Search found 29 matches

by F34R
Mon May 22, 2006 12:06 am
Forum: PSP Development
Topic: I little hint please...
Replies: 13
Views: 3695

ok

Here is the code once more. It works fine except that the score at the bottom isn't updated when the correct answer is chosen. #include <pspkernel.h> #include <pspdisplay.h> #include <pspctrl.h> #include <stdio.h> #include "graphics.h" #include "callback.h" PSP_MODULE_INFO&#4...
by F34R
Sun May 21, 2006 12:13 pm
Forum: PSP Development
Topic: I little hint please...
Replies: 13
Views: 3695

It compiles without any warnings or errors. When I run it on the PSP, the only text I see is the output from: sprintf&#40;PrintScoreG, " Correct &#58; %i", goodScore&#41;; printTextScreen&#40;10, 200, PrintScoreG, green&#41;; Nothing happens at all if I press any button...
by F34R
Sun May 21, 2006 7:12 am
Forum: PSP Development
Topic: I little hint please...
Replies: 13
Views: 3695

I little hint please...

Just started to learn C, and I wanted to start very simple. What I thought wouldnt be too difficult, has turned into a hair pulling nightmare for a n00b. I would appreciate a hint on this, I'm not really looking for an exact answer here. Just a hint where I've went wrong. Here is the code: #include ...
by F34R
Thu Apr 13, 2006 1:15 pm
Forum: PSP Development
Topic: On the topic of PSIX...
Replies: 42
Views: 22161

I'm a pro member, and Fluff sums it up pretty well in the above post. I actually donated to help support the project, pro version or not. I've donated time and money to several projects without any ties to them. I've been invited to several beta teams as well, which I also support via donations when...
by F34R
Wed Apr 12, 2006 10:07 pm
Forum: PSP Development
Topic: Problem installing cygwin
Replies: 5
Views: 2139

good idea, i'll try that... UPDATE: you can choose install from local directory and point to our downloaded files... Thank you very much. Everyone... I can't believe it was something as simple as that lol. I now have it running, but now feel very retarded for not trying that before lol. I hope learn...
by F34R
Wed Apr 12, 2006 9:55 pm
Forum: PSP Development
Topic: Problem installing cygwin
Replies: 5
Views: 2139

That's what I have a problem with. I transferred all the install files from the laptop to the desktop, and ran into the above problem. If I tried to install it from the installer on my desktop it'd take days on a dialup connection. And there isnt any guarantee that my dialup would stay connected lon...
by F34R
Wed Apr 12, 2006 9:29 pm
Forum: PSP Development
Topic: Problem installing cygwin
Replies: 5
Views: 2139

Problem installing cygwin

I have a dialup connection, and obvioulsy the setup of the enviroment would take ages. I took my laptop to work, and used the broadband connection to download the files, and it installed the cygwin stuff on the laptop. I got home, and transferred the install files to my desktop in the same folder, M...
by F34R
Sat Sep 10, 2005 1:17 pm
Forum: PSP Lua Player Development
Topic: help a noob
Replies: 5
Views: 4276

Here's a little code that I wrote to control an object moving with the dpad. It also tells you what direction you are pressing, along with the buttons (circle, square, cross, triangle) that you are pressing. -- Activate USB Mode System.usbDiskModeActivate&#40;&#41; -- Get colors for text whi...
by F34R
Fri Aug 26, 2005 9:33 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

Take a look at the Tutorial . I did already. I was able to use the analog, but it wasnt correct. I wasnt sure what type of x/y stuff I'd need to use. I'll go back and try and figure it out, unless someone wants to put a little hint down for me hehe. If you keep asking for help with everything, you'...
by F34R
Fri Aug 26, 2005 2:59 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

Shine wrote:Take a look at the Tutorial.
I did already. I was able to use the analog, but it wasnt correct. I wasnt sure what type of x/y stuff I'd need to use. I'll go back and try and figure it out, unless someone wants to put a little hint down for me hehe.
by F34R
Fri Aug 26, 2005 1:02 pm
Forum: PSP Lua Player Development
Topic: Guide me please
Replies: 9
Views: 5512

Re: Guide me please

I'm totally new to programming and all I've done was some LOGO programming. I'm sure I can easily "mod" a homebrew game, but I don't know how to start writing my own homebrew from scratch. Anyone mind guiding me? Just tell me what I should do to start and any references that can teach me ...
by F34R
Fri Aug 26, 2005 12:56 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

Dpad converted to analog control..

Ok, I have this basic control coded. It just pushes the square in the direction you input according to the dpad. I've been trying to learn how to use the analog function instead. Can someone help me convert this to analog instead of the dpad. Any help is appreciated. Here is the code: -- Activate US...
by F34R
Tue Aug 16, 2005 8:05 am
Forum: PSP Lua Player Development
Topic: Lua Player PC Preview?
Replies: 25
Views: 19977

yes, I dont have any problems with the windows luaplayer.
by F34R
Tue Aug 16, 2005 7:28 am
Forum: PSP Lua Player Development
Topic: Lua Player PC Preview?
Replies: 25
Views: 19977

Its not my code...i've tested some games that have been made for LuaPlayer...like dr mario, psp air hockey, and they are very slow, and when i hit start button dor example (in the dr mario game) dont appear the next screen, and its very slow, that crash. Some seconds later, it closes itself... You ...
by F34R
Tue Aug 16, 2005 6:23 am
Forum: PSP Lua Player Development
Topic: Lua Player PC Preview?
Replies: 25
Views: 19977

maybe its your code thats the problem. So far, the windows lua player works very well for me. I havent had the errors you are talking about. Everything Lua that I've had on my PSP, plays on windows just fine.
by F34R
Tue Aug 16, 2005 5:53 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

MikeHaggar wrote:
F34R wrote:What would I do to remove the first sentence when the button is pressed ?
Use screen:clear
tried that... and it only clears the screen while the button is pushed... let me try a few other things...
by F34R
Mon Aug 15, 2005 1:03 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

I moved onto something a little bit easier for me to understand. Just outputting text on the screen depending on which button was pressed. I also made functions for each sentence. I know this is easy for a lot of you, but I am trying to learn. I didnt have a problem displaying different sentences fo...
by F34R
Sun Aug 14, 2005 10:39 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

Shine, I think I see what you mean. 1. usb active, image loading 2. blit background to offscreen 3. set start position (x,y) 5. blit smiley to offscreen, then flip offscreen with visible screen. 6. check for pad input, using if/elseif a direction returns a +/-5 to x,y. 7. Goto 5 with new x,y positio...
by F34R
Sun Aug 14, 2005 11:14 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

Now this doesnt move the smiley at all. For successful debugging imperative programs (if you would like to write it in Prolog, it would be more correct like you've done it) you have to simulate the program flow in your brain or on paper. This is what your program does: 1. usb active, image loading ...
by F34R
Sun Aug 14, 2005 7:41 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

that "worked" to a degree. It keeps drawing the screen really fast, making it look like a strobe effet. It does allow me to move the smiley around in all directions, but it leaves a trail of smileys. I was able to get that result earlier as well.

Thanks for the suggestion though.
by F34R
Sun Aug 14, 2005 6:54 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

Gabriel, I had tried doing a while loop already, maybe I didnt have the syntax right. Addind the while/do loop for the pad input just made a loop that i can break out of unless I added a break in the while loop. Here is what I changed the code to. Just FYI, I did go back and read a good bit of the t...
by F34R
Sat Aug 13, 2005 10:40 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

Ok, I have my little smiley going left, right, up, and down. Here is what i cant figure out... When I press "right", my smiley moves to the right, but it only moves ONCE. When I stop pressing "right" on the dpad, the smiley moves back to its original position. How do I make it st...
by F34R
Sat Aug 13, 2005 9:23 pm
Forum: PSP Lua Player Development
Topic: Lua Player tutorial
Replies: 11
Views: 11595

GREAT TUTORIAL !

Shine,

Thank you so much. That helped explain a lot to a newbie like me. I cant wait for the other sections to be updated. You guys are a great asset to the community. Your time, and work, is appreciated.
by F34R
Sat Aug 13, 2005 9:13 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

Ok, another question. This one is about displaying a graphic, like the snake. I noticed that the background in the snake tileset is white. Does it HAVE to be white. It is not white, use a better graphics program. LOL. I was just viewing it in windows explorer. I opened it up in PS and I see that is...
by F34R
Sat Aug 13, 2005 12:23 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

Ok, another question. This one is about displaying a graphic, like the snake. I noticed that the background in the snake tileset is white. Does it HAVE to be white. I downloaded a few samples of a character walking. It included all 8 directions of the character walking. The background for this brown...
by F34R
Sat Aug 13, 2005 9:51 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

like i said, I am VERY new to all this, so thank you very much. I'll work on that. Thats why I wondered about a tutorial that showed basic concepts like these. I'll work on that, and thanks again. ok... got it all working now... TYVM !! here is the final code for my first display using Lua ... hehe....
by F34R
Sat Aug 13, 2005 9:05 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

I am just learning here, so excuse the noobness of this post lol. I am having trouble just displaying a backgroud behind my text. I've looked at the snake example, still having troubles... can anyone clarify what I am doing wrong here. -- Define Text Color green = Color.new&#40;0, 255, 0&#41...
by F34R
Sat Aug 13, 2005 5:36 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 289935

any chance of a lua tutorial being put together. I have used PASCAL and BASIC on a minimal level. I was wondering if anyone could put together a tutorial of sorts that comments on how to common tasks, such as : displaying images, button input, sound playing with button presses, looping, scrolling im...
by F34R
Tue Aug 09, 2005 2:10 am
Forum: PSP Development
Topic: PSP BruceLee (visually ported from 8bit ZX-Spectrum version)
Replies: 3
Views: 2995

The link doesnt work for me.