doesn't work as of right now.
by AyAn4m1
Mon Oct 31, 2005 2:53 am
Forum: PSP Development
Topic: PSP AP Stumbler - Looking for testers
Replies: 16
Views: 7149

PSP AP Stumbler - Looking for testers

I've been working on an app that scans for wifi APs, and I'm in need of some outside help. Right now, I'm still trying to figure out the params for sceNetApctlScan(), so I've written an app that dumps the returned data to the screen. If anyone has some time to kill, just fire it up (make sure your W...