Search found 34 matches

by sexdwarf
Sat Sep 24, 2005 4:07 am
Forum: PSP Lua Player Development
Topic: lua not working
Replies: 18
Views: 8337

appologies for bringing up an old thread - anyhow, the reasoning for win98 having an issue is quite obvious... the long file name issue which affects both "Applications" and "Minesweeper"...
by sexdwarf
Thu Sep 08, 2005 7:54 am
Forum: PSP Development
Topic: PSPSOne or PSPcsx?
Replies: 117
Views: 283659

zabbyh wrote:I don't understand that article
exactly, neither did the handful of "news" sites that put that up...there is no dev for it over there...
by sexdwarf
Tue Aug 02, 2005 12:09 am
Forum: PSP Development
Topic: Problem installation CYGWIN, Toolchain and SDK
Replies: 3
Views: 1873

Re: Problem installation CYGWIN, Toolchain and SDK

This is my config: Windows Home on Notebook with 512 mb ram. Install CYGWIN with DEVEL and Wget Install ./toolchain.sh Copy PATH codes in .bashr.profile With command psp-gcc -v is all OK but when makefile for sdktest examples i got this error : ./make: Line 1: Target: Command not found...e for 16 l...
by sexdwarf
Fri Jul 29, 2005 11:55 pm
Forum: PSP Development
Topic: Does PSPSDK run on Linux?
Replies: 8
Views: 3194

What linux distro do you have? Red-hat types are going to use RPM's Debian types will use apt-get Suse and Mandriva (mandrake) will have *something* easily used. Gentoo has something like apt, but you use emerge (if i remember correctly). if you are referring to automated update tools; redhat style...
by sexdwarf
Thu Jul 28, 2005 5:17 am
Forum: PSP Development
Topic: Is there any pdf reader for psp exist?
Replies: 15
Views: 4556

jpadams wrote:you might want to look at this ?
http://poppler.freedesktop.org/
its a PDF rendering lib opensourced
i'm trying to stay away from anything x based, and am working with a library at the moment that should be an easy port... rendering things properly is what i am concerned about...
by sexdwarf
Wed Jul 27, 2005 1:49 am
Forum: PSP Development
Topic: Is there any pdf reader for psp exist?
Replies: 15
Views: 4556

i've got plans to work on a pdf reader once i get my wave library completed (tonight)...
by sexdwarf
Tue Jul 26, 2005 1:02 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10939

ok due to a little personal issue i got delayed - but i am near completion - it can load 5 formats (that i test, could load others too), stereo and mono, has looping etc... only issue i am having is loading more than one file at a time....once i have that straightened out it'll be available!
by sexdwarf
Tue Jul 26, 2005 12:56 pm
Forum: PSP Development
Topic: subsequenct sceIoRead calls crashing
Replies: 1
Views: 1271

subsequenct sceIoRead calls crashing

i am having an issue reading with sceIoRead... any initial call works, however any subsequent calls crash the PSP, and i've concluded that it's not related to the file (switching the order works the same way) etc... here is the code: WaveInfo *wavLoad (char *filename) { unsi...
by sexdwarf
Sat Jul 23, 2005 3:06 am
Forum: PSP Development
Topic: Graphical Programming?
Replies: 2
Views: 1679

you can use SDL for the PSP - get it from the SVN repository, and view the sample file under the tests directory as an example...
by sexdwarf
Fri Jul 22, 2005 11:36 pm
Forum: PSP Development
Topic: Why not use the wipeout browser and JAVASCRIPT?
Replies: 10
Views: 5545

plain and simple: javascript is a client side single session scripting language - and therefor can only access, manipulate etc data in the single instance that it gets called, and only items in the container and interpreter it is called in. most notably javascript is called via the web and therefor ...
by sexdwarf
Thu Jul 21, 2005 7:18 am
Forum: PSP Development
Topic: Fonction Source Code
Replies: 15
Views: 6722

yes, a dll type shard library is known as a shared object, extension .so

you could just grab the sources via svn,

Code: Select all

svn co svn://svn.pspdev.org/psp/pspsdk
by sexdwarf
Thu Jul 21, 2005 6:01 am
Forum: PSP Development
Topic: Fonction Source Code
Replies: 15
Views: 6722

/usr/local/pspdev/psp/sdk/include/pspdebug.h
by sexdwarf
Thu Jul 21, 2005 2:02 am
Forum: PSP Development
Topic: PSP Programming advice
Replies: 5
Views: 2066

Thanks for the help, i also wanted to know if there are other ways outside of pspsdk to wirte for the psp. Thanks for you help obviously there are - the first homebrews were written without it... but the SDK provides a neat library to interface with the PSP easily...it makes life easier to code spe...
by sexdwarf
Thu Jul 21, 2005 1:48 am
Forum: PSP Development
Topic: PSP Programming advice
Replies: 5
Views: 2066

while you can (technically) use most any language to program for the psp, it all comes down to the compiler and if it can handle compiling for the psp's architecture... the psptoolchain and pspsdk are for c, and is probably the best route to go in the end... as far as windows handeling of bzip'd fil...
by sexdwarf
Thu Jul 21, 2005 12:50 am
Forum: PSP Development
Topic: IrDA File Transferrer
Replies: 31
Views: 48642

rinco wrote:or for a link that lists nearly every sircs code known to man:
http://www.hifi-remote.com/sony/
actually that's every Sony code...not every code...
by sexdwarf
Thu Jul 21, 2005 12:13 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10939

re-work away and pm me or mail me a copy when your done :) - j will do - i have started on it, but with a busy scheduale at work i prolly won't be done until the weekend... it properly detects 11 wave/riff formats, and will be setup for most of the options listed in the following specs: http://www....
by sexdwarf
Tue Jul 19, 2005 9:05 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10939

ok the looping worked, thanks! do you mind if i rework your files? first of all i would like to remove the hardcoded offsets as stated by shifty, additonally i would like to incorporate a proper chunk extraction routine, i.e. to handle non-PCM files, and to handle the RIFF format properly... the rea...
by sexdwarf
Tue Jul 19, 2005 7:01 am
Forum: PSP Development
Topic: 32 bits texturing problem !!
Replies: 4
Views: 2048

Shito wrote:(And 3 in a row)
Well, that was it, ARGB in 32 bits mode.
Now, why is it working in ABGR in 16 bits ?? °__°
What the fuck am i not understanding there ??
hehe wish i could answer that question - any chance of you sharing the working code?
by sexdwarf
Tue Jul 19, 2005 4:54 am
Forum: PSP Development
Topic: IRDA keyboard driver concept w/source
Replies: 21
Views: 18958

How hard would it be to adapt that code to work for other keyboards? Im thining along the lines of a keyboard model selector. Maybe use the irda capture program for people to get the irda codes from their keyboard and maybe i (if its possible) can make a keyboard selector? Dont flame if its ridicul...
by sexdwarf
Tue Jul 19, 2005 3:49 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10939

jpadams wrote:its a pain to test while at work ( and am crunching 12 hrs daily right now )
great will have to test when i get home - know all about those 12 hour days sadly enough - thanks again :)
by sexdwarf
Tue Jul 19, 2005 3:21 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10939

that code is from my site at http://www.deadsoul.com/psp/wavloader.zip I've submitted it to this thread http://forums.ps2dev.org/viewtopic.php?t=2395 oops, my bad for saying it was from the svn/samples (though, imho, it should be since i believe wave loading is something that people want/need) i ju...
by sexdwarf
Tue Jul 19, 2005 1:56 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10939

here's what i've narrowed it down to at this point - on line 58 to 62 in wave.c: if (ptr>=wi->samplecount) { wavout_snd_playing[slot]=0; break; } here it basically sees if the current sample is at the end of the audio file loaded, if it is, it simply...
by sexdwarf
Mon Jul 18, 2005 10:04 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10939

almmost forgot: Makefile: TARGET = sexdwarf_demo OBJS = main.o wave.o INCDIR = CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LIBS = -lpspumd -lpspaudiolib -lpspaudio -lm -lpspgu LDFLAGS = EXTRA_TARGETS = EBOOT.PBP P...
by sexdwarf
Mon Jul 18, 2005 10:03 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10939

Re: audio help

The polyphonic example doesn't have wavInit(), wavLoad() and wavPlay(), but looks like some useful functions. Can you post the source of it? This might help discovering the bug, too :-) Really? I could've sworn that's where I got it from... :p I need more sleep! OK, basically it's two files; wave.c...
by sexdwarf
Mon Jul 18, 2005 4:02 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10939

audio help

I've modified the audio sample in svn (polyphonic example) to load one a wav file and play at the start of my program. So far it works great but I am having two issues: 1) What is the size limit? I can load a 2.5 mb wav file but 3mb and above fail. 2) I attempted to turn looping on on one of my wav ...
by sexdwarf
Mon Jul 18, 2005 1:21 pm
Forum: PSP Development
Topic: GU svn?
Replies: 3
Views: 1971

OMFG this whole Cygwin mess is soooo annoying... Only thing I really care about is to be able to use PSPSDK, not to figure out what's wrong with Cygwin. you need cygwin if you wish to compile under windows... Could you guys just make PSPSDK daily build for Cygwin n00bs like myself? :) completely un...
by sexdwarf
Sun Jul 17, 2005 12:09 am
Forum: PSP Development
Topic: How do I use the psptoolchain script?
Replies: 82
Views: 46054

As for .tar.gz, well... No offense, but I really don't care if a foolish windows programs can't handle a very common archive format properly just because it isn't getting exactly the extension it wants. I'm actually kinda surprised it doesn't prefer a 'proper' 3-letter extension. Really, you should...
by sexdwarf
Sat Jul 16, 2005 2:26 pm
Forum: PSP Development
Topic: How do I use the psptoolchain script?
Replies: 82
Views: 46054

I think I get it. I mistakenly believed that winrar extracted the file, but it actually just dumped a binary. this is actually a common issue with winrar - it works correctly with .tar.gz but for .tgz (which is the same thing) it only gunzips it... might be beneficial for novice users if ooPo chang...
by sexdwarf
Sat Jul 16, 2005 2:12 pm
Forum: PSP Development
Topic: Hosting for Developers.
Replies: 7
Views: 3625

via a simple catch-all a-line in your dns settings in conjunction with some simple mod-rewrite functionality you could easily offer both...
by sexdwarf
Fri Jul 15, 2005 7:32 am
Forum: PSP Development
Topic: PSPX
Replies: 18
Views: 165210

emumaniac wrote:Nice news 2 psx emus in one night :)
i think you misunderstood... this one is a PSP emulator, something to replace the dreadful PSPE with...