Search found 23 matches

by Darren
Sun Jul 10, 2005 11:35 pm
Forum: General Discussion
Topic: "PSP 1.5 No Swap & Emulation Show", SUNDAY!
Replies: 12
Views: 5057

If only you would have asked. I would have been more than happy to setup an interview with the man who started it all. M.E., former owner of psphacker. oh well.
by Darren
Sat Jul 09, 2005 2:27 pm
Forum: General Discussion
Topic: "PSP 1.5 No Swap & Emulation Show", SUNDAY!
Replies: 12
Views: 5057

ps2nfo HAHAHA! You're going to end up with many angry listeners if you interview cjpc. PS2nfo is a money site; they know nothing about real psp emus. All of their tools, emus are stolen from other websites and authors. everyone hates them, should've done your homework before requesting a text interv...
by Darren
Sun Apr 24, 2005 4:05 am
Forum: PS2 Development
Topic: Home Brew Cheat Device
Replies: 37
Views: 14647

you're better off going to ps2-scene.org and asking there.
by Darren
Sat Mar 19, 2005 9:45 am
Forum: PS2 Development
Topic: Questions about porting a game
Replies: 2
Views: 1284

Although I don't know much about the author or this project you can look at ps2quake in the cvs for some useful tips.
by Darren
Mon Mar 14, 2005 11:56 am
Forum: General Discussion
Topic: Soap Opera Thread
Replies: 14
Views: 7889

whoa hehe you had to get the calvalry right? I dont give a damn about any of those other alledged contraversies. But everything has been very clear for a long time. The facts have always been in plain view. you, hermes were once part of paradox. You created an mp3 player based on GPL code, namely Ma...
by Darren
Sun Mar 13, 2005 1:25 pm
Forum: General Discussion
Topic: Soap Opera Thread
Replies: 14
Views: 7889

PS2Reality and QCast both demonstrate that just converting ffmpeg and mad doesn't hack it. PS2Reality don't use mad sorry, only ffmpeg. This is a difficult to believe if I can recall that long ago. Your colleague Hermes wrote an mp3 player for paradox that used madlib. His illegal port wasn't only ...
by Darren
Sun Feb 20, 2005 4:06 am
Forum: PS2 Development
Topic: Home Brew Cheat Device
Replies: 37
Views: 14647

hrrrrm, your probably right, although I have no way of telling what packed it.. :( it doesnt want to run on my V9, not sure why though. case may be an issue with the file testdb.cff being named TESTDB.cff from the rar. ho..:...stdb.cff (from the hex) could very well be host:\testdb.cff I remember s...
by Darren
Sat Feb 19, 2005 10:33 pm
Forum: PS2 Development
Topic: Home Brew Cheat Device
Replies: 37
Views: 14647

after hex editing the elf I found the only reference to a .cff file in it is: stdb.cff - give this one a shot....(see the mentioned hex code below) Apparently this will only run over a naplink client, as it is, (not directly off the MC) so inlink or xlink or ps2client should be giving the name of t...
by Darren
Mon Feb 07, 2005 11:47 am
Forum: PS2 Development
Topic: Animation Boot Edit
Replies: 1
Views: 1706

The playstation2 logo shown at startup is just nothing more than a simple grayscale raw image that is encrypted into the first few sectors of the disc.
the bios file ps2logo handles the image transition but i see now way of modifying it to show another transition.
by Darren
Sat Oct 02, 2004 12:04 am
Forum: PS2 Development
Topic: Playstation 2 MP3 Player
Replies: 4
Views: 2692

There is a big thread at ps2-scene about it.
http://www.ps2-scene.org/forums/showthread.php?t=26566
People seem to love you for it primetime! I see you crediated leslie in your readme, is your player based on madlib?
by Darren
Wed Sep 22, 2004 10:13 pm
Forum: General Discussion
Topic: PC IDE -> Format Linux HDD
Replies: 4
Views: 3712

there is a modified fdisk source available for pc that will format your linux paritions if that's what your looking for. I didn't quite catch your question either.

http://achurch.org/ps2/
by Darren
Thu Sep 09, 2004 3:28 am
Forum: PS2 Development
Topic: SDL Port already in progress
Replies: 13
Views: 12845

Please Calvin wake up and release what you have so far!!!!!!!!

pixel: there is ps2frame however it's not been updated in ages http://sourceforge.net/projects/ps2frame
Something like this with ps2sdk,gskit and ps2drv would be ideal.
by Darren
Thu Sep 09, 2004 3:24 am
Forum: PS2 Development
Topic: modplayer that supports sound effects (for games etc)
Replies: 5
Views: 3557

wav is the most commonly used format for homebrew games that have sound effects
by Darren
Wed Aug 04, 2004 11:53 pm
Forum: General Discussion
Topic: What's the community opinion ?
Replies: 7
Views: 4826

I was going to release a small elf loader to replace sjeeps pgen autoexec.elf but decided otherwise after it was confirmed that they used UMCDR. I didn't want to step on any feet. :oops:
by Darren
Tue Aug 03, 2004 1:44 pm
Forum: PS2 Development
Topic: PS2-Indp w/SCPH-50000 ???
Replies: 26
Views: 13762

Well, after a grueling evening, I put the JPN 30000 back together. 3 year old scph-30000 - Booted the memcard exploit just fine - PS1 driver is v1.01. Brand new scph-50000MB - Does not boot exploit - PS1 driver is v1.02. Since others with 5000x models in North Amer. and Europe can boot the exploit ...
by Darren
Fri Jul 30, 2004 6:46 am
Forum: PS2 Development
Topic: AR2MAX and PS2SDK
Replies: 19
Views: 6892

So, is there any chance that if we start up a fund that Napalm would be willing to sell the source code to the usbd.irx? ............... Is there anything else I should add? Does there exist a Europe or Japan version of CodeBreaker? Is there a Japan version of Max Drive? Thanks From what I have bee...
by Darren
Mon Jul 26, 2004 8:35 am
Forum: General Discussion
Topic: Yabasic binaries?
Replies: 16
Views: 8746

haha yes yabasic is what got me into ps2dev in the first place. I am a big fan of yabasic and of yabasic.co.uk. porting yabasic was going to be my first project for the real hardware. I know the src is on one of the sony sites but it is well hidden. Instead you can download it http://www.yabasic.co....
by Darren
Sat Jul 24, 2004 10:56 am
Forum: PS2 Development
Topic: 48bit feature set for ps2atad
Replies: 18
Views: 8245

I think the features you have added are OK so far but I don't see much of a point to adding lba48 support. Warez0rs will just want to use this to be able to use larger drives with trash such as HDLoader. This really has no value to the homebrew scene and LBA48 support may have been left out intenti...
by Darren
Fri Jul 23, 2004 9:36 pm
Forum: PS2 Development
Topic: Compiler ?
Replies: 8
Views: 2877

download losers latest ps2dev precompiled bins. It's still the old PS2Lib but it works great for some of the demo sources and samples that are on ps2dev.org :)

http://www.internalreality.com/
by Darren
Thu Jul 22, 2004 4:22 am
Forum: PS2 Development
Topic: 48bit feature set for ps2atad
Replies: 18
Views: 8245

I think the features you have added are OK so far but I don't see much of a point to adding lba48 support. Warez0rs will just want to use this to be able to use larger drives with trash such as HDLoader. This really has no value to the homebrew scene and LBA48 support may have been left out intentio...
by Darren
Sun Jul 18, 2004 10:15 pm
Forum: PS2 Development
Topic: USBD replacement
Replies: 7
Views: 4097

If you don't have the time to complete it then why not add it to CVS? Right now i believe its something desperately needed in ps2sdk. I would be more than happy to give a hand. This should be a priority for all dev guys in order to help make ps2sdk more complete.
by Darren
Sun Jul 18, 2004 10:10 pm
Forum: PS2 Development
Topic: PS2 memory dump?
Replies: 4
Views: 2563

as in ram dump? you should be able to do that with mrbrown and herbens SIO cable info.
http://www.0xd6.org/ps2-ee-sio.html
by Darren
Tue Jul 13, 2004 12:02 am
Forum: General Discussion
Topic: Linux (again)
Replies: 6
Views: 4507

There is 2.4.17 kernel but it breaks compatability with some other things within the older kernel kit.
http://www.kingchurch.net/~hek/projects ... .17bb.html
If you want to keep high compatability with existing ps2linux work then your best chance would be to continue with TGE.