Search found 6 matches

by Woogie
Fri Jul 29, 2005 7:16 pm
Forum: PSP Development
Topic: How does kxploit work?
Replies: 18
Views: 6752

Well, basically, both firmware 1.0 and 1.5 can run unencrypted, unsigned binaries. They blocked this in 1.51. 1.0 will run an unsigned binary in a PBP file without worry. 1.5 will refuse to run an unsigned binary in a PBP file, but will execute a bare elf file if you can provide that file after the ...
by Woogie
Wed Jul 27, 2005 9:31 pm
Forum: PSP Development
Topic: Any help on this concept
Replies: 3
Views: 2636

So basically, you want to do something like the swaploit hack, but using a UMD and a MS. Don't think that's going to happen without custom firmware, and if your going to go that far, you may as well rip out of the signing requirement alltogther. I think the best thing at the minute is to open the PS...
by Woogie
Wed Jul 27, 2005 9:26 pm
Forum: PSP Development
Topic: Sony animation while launching
Replies: 1
Views: 2600

Application isn't loaded until the PSP animation has finished - as that's how the swaploit worked.
by Woogie
Wed Jul 27, 2005 4:45 am
Forum: PSP Development
Topic: PSP Quake got me thinking
Replies: 8
Views: 2979

Quake will start to show real promise when it starts using the PSP's functionality rather than just being a straight port. After all, the PSP has hardware FPU, hardward 3D, etc, all of which are done in software in the current Quake port.
by Woogie
Mon Jul 25, 2005 10:42 pm
Forum: PSP Development
Topic: PSP GPU Coding
Replies: 8
Views: 3044

Yes, PSP coders know how to use the PSP's GPU in both 2d and 3d modes. The leaked Sony source code no doubt made it a lot easier for a number of people, and others have reversed code and worked it out that way.
by Woogie
Sun Jul 24, 2005 8:59 pm
Forum: PSP Development
Topic: 2.0 should be the next target
Replies: 12
Views: 7320

TBH, I don't see how a modchip is going to work. On the original Playstation, Sony were stupid enough to use static data, which could easily be faked with the most basic of Microcontrollers (think PIC12C508). PS2 was more difficult, but could still be done quite easily in a small FPGA or CPLD. On th...